Core/Objects: merged new changes from undermap issue fixup PR

This commit is contained in:
Ovahlord
2019-03-17 12:29:08 +01:00
parent 8b608139d2
commit c98be9d2d7
3 changed files with 39 additions and 4 deletions

View File

@@ -1655,11 +1655,16 @@ void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
z = new_z + (isType(TYPEMASK_UNIT) ? static_cast<Unit const*>(this)->GetHoverOffset() : 0.0f);
}
void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z, float* groundZ) const
{
// TODO: Allow transports to be part of dynamic vmap tree
if (GetTransport())
{
if (groundZ)
*groundZ = z;
return;
}
if (Unit const* unit = ToUnit())
{
@@ -1685,12 +1690,18 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
else if (z < ground_z)
z = ground_z;
}
if (groundZ)
*groundZ = ground_z;
}
else
{
float ground_z = GetMapHeight(x, y, z) + unit->GetHoverOffset();
if (z < ground_z)
z = ground_z;
if (groundZ)
*groundZ = ground_z;
}
}
else
@@ -1698,6 +1709,9 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
float ground_z = GetMapHeight(x, y, z);
if (ground_z > INVALID_HEIGHT)
z = ground_z;
if (groundZ)
*groundZ = ground_z;
}
}
@@ -2596,10 +2610,28 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
}
}
float groundZ = VMAP_INVALID_HEIGHT_VALUE;
Trinity::NormalizeMapCoord(pos.m_positionX);
Trinity::NormalizeMapCoord(pos.m_positionY);
UpdateAllowedPositionZ(destx, desty, pos.m_positionZ);
UpdateAllowedPositionZ(destx, desty, pos.m_positionZ, &groundZ);
pos.SetOrientation(GetOrientation());
// position has no ground under it (or is too far away)
if (groundZ <= INVALID_HEIGHT)
{
if (Unit const* unit = ToUnit())
{
// flying, ignore.
if (unit->IsFlying())
return;
// fall back to gridHeight if any
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap(), pos.m_positionX, pos.m_positionY);
float gridHeight = GetMap()->GetGridHeight(terrainMapId, pos.m_positionX, pos.m_positionY);
if (gridHeight > INVALID_HEIGHT)
pos.m_positionZ = gridHeight + unit->GetHoverOffset();
}
}
}
void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)

View File

@@ -294,7 +294,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
virtual float GetCombatReach() const { return 0.0f; } // overridden (only) in Unit
void UpdateGroundPositionZ(float x, float y, float &z) const;
void UpdateAllowedPositionZ(float x, float y, float &z) const;
void UpdateAllowedPositionZ(float x, float y, float &z, float* groundZ = nullptr) const;
void GetRandomPoint(Position const& srcPos, float distance, float& rand_x, float& rand_y, float& rand_z) const;
Position GetRandomPoint(Position const& srcPos, float distance) const;

View File

@@ -2535,7 +2535,10 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float
{
// find raw .map surface under Z coordinates
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
float const mapHeight = GetGridHeight(terrainMapId, x, y);
float mapHeight = VMAP_INVALID_HEIGHT_VALUE;
float gridHeight = GetGridHeight(terrainMapId, x, y);
if (G3D::fuzzyGe(z, gridHeight - GROUND_HEIGHT_TOLERANCE))
mapHeight = gridHeight;
float vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
if (checkVMap)