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Core/AI: Removed EventAI handling. is not needed more for cataclysm...
move a sql to correct place.
This commit is contained in:
3
sql/updates/world/2012_08_14_00_world_event_ai.sql
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3
sql/updates/world/2012_08_14_00_world_event_ai.sql
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@@ -0,0 +1,3 @@
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DROP TABLE `creature_ai_scripts`;
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DROP TABLE `creature_ai_summons`;
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DROP TABLE `creature_ai_texts`;
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1
sql/updates/world/2012_08_14_01_world_commands.sql
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1
sql/updates/world/2012_08_14_01_world_commands.sql
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@@ -0,0 +1 @@
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DELETE FROM `command` WHERE `name`='reload all eventai';
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@@ -22,7 +22,6 @@
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#include "GuardAI.h"
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#include "PetAI.h"
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#include "TotemAI.h"
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#include "CreatureEventAI.h"
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#include "RandomMovementGenerator.h"
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#include "MovementGeneratorImpl.h"
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#include "CreatureAIRegistry.h"
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@@ -46,7 +45,6 @@ namespace AIRegistry
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(new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf();
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(new CreatureAIFactory<ArcherAI>("ArcherAI"))->RegisterSelf();
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(new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf();
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(new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
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(new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf();
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(new CreatureAIFactory<SmartAI>("SmartAI"))->RegisterSelf();
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File diff suppressed because it is too large
Load Diff
@@ -1,645 +0,0 @@
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_CREATURE_EAI_H
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#define TRINITY_CREATURE_EAI_H
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#include "Common.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "Unit.h"
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class Player;
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class WorldObject;
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#define EVENT_UPDATE_TIME 500
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#define MAX_ACTIONS 3
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#define MAX_PHASE 32
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enum EventAI_Type
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{
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EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_MANA = 3, // ManaMax%, ManaMin% RepeatMin, RepeatMax
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EVENT_T_AGGRO = 4, // NONE
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EVENT_T_KILL = 5, // RepeatMin, RepeatMax
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EVENT_T_DEATH = 6, // NONE
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EVENT_T_EVADE = 7, // NONE
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EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax
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EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
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EVENT_T_OOC_LOS = 10, // NoHostile, MaxRnage, RepeatMin, RepeatMax
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EVENT_T_SPAWNED = 11, // Condition, CondValue1
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EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
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EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax
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EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax
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EVENT_T_QUEST_ACCEPT = 19, // QuestID
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EVENT_T_QUEST_COMPLETE = 20, //
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EVENT_T_REACHED_HOME = 21, // NONE
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EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
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EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
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EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
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EVENT_T_RESET = 35, // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY
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EVENT_T_END,
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};
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enum EventAI_ActionType
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{
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ACTION_T_NONE = 0, // No action
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ACTION_T_TEXT = 1, // TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
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ACTION_T_SET_FACTION = 2, // FactionId (or 0 for default)
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ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
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ACTION_T_SOUND = 4, // SoundId
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ACTION_T_EMOTE = 5, // EmoteId
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ACTION_T_RANDOM_SAY = 6, // UNUSED
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ACTION_T_RANDOM_YELL = 7, // UNUSED
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ACTION_T_RANDOM_TEXTEMOTE = 8, // UNUSED
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ACTION_T_RANDOM_SOUND = 9, // SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
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ACTION_T_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
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ACTION_T_CAST = 11, // SpellId, Target, CastFlags
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ACTION_T_SUMMON = 12, // CreatureID, Target, Duration in ms
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ACTION_T_THREAT_SINGLE_PCT = 13, // Threat%, Target
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ACTION_T_THREAT_ALL_PCT = 14, // Threat%
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ACTION_T_QUEST_EVENT = 15, // QuestID, Target
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ACTION_T_CAST_EVENT = 16, // QuestID, SpellId, Target - must be removed as hack?
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ACTION_T_SET_UNIT_FIELD = 17, // Field_Number, Value, Target
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ACTION_T_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target
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ACTION_T_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target
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ACTION_T_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking)
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ACTION_T_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
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ACTION_T_SET_PHASE = 22, // Phase
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ACTION_T_INC_PHASE = 23, // Value (may be negative to decrement phase, should not be 0)
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ACTION_T_EVADE = 24, // No Params
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ACTION_T_FLEE_FOR_ASSIST = 25, // No Params
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ACTION_T_QUEST_EVENT_ALL = 26, // QuestID
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ACTION_T_CAST_EVENT_ALL = 27, // CreatureId, SpellId
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ACTION_T_REMOVEAURASFROMSPELL = 28, // Target, Spellid
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ACTION_T_RANGED_MOVEMENT = 29, // Distance, Angle
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ACTION_T_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3
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ACTION_T_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax
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ACTION_T_SUMMON_ID = 32, // CreatureId, Target, SpawnId
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ACTION_T_KILLED_MONSTER = 33, // CreatureId, Target
