Core/Maps: Fix compile on windows

By ConradBunton
This commit is contained in:
Aokromes
2016-09-27 20:24:44 +02:00
parent a99ac65b80
commit c9965c331a

View File

@@ -2937,17 +2937,17 @@ void Map::RemoveFromActive(DynamicObject* obj)
RemoveFromActiveHelper(obj);
}
TC_GAME_API template bool Map::AddToMap(Corpse*);
TC_GAME_API template bool Map::AddToMap(Creature*);
TC_GAME_API template bool Map::AddToMap(GameObject*);
TC_GAME_API template bool Map::AddToMap(DynamicObject*);
TC_GAME_API template bool Map::AddToMap(AreaTrigger*);
template TC_GAME_API bool Map::AddToMap(Corpse*);
template TC_GAME_API bool Map::AddToMap(Creature*);
template TC_GAME_API bool Map::AddToMap(GameObject*);
template TC_GAME_API bool Map::AddToMap(DynamicObject*);
template TC_GAME_API bool Map::AddToMap(AreaTrigger*);
TC_GAME_API template void Map::RemoveFromMap(Corpse*, bool);
TC_GAME_API template void Map::RemoveFromMap(Creature*, bool);
TC_GAME_API template void Map::RemoveFromMap(GameObject*, bool);
TC_GAME_API template void Map::RemoveFromMap(DynamicObject*, bool);
TC_GAME_API template void Map::RemoveFromMap(AreaTrigger*, bool);
template TC_GAME_API void Map::RemoveFromMap(Corpse*, bool);
template TC_GAME_API void Map::RemoveFromMap(Creature*, bool);
template TC_GAME_API void Map::RemoveFromMap(GameObject*, bool);
template TC_GAME_API void Map::RemoveFromMap(DynamicObject*, bool);
template TC_GAME_API void Map::RemoveFromMap(AreaTrigger*, bool);
/* ******* Dungeon Instance Maps ******* */