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Core/Conditions: Added private object to StaticConditionTypeData and defined CONDITION_STRING_ID as valid ConditionType
(cherry picked from commit cbef6f7860)
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@@ -155,6 +155,7 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
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{ "On Scenario Step", true, false, false, false },
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{ "Scene In Progress", true, false, false, false },
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{ "Player Condition", true, false, false, false },
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{ "Private Object", false, false, false, false },
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{ "String ID", false, false, false, true }
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};
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@@ -2681,6 +2682,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
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case CONDITION_TAXI:
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case CONDITION_GAMEMASTER:
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case CONDITION_PRIVATE_OBJECT:
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case CONDITION_STRING_ID:
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break;
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case CONDITION_DIFFICULTY_ID:
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if (!sDifficultyStore.LookupEntry(cond->ConditionValue1))
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