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ACTION_T_SET_INST_DATA = 34, // Field, Data
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ACTION_T_SET_INST_DATA64 = 35, // Field, Target
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ACTION_T_UPDATE_TEMPLATE = 36, // Entry, Team
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ACTION_T_DIE = 37, // No Params
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ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params
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ACTION_T_CALL_FOR_HELP = 39, // Radius
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ACTION_T_SET_SHEATH = 40, // Sheath (0-passive, 1-melee, 2-ranged)
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ACTION_T_FORCE_DESPAWN = 41, // No Params
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ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat, 1-percent from max health)
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ACTION_T_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)
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ACTION_T_SET_PHASE_MASK = 97,
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ACTION_T_SET_STAND_STATE = 98,
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ACTION_T_MOVE_RANDOM_POINT = 99,
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ACTION_T_SET_VISIBILITY = 100,
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ACTION_T_SET_ACTIVE = 101, //Apply
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ACTION_T_SET_AGGRESSIVE = 102, //Apply
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ACTION_T_ATTACK_START_PULSE = 103, //Distance
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ACTION_T_SUMMON_GO = 104, //GameObjectID, DespawnTime in ms
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ACTION_T_END = 105,
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};
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enum Target
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{
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//Self (me)
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TARGET_T_SELF = 0, //Self cast
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//Hostile targets (if pet then returns pet owner)
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TARGET_T_HOSTILE, //Our current target (ie: highest aggro)
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TARGET_T_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
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TARGET_T_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
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TARGET_T_HOSTILE_RANDOM, //Just any random target on our threat list
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TARGET_T_HOSTILE_RANDOM_NOT_TOP, //Any random target except top threat
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//Invoker targets (if pet then returns pet owner)
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TARGET_T_ACTION_INVOKER, //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF)
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//Hostile targets (including pets)
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TARGET_T_HOSTILE_WPET, //Current target (can be a pet)
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TARGET_T_HOSTILE_WPET_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
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TARGET_T_HOSTILE_WPET_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
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TARGET_T_HOSTILE_WPET_RANDOM, //Just any random target on our threat list
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TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP, //Any random target except top threat
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TARGET_T_ACTION_INVOKER_WPET,
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TARGET_T_END
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};
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enum CastFlags
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{
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CAST_INTERRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
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CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
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CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
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CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
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CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
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CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
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};
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enum EventFlags
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{
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EFLAG_REPEATABLE = 0x01, //Event repeats
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EFLAG_DIFFICULTY_0 = 0x02, //Event only occurs in instance difficulty 0
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EFLAG_DIFFICULTY_1 = 0x04, //Event only occurs in instance difficulty 1
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EFLAG_DIFFICULTY_2 = 0x08, //Event only occurs in instance difficulty 2
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EFLAG_DIFFICULTY_3 = 0x10, //Event only occurs in instance difficulty 3
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EFLAG_RESERVED_5 = 0x20,
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EFLAG_RESERVED_6 = 0x40,
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EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build
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EFLAG_DIFFICULTY_ALL = (EFLAG_DIFFICULTY_0|EFLAG_DIFFICULTY_1|EFLAG_DIFFICULTY_2|EFLAG_DIFFICULTY_3)
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};
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enum SpawnedEventMode
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{
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SPAWNED_EVENT_ALWAY = 0,
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SPAWNED_EVENT_MAP = 1,
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SPAWNED_EVENT_ZONE = 2
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};
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// String text additional data, used in (CreatureEventAI)
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struct StringTextData
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{
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uint32 SoundId;
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uint8 Type;
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uint32 Language;
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uint32 Emote;
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};
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// Text Maps
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typedef UNORDERED_MAP<int32, StringTextData> CreatureEventAI_TextMap;
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struct CreatureEventAI_Action
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{
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EventAI_ActionType type: 16;
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union
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{
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// ACTION_T_TEXT = 1
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struct
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{
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int32 TextId1;
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int32 TextId2;
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int32 TextId3;
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} text;
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// ACTION_T_SET_FACTION = 2
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struct
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{
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uint32 factionId; // faction or 0 for default)
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} set_faction;
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// ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3
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struct
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{
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uint32 creatureId; // set one from fields (or 0 for both to demorph)
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uint32 modelId;
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} morph;
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// ACTION_T_SOUND = 4
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struct
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{
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uint32 soundId;
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} sound;
