Implemented binary resistances and some more (#18933)

- Fixed possible exploit with tamed pets having template immunities
- Implemented binary resistances
- Corrected resistances calculations
- Pets properly inherit players spell penetration
- Fixed doubled block calculation for damaging melee spells
- Auras removing snare effects will only remove the snaring component
- Shapeshifting will properly remove movement impairing auras only and not crowd control (dragon's breath)
- Immunities are properly checked versus all schools appearing in spell, unit is immune only if immune to all schools
- Spells with melee and magic school mask should compare armor reduction with resistances and select smaller reduction
- Demonic Circle: Teleport no longer removes root effects

(cherrypicked from 93746e8c4a)
This commit is contained in:
xinef1
2017-02-04 23:50:32 +01:00
committed by Shauren
parent ad008c43b7
commit ca26c33145
13 changed files with 373 additions and 69 deletions

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@@ -0,0 +1,37 @@
DELETE FROM `spell_custom_attr` WHERE `entry` IN (63124) AND `attributes`= 131072;
INSERT INTO `spell_custom_attr` VALUES (63124, 131072); -- quest "There's Something About the Squire" (13654)
DELETE FROM `spell_custom_attr` WHERE `entry` IN (63293, 68873, 70324, 64619) AND `attributes`= 4;
INSERT INTO `spell_custom_attr` VALUES
(63293, 4), -- Mimiron - spinning damage
(68873, 4), -- Wailing Souls
(70324, 4), -- Wailing Souls
(64619, 4); -- Ulduar, Mimiron, Emergency Fire Bot, Water Spray
DELETE FROM `spell_custom_attr` WHERE `entry` IN (66809, 67331, 66765, 67333) AND `attributes`=8;
INSERT INTO `spell_custom_attr` VALUES
(66809, 8), -- Meteor Fists
(67331, 8), -- Meteor Fists
(66765, 8), -- Meteor Fists
(67333, 8); -- Meteor Fists
DELETE FROM `spell_custom_attr` WHERE `entry` IN (66378, 67097, 67098, 67099, 64125, 64126, 72409, 72447, 72448, 72449, 62775) AND `attributes`=32768;
INSERT INTO `spell_custom_attr` VALUES
(66378, 32768), -- Trial of the Crusader, Jaraxxus, Shivan Slash
(67097, 32768), -- Trial of the Crusader, Jaraxxus, Shivan Slash
(67098, 32768), -- Trial of the Crusader, Jaraxxus, Shivan Slash
(67099, 32768), -- Trial of the Crusader, Jaraxxus, Shivan Slash
(64125, 32768), -- Ulduar, Yogg-Saron, Squeeze
(64126, 32768), -- Ulduar, Yogg-Saron, Squeeze
(72409, 32768), -- Rune of Blood (Deathbringer Saurfang)
(72447, 32768), -- Rune of Blood (Deathbringer Saurfang)
(72448, 32768), -- Rune of Blood (Deathbringer Saurfang)
(72449, 32768), -- Rune of Blood (Deathbringer Saurfang)
(62775, 32768); -- Ulduar: XT-002 Tympanic Tamparum
DELETE FROM `spell_custom_attr` WHERE `entry` IN (45145) AND `attributes`= 1048576;
INSERT INTO `spell_custom_attr` VALUES (45145, 1048576); -- Snake Trap Effect
-- Remove old SPELL_ATTR0_CU_IS_TALENT (0x00000020 conflict with 335) and add new SPELL_ATTR0_CU_IS_TALENT (0x00800000)
UPDATE `spell_custom_attr` SET attributes = attributes & ~32 | 8388608 WHERE `attributes` & 32 = 32;

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@@ -1924,13 +1924,18 @@ void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/, Seconds const&
ForcedDespawn(msTimeToDespawn, forceRespawnTimer);
}
bool Creature::HasMechanicTemplateImmunity(uint32 mask) const
{
return !GetOwnerGUID().IsPlayer() && (GetCreatureTemplate()->MechanicImmuneMask & mask);
}
bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const
{
if (!spellInfo)
return false;
// Creature is immune to main mechanic of the spell
if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
if (spellInfo->Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1 << (spellInfo->Mechanic - 1)))
return true;
// This check must be done instead of 'if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break
@@ -1940,12 +1945,14 @@ bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const
{
if (!effect || !effect->IsEffect())
continue;
if (!IsImmunedToSpellEffect(spellInfo, effect->EffectIndex, caster))
{
immunedToAllEffects = false;
break;
}
}
if (immunedToAllEffects)
return true;
@@ -1957,7 +1964,8 @@ bool Creature::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index,
SpellEffectInfo const* effect = spellInfo->GetEffect(GetMap()->GetDifficultyID(), index);
if (!effect)
return true;
if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (effect->Mechanic - 1)))
if (effect->Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1 << (effect->Mechanic - 1)))
return true;
if (GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && effect->Effect == SPELL_EFFECT_HEAL)

