mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/AI: Actually accurately reproduce the logic from before 8499434 that determines what summons start following on appearance. Third time's the charm?
Closes #23513. (cherry picked from commit3cdf27494f) (cherry picked from commit63383da36e)
This commit is contained in:
@@ -159,25 +159,50 @@ void CreatureAI::TriggerAlert(Unit const* who) const
|
||||
me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS, me->GetAbsoluteAngle(who));
|
||||
}
|
||||
|
||||
// adapted from logic in Spell:EFfectSummonType before commit 8499434
|
||||
static bool ShouldFollowOnSpawn(SummonPropertiesEntry const* properties)
|
||||
{
|
||||
// Summons without SummonProperties are generally scripted summons that don't belong to any owner
|
||||
if (!properties)
|
||||
return false;
|
||||
|
||||
switch (properties->Control)
|
||||
{
|
||||
case SUMMON_CATEGORY_PET:
|
||||
return true;
|
||||
case SUMMON_CATEGORY_WILD:
|
||||
case SUMMON_CATEGORY_ALLY:
|
||||
case SUMMON_CATEGORY_UNK:
|
||||
if (properties->GetFlags().HasFlag(SummonPropertiesFlags::JoinSummonerSpawnGroup))
|
||||
return true;
|
||||
switch (SummonTitle(properties->Title))
|
||||
{
|
||||
case SummonTitle::Pet:
|
||||
case SummonTitle::Guardian:
|
||||
case SummonTitle::Runeblade:
|
||||
case SummonTitle::Minion:
|
||||
case SummonTitle::Companion:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
void CreatureAI::JustAppeared()
|
||||
{
|
||||
// Filter which type of summons apply the following follow handling
|
||||
if (!me->IsSummon())
|
||||
return;
|
||||
|
||||
// Summons without SummonProperties are generally scripted summons that don't belong to any owner
|
||||
TempSummon* summon = me->ToTempSummon();
|
||||
if (!summon->m_Properties || (summon->m_Properties->Control != SUMMON_CATEGORY_UNK && summon->m_Properties->Control != SUMMON_CATEGORY_PET))
|
||||
return;
|
||||
|
||||
// Not applied to vehicles
|
||||
if (summon->GetVehicle())
|
||||
return;
|
||||
|
||||
if (Unit* owner = summon->GetCharmerOrOwner())
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
{
|
||||
summon->GetMotionMaster()->Clear();
|
||||
summon->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, summon->GetFollowAngle());
|
||||
// Only apply this to specific types of summons
|
||||
if (!summon->GetVehicle() && ShouldFollowOnSpawn(summon->m_Properties))
|
||||
{
|
||||
if (Unit* owner = summon->GetCharmerOrOwner())
|
||||
{
|
||||
summon->GetMotionMaster()->Clear();
|
||||
summon->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, summon->GetFollowAngle());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user