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// ACTION_T_EMOTE = 5
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struct
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{
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uint32 emoteId;
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} emote;
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// ACTION_T_RANDOM_SOUND = 9
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struct
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{
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int32 soundId1; // (-1 in any field means no output if randomed that field)
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int32 soundId2;
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int32 soundId3;
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} random_sound;
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// ACTION_T_RANDOM_EMOTE = 10
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struct
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{
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int32 emoteId1; // (-1 in any field means no output if randomed that field)
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int32 emoteId2;
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int32 emoteId3;
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} random_emote;
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// ACTION_T_CAST = 11
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struct
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{
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uint32 spellId;
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uint32 target;
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uint32 castFlags;
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} cast;
|
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// ACTION_T_SUMMON = 12
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struct
|
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{
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uint32 creatureId;
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uint32 target;
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uint32 duration;
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} summon;
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// ACTION_T_THREAT_SINGLE_PCT = 13
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struct
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{
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int32 percent;
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uint32 target;
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} threat_single_pct;
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// ACTION_T_THREAT_ALL_PCT = 14
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struct
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{
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int32 percent;
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} threat_all_pct;
|
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// ACTION_T_QUEST_EVENT = 15
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struct
|
||||
{
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uint32 questId;
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uint32 target;
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} quest_event;
|
||||
// ACTION_T_CAST_EVENT = 16
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struct
|
||||
{
|
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uint32 creatureId;
|
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uint32 spellId;
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uint32 target;
|
||||
} cast_event;
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// ACTION_T_SET_UNIT_FIELD = 17
|
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struct
|
||||
{
|
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uint32 field;
|
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uint32 value;
|
||||
uint32 target;
|
||||
} set_unit_field;
|
||||
// ACTION_T_SET_UNIT_FLAG = 18, // value provided mask bits that will be set
|
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// ACTION_T_REMOVE_UNIT_FLAG = 19, // value provided mask bits that will be clear
|
||||
struct
|
||||
{
|
||||
uint32 value;
|
||||
uint32 target;
|
||||
} unit_flag;
|
||||
// ACTION_T_AUTO_ATTACK = 20
|
||||
struct
|
||||
{
|
||||
uint32 state; // 0 = stop attack, anything else means continue attacking
|
||||
} auto_attack;
|
||||
// ACTION_T_COMBAT_MOVEMENT = 21
|
||||
struct
|
||||
{
|
||||
uint32 state; // 0 = stop combat based movement, anything else continue attacking
|
||||
uint32 melee; // if set: at stop send melee combat stop if in combat, use for terminate melee fighting state for switch to ranged
|
||||
} combat_movement;
|
||||
// ACTION_T_SET_PHASE = 22
|
||||
struct
|
||||
{
|
||||
uint32 phase;
|
||||
} set_phase;
|
||||
// ACTION_T_INC_PHASE = 23
|
||||
struct
|
||||
{
|
||||
int32 step;
|
||||
} set_inc_phase;
|
||||
// ACTION_T_QUEST_EVENT_ALL = 26
|
||||
struct
|
||||
{
|
||||
uint32 questId;
|
||||
} quest_event_all;
|
||||
// ACTION_T_CAST_EVENT_ALL = 27
|
||||
struct
|
||||
{
|
||||
uint32 creatureId;
|
||||
uint32 spellId;
|
||||
} cast_event_all;
|
||||
// ACTION_T_REMOVEAURASFROMSPELL = 28
|
||||
struct
|
||||
{
|
||||
uint32 target;
|
||||
uint32 spellId;
|
||||
} remove_aura;
|
||||
// ACTION_T_RANGED_MOVEMENT = 29
|
||||
struct
|
||||
{
|
||||
uint32 distance;
|
||||
int32 angle;
|
||||
} ranged_movement;
|
||||
// ACTION_T_RANDOM_PHASE = 30
|
||||
struct
|
||||
{
|
||||
uint32 phase1;
|
||||
uint32 phase2;
|
||||
uint32 phase3;
|
||||
} random_phase;
|
||||
// ACTION_T_RANDOM_PHASE_RANGE = 31
|
||||
struct
|
||||
{
|
||||
uint32 phaseMin;
|
||||
uint32 phaseMax;
|
||||
} random_phase_range;
|
||||
// ACTION_T_SUMMON_ID = 32
|
||||
struct
|
||||
{
|
||||
uint32 creatureId;
|
||||
uint32 target;
|
||||
uint32 spawnId;
|
||||
} summon_id;
|
||||
// ACTION_T_KILLED_MONSTER = 33
|
||||
struct
|
||||
{
|
||||
uint32 creatureId;
|
||||
uint32 target;
|
||||
} killed_monster;
|
||||
// ACTION_T_SET_INST_DATA = 34
|
||||
struct
|
||||
{
|
||||
uint32 field;
|
||||
uint32 value;
|
||||
} set_inst_data;
|
||||
// ACTION_T_SET_INST_DATA64 = 35
|
||||
struct
|
||||
{
|
||||
uint32 field;
|
||||
uint32 target;
|
||||
} set_inst_data64;
|
||||
// ACTION_T_UPDATE_TEMPLATE = 36
|
||||
struct
|
||||
{
|
||||
uint32 creatureId;
|
||||
uint32 team;
|
||||
} update_template;
|
||||
// ACTION_T_CALL_FOR_HELP = 39
|
||||
struct
|
||||
{
|
||||
uint32 radius;
|
||||
} call_for_help;
|
||||
// ACTION_T_SET_SHEATH = 40
|
||||
struct
|
||||
{
|
||||
uint32 sheath;
|
||||
} set_sheath;
|
||||
// ACTION_T_FORCE_DESPAWN = 41
|
||||
struct
|
||||
{
|
||||
uint32 msDelay;
|
||||
} forced_despawn;
|
||||
// ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42
|
||||
struct
|
||||
{
|
||||
uint32 hp_level;
|
||||
uint32 is_percent;
|
||||
} invincibility_hp_level;
|
||||
// ACTION_T_MOUNT_TO_ENTRY_OR_MODEL = 43
|
||||
struct
|
||||
{
|
||||
uint32 creatureId; // set one from fields (or 0 for both to dismount)
|
||||
uint32 modelId;
|
||||
} mount;
|
||||
// RAW
|
||||
struct
|
||||
{
|
||||
uint32 param1;
|
||||
uint32 param2;
|
||||
uint32 param3;
|
||||
} raw;
|
||||
};
|
||||
};
|
||||
|
||||
struct CreatureEventAI_Event
|
||||
{
|
||||
uint32 event_id;
|
||||
|
||||
uint32 creature_id;
|
||||
|
||||
uint32 event_inverse_phase_mask;
|
||||
|
||||
EventAI_Type event_type : 16;
|
||||
uint8 event_chance : 8;
|
||||
uint8 event_flags : 8;
|
||||
|
||||
union
|
||||
{
|
||||
// EVENT_T_TIMER = 0
|
||||
// EVENT_T_TIMER_OOC = 1
|
||||
struct
|
||||
{
|
||||
uint32 initialMin;
|
||||
uint32 initialMax;
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} timer;
|
||||
// EVENT_T_HP = 2
|
||||
// EVENT_T_MANA = 3
|
||||
// EVENT_T_TARGET_HP = 12
|
||||
// EVENT_T_TARGET_MANA = 18
|
||||
struct
|
||||
{
|
||||
uint32 percentMax;
|
||||
uint32 percentMin;
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} percent_range;
|
||||
// EVENT_T_KILL = 5
|
||||
struct
|
||||
{
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} kill;
|
||||
// EVENT_T_SPELLHIT = 8
|
||||
struct
|
||||
{
|
||||
uint32 spellId;
|
||||
uint32 schoolMask; // -1 ( == 0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} spell_hit;
|
||||
// EVENT_T_RANGE = 9
|
||||
struct
|
||||
{
|
||||
uint32 minDist;
|
||||
uint32 maxDist;
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} range;
|
||||
// EVENT_T_OOC_LOS = 10
|
||||
struct
|
||||
{
|
||||
uint32 noHostile;
|
||||
uint32 maxRange;
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} ooc_los;
|
||||
// EVENT_T_SPAWNED = 11
|
||||
struct
|
||||
{
|
||||
uint32 condition;
|
||||
uint32 conditionValue1;
|
||||
} spawned;
|
||||
// EVENT_T_TARGET_CASTING = 13
|
||||
struct
|
||||
{
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} target_casting;
|
||||
// EVENT_T_FRIENDLY_HP = 14
|
||||
struct
|
||||
{
|
||||
uint32 hpDeficit;
|
||||
uint32 radius;
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} friendly_hp;
|
||||
// EVENT_T_FRIENDLY_IS_CC = 15
|
||||
struct
|
||||
{
|
||||
uint32 dispelType; // unused ?