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@@ -109,6 +109,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool CanResetTalents(Player* player) const;
bool CanCreatureAttack(Unit const* victim, bool force = true) const;
bool HasMechanicTemplateImmunity(uint32 mask) const;
bool IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const override;
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, Unit* caster) const override;
bool isElite() const;

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@@ -1115,8 +1115,12 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
// Physical Damage
if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
{
// Get blocked status
blocked = isSpellBlocked(victim, spellInfo, attackType);
// Spells with this attribute were already calculated in MeleeSpellHitResult
if (!spellInfo->HasAttribute(SPELL_ATTR3_BLOCKABLE_SPELL))
{
// Get blocked status
blocked = isSpellBlocked(victim, spellInfo, attackType);
}
}
if (crit)
@@ -1584,7 +1588,7 @@ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellInfo const* s
return true;
}
uint32 Unit::CalcArmorReducedDamage(Unit* attacker, Unit* victim, const uint32 damage, SpellInfo const* spellInfo, WeaponAttackType /*attackType*/)
uint32 Unit::CalcArmorReducedDamage(Unit* attacker, Unit* victim, const uint32 damage, SpellInfo const* spellInfo, WeaponAttackType /*attackType*/) const
{
float armor = float(victim->GetArmor());
@@ -1647,49 +1651,28 @@ uint32 Unit::CalcArmorReducedDamage(Unit* attacker, Unit* victim, const uint32 d
return std::max<uint32>(damage * (1.0f - mitigation), 1);
}
uint32 Unit::CalcSpellResistance(Unit* victim, SpellSchoolMask schoolMask, SpellInfo const* spellInfo) const
uint32 Unit::CalcSpellResistedDamage(Unit* attacker, Unit* victim, uint32 damage, SpellSchoolMask schoolMask, SpellInfo const* spellInfo)
{
// Magic damage, check for resists
if (!(schoolMask & SPELL_SCHOOL_MASK_SPELL))
if (!(schoolMask & SPELL_SCHOOL_MASK_MAGIC))
return 0;
// Npcs can have holy resistance
if ((schoolMask & SPELL_SCHOOL_MASK_HOLY) && victim->GetTypeId() != TYPEID_UNIT)
return 0;
// Ignore spells that can't be resisted
if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_RESISTANCES))
return 0;
uint8 const bossLevel = 83;
uint32 const bossResistanceConstant = 510;
uint32 resistanceConstant = 0;
uint8 level = victim->GetLevelForTarget(this);
if (level == bossLevel)
resistanceConstant = bossResistanceConstant;
else
resistanceConstant = level * 5;
int32 baseVictimResistance = victim->GetResistance(schoolMask);
baseVictimResistance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
if (Player const* player = ToPlayer())
baseVictimResistance -= player->GetSpellPenetrationItemMod();
// Resistance can't be lower then 0
int32 victimResistance = std::max<int32>(baseVictimResistance, 0);
if (victimResistance > 0)
if (spellInfo)
{
int32 ignoredResistance = 0;
if (spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_RESISTANCES))
return 0;
ignoredResistance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_IGNORE_TARGET_RESIST, schoolMask);
ignoredResistance = std::min<int32>(ignoredResistance, 100);
ApplyPct(victimResistance, 100 - ignoredResistance);
// Binary spells can't have damage part resisted
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL))
return 0;
}
if (victimResistance <= 0)
return 0;
float averageResist = float(victimResistance) / float(victimResistance + resistanceConstant);
float averageResist = GetEffectiveResistChance(this, schoolMask, victim, spellInfo);
float discreteResistProbability[11];
for (uint32 i = 0; i < 11; ++i)
@@ -1713,7 +1696,69 @@ uint32 Unit::CalcSpellResistance(Unit* victim, SpellSchoolMask schoolMask, Spell
while (r >= probabilitySum && resistance < 10)
probabilitySum += discreteResistProbability[++resistance];
return resistance * 10;
float damageResisted = float(damage * resistance / 10);
if (damageResisted > 0.0f) // if any damage was resisted
{
int32 ignoredResistance = 0;
