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Removed a bunch of "reserved" SAI actions
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@@ -529,7 +529,7 @@ enum SMART_ACTION
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SMART_ACTION_ADD_NPC_FLAG = 82, // Flags
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SMART_ACTION_REMOVE_NPC_FLAG = 83, // Flags
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SMART_ACTION_SIMPLE_TALK = 84, // groupID, can be used to make players say groupID, Text_over event is not triggered, whisper can not be used (Target units will say the text)
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SMART_ACTION_SELF_CAST = 85, // spellID, castFlags, if avaliable, last used invoker will cast spellId with castFlags on targets
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SMART_ACTION_INVOKER_CAST = 85, // spellID, castFlags, if avaliable, last used invoker will cast spellId with castFlags on targets
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SMART_ACTION_CROSS_CAST = 86, // spellID, castFlags, CasterTargetType, CasterTarget param1, CasterTarget param2, CasterTarget param3, ( + the origonal target fields as Destination target), CasterTargets will cast spellID on all Targets (use with caution if targeting multiple * multiple units)
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SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST = 87, // script9 ids 1-9
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SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST = 88, // script9 id min, max
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@@ -567,10 +567,7 @@ enum SMART_ACTION
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SMART_ACTION_PLAY_ANIMKIT = 128, // id, type (0 = oneShot, 1 = aiAnim, 2 = meleeAnim, 3 = movementAnim)
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SMART_ACTION_SCENE_PLAY = 129, // sceneId
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SMART_ACTION_SCENE_CANCEL = 130, // sceneId
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SMART_ACTION_SPAWN_SPAWNGROUP = 131, // Group ID, min secs, max secs, spawnflags
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SMART_ACTION_DESPAWN_SPAWNGROUP = 132, // Group ID, min secs, max secs, spawnflags
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SMART_ACTION_RESPAWN_BY_SPAWNID = 133, // spawnType, spawnId
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SMART_ACTION_INVOKER_CAST = 134, // spellID, castFlags
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// 131 - 135 : 3.3.5 reserved
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SMART_ACTION_PLAY_CINEMATIC = 135, // reserved for future uses
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SMART_ACTION_END = 136
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};
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