|
||||
uint32 radius;
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} friendly_is_cc;
|
||||
// EVENT_T_FRIENDLY_MISSING_BUFF = 16
|
||||
struct
|
||||
{
|
||||
uint32 spellId;
|
||||
uint32 radius;
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} friendly_buff;
|
||||
// EVENT_T_SUMMONED_UNIT = 17
|
||||
struct
|
||||
{
|
||||
uint32 creatureId;
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} summon_unit;
|
||||
// EVENT_T_QUEST_ACCEPT = 19
|
||||
// EVENT_T_QUEST_COMPLETE = 20
|
||||
struct
|
||||
{
|
||||
uint32 questId;
|
||||
} quest;
|
||||
// EVENT_T_RECEIVE_EMOTE = 22
|
||||
struct
|
||||
{
|
||||
uint32 emoteId;
|
||||
uint32 condition;
|
||||
uint32 conditionValue1;
|
||||
uint32 conditionValue2;
|
||||
} receive_emote;
|
||||
// EVENT_T_BUFFED = 23
|
||||
// EVENT_T_TARGET_BUFFED = 24
|
||||
struct
|
||||
{
|
||||
uint32 spellId;
|
||||
uint32 amount;
|
||||
uint32 repeatMin;
|
||||
uint32 repeatMax;
|
||||
} buffed;
|
||||
|
||||
// RAW
|
||||
struct
|
||||
{
|
||||
uint32 param1;
|
||||
uint32 param2;
|
||||
uint32 param3;
|
||||
uint32 param4;
|
||||
} raw;
|
||||
};
|
||||
|
||||
CreatureEventAI_Action action[MAX_ACTIONS];
|
||||
};
|
||||
//Event_Map
|
||||
typedef UNORDERED_MAP<uint32, std::vector<CreatureEventAI_Event> > CreatureEventAI_Event_Map;
|
||||
|
||||
struct CreatureEventAI_Summon
|
||||
{
|
||||
//uint32 id;
|
||||
|
||||
float position_x;
|
||||
float position_y;
|
||||
float position_z;
|
||||
float orientation;
|
||||
uint32 SpawnTimeSecs;
|
||||
};
|
||||
|
||||
//EventSummon_Map
|
||||
typedef UNORDERED_MAP<uint32, CreatureEventAI_Summon> CreatureEventAI_Summon_Map;
|
||||
|
||||
struct CreatureEventAIHolder
|
||||
{
|
||||
CreatureEventAIHolder(CreatureEventAI_Event const& p) : Event(p), Time(0), Enabled(true){}
|
||||
|
||||
CreatureEventAI_Event Event;
|
||||
uint32 Time;
|
||||
bool Enabled;
|
||||
|
||||
// helper
|
||||
bool UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax);
|
||||
};
|
||||
|
||||
class CreatureEventAI : public CreatureAI
|
||||
{
|
||||
public:
|
||||
explicit CreatureEventAI(Creature* c);
|
||||
~CreatureEventAI()
|
||||
{
|
||||
m_CreatureEventAIList.clear();
|
||||
}
|
||||
void JustRespawned();
|
||||
void Reset();
|
||||
void JustReachedHome();
|
||||
void EnterCombat(Unit* enemy);
|
||||
void EnterEvadeMode();
|
||||
void JustDied(Unit* /*killer*/);
|
||||
void KilledUnit(Unit* victim);
|
||||
void JustSummoned(Creature* unit);
|
||||
void AttackStart(Unit* who);
|
||||
void MoveInLineOfSight(Unit* who);
|
||||
void SpellHit(Unit* unit, const SpellInfo* spell);
|
||||
void DamageTaken(Unit* done_by, uint32& damage);
|
||||
void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {}
|
||||
void UpdateAI(const uint32 diff);
|
||||
void ReceiveEmote(Player* player, uint32 textEmote);
|
||||
static int Permissible(const Creature*);
|
||||
|
||||
bool ProcessEvent(CreatureEventAIHolder& holder, Unit* actionInvoker = NULL);
|
||||
void ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 eventId, Unit* actionInvoker);
|
||||
inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3);
|
||||
inline int32 GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3);
|
||||
inline Unit* GetTargetByType(uint32 target, Unit* actionInvoker);
|
||||
|
||||
void DoScriptText(int32 textEntry, WorldObject* source, Unit* target);
|
||||
bool CanCast(Unit* target, SpellInfo const* spell, bool triggered);
|
||||
|
||||
bool SpawnedEventConditionsCheck(CreatureEventAI_Event const& event);
|
||||
|
||||
Unit* DoSelectLowestHpFriendly(float range, uint32 minHPDiff);
|
||||
void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid);
|
||||
void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
|
||||
|
||||
protected:
|
||||
uint32 m_EventUpdateTime; // Time between event updates
|
||||
uint32 m_EventDiff; // Time between the last event call
|
||||
bool m_bEmptyList;
|
||||
|
||||
typedef std::vector<CreatureEventAIHolder> CreatureEventAIList;
|
||||
CreatureEventAIList m_CreatureEventAIList; // Holder for events (stores enabled, time, and eventid)
|
||||
// Variables used by Events themselves
|
||||
uint8 m_Phase; // Current phase, max 32 phases
|
||||
bool m_CombatMovementEnabled; // If we allow targeted movment gen (movement twoards top threat)
|
||||
bool m_MeleeEnabled; // If we allow melee auto attack
|
||||
float m_AttackDistance; // Distance to attack from
|
||||
float m_AttackAngle; // Angle of attack
|
||||
uint32 m_InvincibilityHpLevel; // Minimal health level allowed at damage apply
|
||||
};
|
||||
#endif
|
||||
@@ -1,743 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include "CreatureEventAI.h"
|
||||
#include "CreatureEventAIMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "ObjectDefines.h"
|
||||
#include "GridDefines.h"
|
||||
#include "ConditionMgr.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
// -------------------
|
||||
void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
// Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
|
||||
m_CreatureEventAI_TextMap.clear();
|
||||
|
||||
// Load EventAI Text
|
||||
sObjectMgr->LoadTrinityStrings("creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
|
||||
|
||||
// Gather Additional data from EventAI Texts 0 1 2 3 4
|
||||
QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
StringTextData temp;
|
||||
|
||||
int32 i = fields[0].GetInt32();
|
||||
temp.SoundId = fields[1].GetUInt32();
|
||||
temp.Type = fields[2].GetUInt8();
|
||||
temp.Language = fields[3].GetUInt8();
|
||||
temp.Emote = fields[4].GetUInt16();
|
||||
|
||||
// range negative
|
||||
if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)", i, MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
|
||||
continue;
|
||||
}
|
||||
|
||||
// range negative (must not happen, loaded from same table)
|
||||
if (!sObjectMgr->GetTrinityStringLocale(i))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` not found", i);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (temp.SoundId)
|
||||
{
|
||||
if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.", i, temp.SoundId);
|
||||
}
|
||||
|
||||
if (!GetLanguageDescByID(temp.Language))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.", i, temp.Language);
|
||||
|
||||
if (temp.Type > CHAT_TYPE_ZONE_YELL)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.", i, temp.Type);
|
||||
|
||||
if (temp.Emote)
|
||||
{
|
||||
if (!sEmotesStore.LookupEntry(temp.Emote))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.", i, temp.Emote);
|
||||
}
|
||||
|
||||
m_CreatureEventAI_TextMap[i] = temp;
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
|
||||
}
|
||||
|
||||
void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
//Drop Existing EventSummon Map
|
||||
