Core/Groups: Implement MSG_RAID_READY_CHECK_FINISHED response (#28811)

This commit is contained in:
robinsch
2023-03-12 17:37:20 +01:00
committed by GitHub
parent 3dda65c53a
commit c8f7dd13b8

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@@ -721,14 +721,15 @@ void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recvData*/)
{
//Group* group = GetPlayer()->GetGroup();
//if (!group)
// return;
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
//if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
// return;
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
// Is any reaction need?
WorldPacket data(MSG_RAID_READY_CHECK_FINISHED);
group->BroadcastPacket(&data, true, -1);
}
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)