Scripts/Spells: Implement rogue talent Shot in the dark (#30979)

This commit is contained in:
Aqua Deus
2025-05-25 14:30:43 +02:00
committed by GitHub
parent 1c360b8e11
commit c9101337f6
2 changed files with 61 additions and 0 deletions

View File

@@ -0,0 +1,10 @@
DELETE FROM `spell_script_names` WHERE `ScriptName` IN ('spell_rog_shot_in_the_dark', 'spell_rog_shot_in_the_dark_buff');
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(1784, 'spell_rog_shot_in_the_dark'),
(185313, 'spell_rog_shot_in_the_dark'),
(185422, 'spell_rog_shot_in_the_dark_buff'),
(158185, 'spell_rog_shot_in_the_dark_buff');
DELETE FROM `spell_proc` WHERE `SpellId` IN (257506);
INSERT INTO `spell_proc` (`SpellId`,`SchoolMask`,`SpellFamilyName`,`SpellFamilyMask0`,`SpellFamilyMask1`,`SpellFamilyMask2`,`SpellFamilyMask3`,`ProcFlags`,`ProcFlags2`,`SpellTypeMask`,`SpellPhaseMask`,`HitMask`,`AttributesMask`,`DisableEffectsMask`,`ProcsPerMinute`,`Chance`,`Cooldown`,`Charges`) VALUES
(257506,0x00,8,0x00000400,0x00000000,0x00000000,0x00000000,0x0,0x0,0x4,0x2,0x0,0x10,0x0,0,0,0,0); -- Shot in the Dark

View File

@@ -84,6 +84,8 @@ enum RogueSpells
SPELL_ROGUE_SHADOW_FOCUS = 108209,
SPELL_ROGUE_SHADOW_FOCUS_EFFECT = 112942,
SPELL_ROGUE_SHIV_NATURE_DAMAGE = 319504,
SPELL_ROGUE_SHOT_IN_THE_DARK_TALENT = 257505,
SPELL_ROGUE_SHOT_IN_THE_DARK_BUFF = 257506,
SPELL_ROGUE_SLICE_AND_DICE = 315496,
SPELL_ROGUE_SPRINT = 2983,
SPELL_ROGUE_SOOTHING_DARKNESS_TALENT = 393970,
@@ -1046,6 +1048,53 @@ class spell_rog_shadow_focus : public AuraScript
}
};
// 257505 - Shot in the Dark (attached to 1784 - Stealth and 185313 - Shadow Dance)
class spell_rog_shot_in_the_dark : public SpellScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_SHOT_IN_THE_DARK_TALENT, SPELL_ROGUE_SHOT_IN_THE_DARK_BUFF });
}
bool Load() override
{
return GetCaster()->HasAura(SPELL_ROGUE_SHOT_IN_THE_DARK_TALENT);
}
void HandleAfterCast() const
{
Unit* caster = GetCaster();
caster->CastSpell(caster, SPELL_ROGUE_SHOT_IN_THE_DARK_BUFF, CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR,
.TriggeringSpell = GetSpell()
});
}
void Register() override
{
AfterCast += SpellCastFn(spell_rog_shot_in_the_dark::HandleAfterCast);
}
};
// 257506 - Shot in the Dark (attached to 185422 - Shadow Dance and 158185 - Stealth)
class spell_rog_shot_in_the_dark_buff : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_SHOT_IN_THE_DARK_BUFF });
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) const
{
GetTarget()->RemoveAurasDueToSpell(SPELL_ROGUE_SHOT_IN_THE_DARK_BUFF);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_rog_shot_in_the_dark_buff::HandleEffectRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
}
};
// 193315 - Sinister Strike
class spell_rog_sinister_strike : public SpellScript
{
@@ -1372,6 +1421,8 @@ void AddSC_rogue_spell_scripts()
RegisterSpellScript(spell_rog_ruthlessness);
RegisterSpellScript(spell_rog_shadowstrike);
RegisterSpellScript(spell_rog_shadow_focus);
RegisterSpellScript(spell_rog_shot_in_the_dark);
RegisterSpellScript(spell_rog_shot_in_the_dark_buff);
RegisterSpellScript(spell_rog_sinister_strike);
RegisterSpellScript(spell_rog_soothing_darkness);
RegisterSpellScript(spell_rog_stealth);