m_CreatureEventAI_Summon_Map.clear();
|
||||
|
||||
// Gather additional data for EventAI
|
||||
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
CreatureEventAI_Summon temp;
|
||||
|
||||
uint32 i = fields[0].GetUInt32();
|
||||
temp.position_x = fields[1].GetFloat();
|
||||
temp.position_y = fields[2].GetFloat();
|
||||
temp.position_z = fields[3].GetFloat();
|
||||
temp.orientation = fields[4].GetFloat();
|
||||
temp.SpawnTimeSecs = fields[5].GetUInt32();
|
||||
|
||||
if (!Trinity::IsValidMapCoord(temp.position_x, temp.position_y, temp.position_z, temp.orientation))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Summon id %u have wrong coordinates (%f, %f, %f, %f), skipping.", i, temp.position_x, temp.position_y, temp.position_z, temp.orientation);
|
||||
continue;
|
||||
}
|
||||
|
||||
//Add to map
|
||||
m_CreatureEventAI_Summon_Map[i] = temp;
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u CreatureEventAI summon definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
|
||||
}
|
||||
|
||||
void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
//Drop Existing EventAI List
|
||||
m_CreatureEventAI_Event_Map.clear();
|
||||
|
||||
// Gather event data
|
||||
QueryResult result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
|
||||
"event_param1, event_param2, event_param3, event_param4, "
|
||||
"action1_type, action1_param1, action1_param2, action1_param3, "
|
||||
"action2_type, action2_param1, action2_param2, action2_param3, "
|
||||
"action3_type, action3_param1, action3_param2, action3_param3 "
|
||||
"FROM creature_ai_scripts");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
CreatureEventAI_Event temp;
|
||||
temp.event_id = EventAI_Type(fields[0].GetUInt32());
|
||||
uint32 i = temp.event_id;
|
||||
|
||||
temp.creature_id = fields[1].GetUInt32();
|
||||
uint32 creature_id = temp.creature_id;
|
||||
|
||||
uint32 e_type = fields[2].GetUInt8();
|
||||
//Report any errors in event
|
||||
if (e_type >= EVENT_T_END)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u have wrong type (%u), skipping.", i, e_type);
|
||||
continue;
|
||||
}
|
||||
temp.event_type = EventAI_Type(e_type);
|
||||
|
||||
temp.event_inverse_phase_mask = fields[3].GetInt32();
|
||||
temp.event_chance = fields[4].GetUInt32();
|
||||
temp.event_flags = fields[5].GetUInt32();
|
||||
temp.raw.param1 = fields[6].GetInt32();
|
||||
temp.raw.param2 = fields[7].GetInt32();
|
||||
temp.raw.param3 = fields[8].GetInt32();
|
||||
temp.raw.param4 = fields[9].GetInt32();
|
||||
|
||||
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
|
||||
//Creature does not exist in database
|
||||
if (!cInfo)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Only on the first script
|
||||
if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty())
|
||||
sLog->outError(LOG_FILTER_SQL, "Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id);
|
||||
|
||||
//No chance of this event occuring
|
||||
if (temp.event_chance == 0)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
|
||||
//Chance above 100, force it to be 100
|
||||
else if (temp.event_chance > 100)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
|
||||
temp.event_chance = 100;
|
||||
}
|
||||
|
||||
//Individual event checks
|
||||
switch (temp.event_type)
|
||||
{
|
||||
case EVENT_T_TIMER:
|
||||
case EVENT_T_TIMER_OOC:
|
||||
if (temp.timer.initialMax < temp.timer.initialMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
|
||||
if (temp.timer.repeatMax < temp.timer.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
case EVENT_T_HP:
|
||||
case EVENT_T_MANA:
|
||||
case EVENT_T_TARGET_HP:
|
||||
case EVENT_T_TARGET_MANA:
|
||||
if (temp.percent_range.percentMax > 100)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
|
||||
|
||||
if (temp.percent_range.percentMax <= temp.percent_range.percentMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
|
||||
|
||||
if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
|
||||
temp.event_flags &= ~EFLAG_REPEATABLE;
|
||||
}
|
||||
break;
|
||||
case EVENT_T_SPELLHIT:
|
||||
if (temp.spell_hit.spellId)
|
||||
{
|
||||
SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId);
|
||||
if (!spell)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((temp.spell_hit.schoolMask & spell->SchoolMask) != spell->SchoolMask)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
|
||||
}
|
||||
|
||||
if (!temp.spell_hit.schoolMask)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
|
||||
|
||||
if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
case EVENT_T_RANGE:
|
||||
if (temp.range.maxDist < temp.range.minDist)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
|
||||
if (temp.range.repeatMax < temp.range.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
case EVENT_T_OOC_LOS:
|
||||
if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
case EVENT_T_SPAWNED:
|
||||
switch (temp.spawned.condition)
|
||||
{
|
||||
case SPAWNED_EVENT_ALWAY:
|
||||
break;
|
||||
case SPAWNED_EVENT_MAP:
|
||||
if (!sMapStore.LookupEntry(temp.spawned.conditionValue1))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
|
||||
break;
|
||||
case SPAWNED_EVENT_ZONE:
|
||||
if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
|
||||
default:
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case EVENT_T_FRIENDLY_HP:
|
||||
if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
case EVENT_T_FRIENDLY_IS_CC:
|
||||
if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
case EVENT_T_FRIENDLY_MISSING_BUFF:
|
||||
{
|
||||
SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId);
|
||||
if (!spell)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
|
||||
continue;
|
||||
}
|
||||
if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
}
|
||||
case EVENT_T_KILL:
|
||||
if (temp.kill.repeatMax < temp.kill.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
case EVENT_T_TARGET_CASTING:
|
||||
if (temp.target_casting.repeatMax < temp.target_casting.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
case EVENT_T_SUMMONED_UNIT:
|
||||
if (!sObjectMgr->GetCreatureTemplate(temp.summon_unit.creatureId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId);
|
||||
if (temp.summon_unit.repeatMax < temp.summon_unit.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
case EVENT_T_QUEST_ACCEPT:
|
||||
case EVENT_T_QUEST_COMPLETE:
|
||||
if (!sObjectMgr->GetQuestTemplate(temp.quest.questId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId);
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
|
||||
continue;
|
||||
|
||||
case EVENT_T_AGGRO:
|
||||
case EVENT_T_DEATH:
|
||||
case EVENT_T_EVADE:
|
||||
case EVENT_T_REACHED_HOME:
|
||||
{
|
||||
if (temp.event_flags & EFLAG_REPEATABLE)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
|
||||
