Merge pull request #9193 from drskull/master

Core: Fix Feral Spirit attack speed and update attack power
This commit is contained in:
QAston
2013-02-25 08:21:35 -08:00
3 changed files with 18 additions and 9 deletions

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@@ -72,6 +72,7 @@ class Minion : public TempSummon
float GetFollowAngle() const { return m_followAngle; }
void SetFollowAngle(float angle) { m_followAngle = angle; }
bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
bool IsSpiritWolf() const {return GetEntry() == 29264;} // Spirit wolf from feral spirits
bool IsGuardianPet() const;
protected:
Unit* const m_owner;

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@@ -1003,15 +1003,11 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
if (!pInfo)
SetCreateHealth(30*petlevel);
float dmg_multiplier = 0.3f;
if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit
dmg_multiplier = 0.6f;
// wolf attack speed is 1.5s
SetAttackTime(BASE_ATTACK, cinfo->baseattacktime);
SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier));
// 14AP == 1dps, wolf's strike speed == 2s so dmg = basedmg + AP / 14 * 2
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14)));
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel)));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(m_owner->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor)
SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(m_owner->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)

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@@ -441,6 +441,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
Pet* pet = GetPet(); //update pet's AP
Guardian* guardian = GetGuardianPet();
//automatically update weapon damage after attack power modification
if (ranged)
{
@@ -456,8 +457,11 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness
UpdateSpellDamageAndHealingBonus();
if (pet && pet->IsPetGhoul()) // At ranged attack change for hunter pet
if (pet && pet->IsPetGhoul()) // At melee attack power change for DK pet
pet->UpdateAttackPowerAndDamage();
if (guardian && guardian->IsSpiritWolf()) // At melee attack power change for Shaman feral spirit
guardian->UpdateAttackPowerAndDamage();
}
}
@@ -1305,6 +1309,14 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f;
SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f));
}
else if (IsSpiritWolf()) //wolf benefit from shaman's attack power
{
float dmg_multiplier = 0.31f;
if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit
dmg_multiplier = 0.61f;
bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier;
SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier));
}
//demons benefit from warlocks shadow or fire damage
else if (isPet())
{