temp.event_flags &= ~EFLAG_REPEATABLE;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EVENT_T_RECEIVE_EMOTE:
|
||||
{
|
||||
if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.", temp.creature_id, i, temp.receive_emote.emoteId);
|
||||
continue;
|
||||
}
|
||||
if (temp.receive_emote.condition)
|
||||
{
|
||||
Condition cond;
|
||||
cond.ConditionType = ConditionTypes(temp.receive_emote.condition);
|
||||
cond.ConditionValue1 = temp.receive_emote.conditionValue1;
|
||||
cond.ConditionValue2 = temp.receive_emote.conditionValue2;
|
||||
if (!sConditionMgr->isConditionTypeValid(&cond))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(temp.event_flags & EFLAG_REPEATABLE))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
|
||||
temp.event_flags |= EFLAG_REPEATABLE;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EVENT_T_BUFFED:
|
||||
case EVENT_T_TARGET_BUFFED:
|
||||
{
|
||||
SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.buffed.spellId);
|
||||
if (!spell)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
|
||||
continue;
|
||||
}
|
||||
if (temp.buffed.repeatMax < temp.buffed.repeatMin)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
|
||||
break;
|
||||
}
|
||||
|
||||
for (uint32 j = 0; j < MAX_ACTIONS; j++)
|
||||
{
|
||||
uint16 action_type = fields[10+(j*4)].GetUInt8();
|
||||
if (action_type >= ACTION_T_END)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type);
|
||||
temp.action[j].type = ACTION_T_NONE;
|
||||
continue;
|
||||
}
|
||||
|
||||
CreatureEventAI_Action& action = temp.action[j];
|
||||
|
||||
action.type = EventAI_ActionType(action_type);
|
||||
action.raw.param1 = fields[11+(j*4)].GetInt32();
|
||||
action.raw.param2 = fields[12+(j*4)].GetInt32();
|
||||
action.raw.param3 = fields[13+(j*4)].GetInt32();
|
||||
|
||||
//Report any errors in actions
|
||||
switch (action.type)
|
||||
{
|
||||
case ACTION_T_NONE:
|
||||
break;
|
||||
case ACTION_T_TEXT:
|
||||
{
|
||||
if (action.text.TextId1 < 0)
|
||||
{
|
||||
if (m_CreatureEventAI_TextMap.find(action.text.TextId1) == m_CreatureEventAI_TextMap.end())
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1);
|
||||
}
|
||||
if (action.text.TextId2 < 0)
|
||||
{
|
||||
if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end())
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
|
||||
|
||||
if (!action.text.TextId1)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
|
||||
}
|
||||
if (action.text.TextId3 < 0)
|
||||
{
|
||||
if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end())
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
|
||||
|
||||
if (!action.text.TextId1 || !action.text.TextId2)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ACTION_T_SET_FACTION:
|
||||
if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId);
|
||||
action.set_faction.factionId = 0;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
|
||||
if (action.morph.creatureId !=0 || action.morph.modelId !=0)
|
||||
{
|
||||
if (action.morph.creatureId && !sObjectMgr->GetCreatureTemplate(action.morph.creatureId))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId);
|
||||
action.morph.creatureId = 0;
|
||||
}
|
||||
|
||||
if (action.morph.modelId)
|
||||
{
|
||||
if (action.morph.creatureId)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId, action.morph.creatureId);
|
||||
action.morph.modelId = 0;
|
||||
}
|
||||
else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId);
|
||||
action.morph.modelId = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ACTION_T_SOUND:
|
||||
if (!sSoundEntriesStore.LookupEntry(action.sound.soundId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId);
|
||||
break;
|
||||
case ACTION_T_EMOTE:
|
||||
if (!sEmotesStore.LookupEntry(action.emote.emoteId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId);
|
||||
break;
|
||||
case ACTION_T_RANDOM_SOUND:
|
||||
if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1);
|
||||
if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2);
|
||||
if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3);
|
||||
break;
|
||||
case ACTION_T_RANDOM_EMOTE:
|
||||
if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1);
|
||||
if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2);
|
||||
if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3);
|
||||
break;
|
||||
case ACTION_T_CAST:
|
||||
{
|
||||
const SpellInfo* spell = sSpellMgr->GetSpellInfo(action.cast.spellId);
|
||||
if (!spell)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId);
|
||||
/* FIXME: temp.raw.param3 not have event tipes with recovery time in it....
|
||||
else
|
||||
{
|
||||
if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE)
|
||||
{
|
||||
//output as debug for now, also because there's no general rule all spells have RecoveryTime
|
||||
if (temp.event_param3 < spell->RecoveryTime)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1, action.cast.spellId, spell->RecoveryTime, temp.event_param3);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//Cast is always triggered if target is forced to cast on self
|
||||
if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
|
||||
action.cast.castFlags |= CAST_TRIGGERED;
|
||||
|
||||
if (action.cast.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
}
|
||||
case ACTION_T_SUMMON:
|
||||
if (!sObjectMgr->GetCreatureTemplate(action.summon.creatureId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId);
|
||||
|
||||
if (action.summon.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
case ACTION_T_THREAT_SINGLE_PCT:
|
||||
if (std::abs(action.threat_single_pct.percent) > 100)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent);
|
||||
if (action.threat_single_pct.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
case ACTION_T_THREAT_ALL_PCT:
|
||||
if (std::abs(action.threat_all_pct.percent) > 100)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent);
|
||||
break;
|
||||
case ACTION_T_QUEST_EVENT:
|
||||
if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event.questId))
|
||||
{
|
||||
if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId);
|
||||
}
|
||||
else
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId);
|
||||
|
||||
if (action.quest_event.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
|
||||
break;
|
||||
case ACTION_T_CAST_EVENT:
|
||||
if (!sObjectMgr->GetCreatureTemplate(action.cast_event.creatureId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId);
|
||||
if (!sSpellMgr->GetSpellInfo(action.cast_event.spellId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId);
|
||||
if (action.cast_event.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
case ACTION_T_SET_UNIT_FIELD:
|
||||
if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
|
||||
if (action.set_unit_field.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
case ACTION_T_SET_UNIT_FLAG:
|
||||
case ACTION_T_REMOVE_UNIT_FLAG:
|
||||
if (action.unit_flag.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
case ACTION_T_SET_PHASE:
|
||||
if (action.set_phase.phase >= MAX_PHASE)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
|
||||
break;
|
||||
case ACTION_T_INC_PHASE:
|
||||
if (action.set_inc_phase.step == 0)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
|
||||
else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step);
|
||||
break;
|
||||
case ACTION_T_QUEST_EVENT_ALL:
|
||||
if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event_all.questId))
|
||||
{
|
||||
if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId);
|
||||
}
|
||||
else
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId);
|
||||
break;
|
||||
case ACTION_T_CAST_EVENT_ALL:
|
||||
if (!sObjectMgr->GetCreatureTemplate(action.cast_event_all.creatureId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId);
|
||||
if (!sSpellMgr->GetSpellInfo(action.cast_event_all.spellId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId);
|
||||
break;
|
||||
case ACTION_T_REMOVEAURASFROMSPELL:
|
||||
if (!sSpellMgr->GetSpellInfo(action.remove_aura.spellId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId);
|
||||
if (action.remove_aura.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
|
||||
if (action.random_phase.phase1 >= MAX_PHASE)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
|
||||
if (action.random_phase.phase2 >= MAX_PHASE)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
|
||||
if (action.random_phase.phase3 >= MAX_PHASE)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
|
||||
break;
|
||||
case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
|
||||
if (action.random_phase_range.phaseMin >= MAX_PHASE)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
|
||||
if (action.random_phase_range.phaseMin >= MAX_PHASE)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
|
||||
if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1);
|
||||
std::swap(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax);
|
||||
// equal case processed at call
|
||||
}
|
||||
break;
|
||||
case ACTION_T_SUMMON_ID:
|
||||
if (!sObjectMgr->GetCreatureTemplate(action.summon_id.creatureId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.summon_id.creatureId);
|
||||
if (action.summon_id.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end())
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, action.summon_id.spawnId);
|
||||
break;
|
||||
case ACTION_T_KILLED_MONSTER:
|
||||
if (!sObjectMgr->GetCreatureTemplate(action.killed_monster.creatureId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId);
|
||||
if (action.killed_monster.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
case ACTION_T_SET_INST_DATA:
|
||||
if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1);
|
||||
if (action.set_inst_data.value > 4/*SPECIAL*/)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
|
||||
break;
|
||||
case ACTION_T_SET_INST_DATA64:
|
||||
if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1);
|
||||
if (action.set_inst_data64.target >= TARGET_T_END)
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
case ACTION_T_UPDATE_TEMPLATE:
|
||||
if (!sObjectMgr->GetCreatureTemplate(action.update_template.creatureId))
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
|
||||
break;
|
||||
case ACTION_T_SET_SHEATH:
|
||||
if (action.set_sheath.sheath >= MAX_SHEATH_STATE)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath);
|
||||
action.set_sheath.sheath = SHEATH_STATE_UNARMED;
|
||||
}
|
||||
break;
|
||||
case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
|
||||
if (action.invincibility_hp_level.is_percent)
|
||||
{
|
||||
if (action.invincibility_hp_level.hp_level > 100)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level);
|
||||
action.invincibility_hp_level.hp_level = 100;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL:
|
||||
if (action.mount.creatureId != 0 || action.mount.modelId != 0)
|
||||
{
|
||||
if (action.mount.creatureId && !sObjectMgr->GetCreatureTemplate(action.mount.creatureId))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.mount.creatureId);
|
||||
action.morph.creatureId = 0;
|
||||
}
|
||||
|
||||
if (action.mount.modelId)
|
||||
{
|
||||
if (action.mount.creatureId)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.mount.modelId, action.mount.creatureId);
|
||||
action.mount.modelId = 0;
|
||||
}
|
||||
else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.mount.modelId);
|
||||
action.mount.modelId = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ACTION_T_EVADE: //No Params
|
||||
case ACTION_T_FLEE_FOR_ASSIST: //No Params
|
||||
case ACTION_T_DIE: //No Params
|
||||
case ACTION_T_ZONE_COMBAT_PULSE: //No Params
|
||||
case ACTION_T_FORCE_DESPAWN: //No Params
|
||||
case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
|
||||
case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
|
||||
case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
|
||||
case ACTION_T_CALL_FOR_HELP: //Distance
|
||||
break;
|
||||
|
||||
case ACTION_T_RANDOM_SAY:
|
||||
case ACTION_T_RANDOM_YELL:
|
||||
case ACTION_T_RANDOM_TEXTEMOTE:
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
|
||||
break;
|
||||
|
||||
case ACTION_T_MOVE_RANDOM_POINT:
|
||||
case ACTION_T_SET_STAND_STATE:
|
||||
case ACTION_T_SET_PHASE_MASK:
|
||||
case ACTION_T_SET_VISIBILITY:
|
||||
case ACTION_T_SET_ACTIVE:
|
||||
case ACTION_T_SET_AGGRESSIVE:
|
||||
case ACTION_T_ATTACK_START_PULSE:
|
||||
case ACTION_T_SUMMON_GO:
|
||||
break;
|
||||
|
||||
default:
|
||||
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, action.type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Add to list
|
||||
m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
|
||||
++count;
|
||||
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u CreatureEventAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_CREATURE_EAI_MGR_H
|
||||
#define TRINITY_CREATURE_EAI_MGR_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "CreatureEventAI.h"
|
||||
|
||||
class CreatureEventAIMgr
|
||||
{
|
||||
friend class ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>;
|
||||
|
||||
private:
|
||||
CreatureEventAIMgr(){};
|
||||
~CreatureEventAIMgr(){};
|
||||
|
||||
public:
|
||||
void LoadCreatureEventAI_Texts();
|
||||
void LoadCreatureEventAI_Summons();
|
||||
void LoadCreatureEventAI_Scripts();
|
||||
|
||||
CreatureEventAI_Event_Map const& GetCreatureEventAIMap() const { return m_CreatureEventAI_Event_Map; }
|
||||
CreatureEventAI_Summon_Map const& GetCreatureEventAISummonMap() const { return m_CreatureEventAI_Summon_Map; }
|
||||
CreatureEventAI_TextMap const& GetCreatureEventAITextMap() const { return m_CreatureEventAI_TextMap; }
|
||||
|
||||
private:
|
||||
CreatureEventAI_Event_Map m_CreatureEventAI_Event_Map;
|
||||
CreatureEventAI_Summon_Map m_CreatureEventAI_Summon_Map;
|
||||
CreatureEventAI_TextMap m_CreatureEventAI_TextMap;
|
||||
};
|
||||
|
||||
#define sEventAIMgr ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>::instance()
|
||||
#endif
|
||||
@@ -132,7 +132,6 @@ include_directories(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Addons
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/AI
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/AI/CoreAI
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/AI/EventAI
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/AI/ScriptedAI
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/AI/SmartScripts
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouse
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
#include "Spell.h"
|
||||
|
||||
// Checks if object meets the condition
|
||||
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
|
||||
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: SmartAI)
|
||||
bool Condition::Meets(ConditionSourceInfo& sourceInfo)
|
||||
{
|
||||
ASSERT(ConditionTarget < MAX_CONDITION_TARGETS);
|
||||
|
||||
@@ -40,7 +40,6 @@
|
||||
#include "ArenaTeamMgr.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "TicketMgr.h"
|
||||
#include "CreatureEventAIMgr.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "GroupMgr.h"
|
||||
#include "Chat.h"
|
||||
@@ -1628,15 +1627,6 @@ void World::SetInitialWorldSettings()
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, "Loading Scripts text locales..."); // must be after Load*Scripts calls
|
||||
sObjectMgr->LoadDbScriptStrings();
|
||||
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, "Loading CreatureEventAI Texts...");
|
||||
sEventAIMgr->LoadCreatureEventAI_Texts();
|
||||
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, "Loading CreatureEventAI Summons...");
|
||||
sEventAIMgr->LoadCreatureEventAI_Summons();
|
||||
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, "Loading CreatureEventAI Scripts...");
|
||||
sEventAIMgr->LoadCreatureEventAI_Scripts();
|
||||
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, "Loading spell script names...");
|
||||
sObjectMgr->LoadSpellScriptNames();
|
||||
|
||||
|
||||
@@ -76,7 +76,6 @@ include_directories(
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Addons
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AI
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse
|
||||
|
||||
@@ -27,7 +27,6 @@ EndScriptData */
|
||||
#include "SpellMgr.h"
|
||||
#include "TicketMgr.h"
|
||||
#include "MapManager.h"
|
||||
#include "CreatureEventAIMgr.h"
|
||||
#include "DisableMgr.h"
|
||||
#include "LFGMgr.h"
|
||||
#include "AuctionHouseMgr.h"
|
||||
@@ -50,7 +49,6 @@ public:
|
||||
{
|
||||
{ "achievement", SEC_ADMINISTRATOR, true, &HandleReloadAllAchievementCommand, "", NULL },
|
||||
{ "area", SEC_ADMINISTRATOR, true, &HandleReloadAllAreaCommand, "", NULL },
|
||||
{ "eventai", SEC_ADMINISTRATOR, true, &HandleReloadAllEventAICommand, "", NULL },
|
||||
{ "gossips", SEC_ADMINISTRATOR, true, &HandleReloadAllGossipsCommand, "", NULL },
|
||||
{ "item", SEC_ADMINISTRATOR, true, &HandleReloadAllItemCommand, "", NULL },
|
||||
{ "locales", SEC_ADMINISTRATOR, true, &HandleReloadAllLocalesCommand, "", NULL },
|
||||
@@ -77,9 +75,6 @@ public:
|
||||
{ "conditions", SEC_ADMINISTRATOR, true, &HandleReloadConditions, "", NULL },
|
||||
{ "config", SEC_ADMINISTRATOR, true, &HandleReloadConfigCommand, "", NULL },
|
||||
{ "creature_text", SEC_ADMINISTRATOR, true, &HandleReloadCreatureText, "", NULL },
|
||||
{ "creature_ai_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventAIScriptsCommand, "", NULL },
|
||||
{ "creature_ai_summons", SEC_ADMINISTRATOR, true, &HandleReloadEventAISummonsCommand, "", NULL },
|
||||
{ "creature_ai_texts", SEC_ADMINISTRATOR, true, &HandleReloadEventAITextsCommand, "", NULL },
|
||||
{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestInvRelationsCommand, "", NULL },
|
||||
{ "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadLinkedRespawnCommand, "", NULL },
|
||||
{ "creature_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL },
|
||||
@@ -179,7 +174,6 @@ public:
|
||||
|
||||
HandleReloadAllAchievementCommand(handler, "");
|
||||
HandleReloadAllAreaCommand(handler, "");
|
||||
HandleReloadAllEventAICommand(handler, "");
|
||||
HandleReloadAllLootCommand(handler, "");
|
||||
HandleReloadAllNpcCommand(handler, "");
|
||||
HandleReloadAllQuestCommand(handler, "");
|
||||
@@ -271,14 +265,6 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleReloadAllEventAICommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
HandleReloadEventAITextsCommand(handler, "a");
|
||||
HandleReloadEventAISummonsCommand(handler, "a");
|
||||
HandleReloadEventAIScriptsCommand(handler, "a");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleReloadAllSpellCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
HandleReloadSkillDiscoveryTemplateCommand(handler, "a");
|
||||
@@ -1018,31 +1004,6 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleReloadEventAITextsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Texts from `creature_ai_texts`...");
|
||||
sEventAIMgr->LoadCreatureEventAI_Texts();
|
||||
handler->SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleReloadEventAISummonsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Summons from `creature_ai_summons`...");
|
||||
sEventAIMgr->LoadCreatureEventAI_Summons();
|
||||
handler->SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleReloadEventAIScriptsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `creature_ai_scripts`...");
|
||||
sEventAIMgr->LoadCreatureEventAI_Scripts();
|
||||
handler->SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleReloadQuestEndScriptsCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
if (sScriptMgr->IsScriptScheduled())
|
||||
|
||||
@@ -30,7 +30,7 @@ enum LogFilterType
|
||||
LOG_FILTER_PETS,
|
||||
LOG_FILTER_VEHICLES,
|
||||
LOG_FILTER_TSCR, // C++ AI, instance scripts, etc.
|
||||
LOG_FILTER_DATABASE_AI, // SmartAI, EventAI, Creature* * AI
|
||||
LOG_FILTER_DATABASE_AI, // SmartAI, Creature* * AI
|
||||
LOG_FILTER_MAPSCRIPTS,
|
||||
LOG_FILTER_NETWORKIO,
|
||||
LOG_FILTER_SPELLS_AURAS,
|
||||
|
||||
@@ -70,7 +70,6 @@ include_directories(
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/Addons
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AI
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts
|
||||
${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse
|
||||
|
||||
Reference in New Issue
Block a user