ignoredResistance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_IGNORE_TARGET_RESIST, schoolMask);
ignoredResistance = std::min<int32>(ignoredResistance, 100);
ApplyPct(damageResisted, 100 - ignoredResistance);
// Spells with melee and magic school mask, decide whether resistance or armor absorb is higher
if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC))
{
uint32 damageAfterArmor = CalcArmorReducedDamage(attacker, victim, damage, spellInfo, BASE_ATTACK);
uint32 armorReduction = damage - damageAfterArmor;
if (armorReduction < damageResisted) // pick the lower one, the weakest resistance counts
damageResisted = armorReduction;
}
}
return damageResisted;
}
float Unit::GetEffectiveResistChance(Unit const* owner, SpellSchoolMask schoolMask, Unit const* victim, SpellInfo const* spellInfo)
{
float victimResistance = float(victim->GetResistance(schoolMask));
if (owner)
{
// pets inherit 100% of masters penetration
// excluding traps
Player const* player = owner->GetSpellModOwner();
if (player && owner->GetEntry() != WORLD_TRIGGER)
{
victimResistance += float(player->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
victimResistance -= float(player->GetSpellPenetrationItemMod());
}
else
victimResistance += float(owner->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
}
// holy resistance exists in pve and comes from level difference, ignore template values
if (schoolMask & SPELL_SCHOOL_MASK_HOLY)
victimResistance = 0.0f;
// Chaos Bolt exception, ignore all target resistances (unknown attribute?)
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && spellInfo->Id == 116858)
victimResistance = 0.0f;
victimResistance = std::max(victimResistance, 0.0f);
if (owner)
victimResistance += std::max((float(victim->GetLevelForTarget(owner)) - float(owner->GetLevelForTarget(victim))) * 5.0f, 0.0f);
static uint32 const bossLevel = 83;
static float const bossResistanceConstant = 510.0f;
uint32 level = victim->GetLevelForTarget(this);
float resistanceConstant = 0.0f;
if (level == bossLevel)
resistanceConstant = bossResistanceConstant;
else
resistanceConstant = level * 5.0f;
return victimResistance / (victimResistance + resistanceConstant);
}
void Unit::CalcAbsorbResist(DamageInfo& damageInfo)
@@ -1721,8 +1766,8 @@ void Unit::CalcAbsorbResist(DamageInfo& damageInfo)
if (!damageInfo.GetVictim() || !damageInfo.GetVictim()->IsAlive() || !damageInfo.GetDamage())
return;
uint32 spellResistance = CalcSpellResistance(damageInfo.GetVictim(), damageInfo.GetSchoolMask(), damageInfo.GetSpellInfo());
damageInfo.ResistDamage(CalculatePct(damageInfo.GetDamage(), spellResistance));
uint32 resistedDamage = CalcSpellResistedDamage(damageInfo.GetAttacker(), damageInfo.GetVictim(), damageInfo.GetDamage(), damageInfo.GetSchoolMask(), damageInfo.GetSpellInfo());
damageInfo.ResistDamage(resistedDamage);
// Ignore Absorption Auras
float auraAbsorbMod(GetMaxPositiveAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL, damageInfo.GetSchoolMask()));
@@ -3983,9 +4028,33 @@ void Unit::RemoveAurasWithFamily(SpellFamilyNames family, flag128 const& familyF
}
}
void Unit::RemoveMovementImpairingAuras()
void Unit::RemoveMovementImpairingAuras(bool withRoot)
{
RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT));
if (withRoot)
RemoveAurasWithMechanic(1 << MECHANIC_ROOT);
// Snares
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
if (aura->GetSpellInfo()->Mechanic == MECHANIC_SNARE)
{
RemoveAura(iter);
continue;
}
// turn off snare auras by setting amount to 0
for (SpellEffectInfo const* effect : aura->GetSpellInfo()->GetEffectsForDifficulty(GetMap()->GetDifficultyID()))
{
if (!effect || !effect->IsEffect())
continue;
if (((1 << effect->EffectIndex) & iter->second->GetEffectMask()))
aura->GetEffect(effect->EffectIndex)->ChangeAmount(0);
}
++iter;
}
}
void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except)
@@ -4005,6 +4074,21 @@ void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemo
}
}
void Unit::RemoveAurasByShapeShift()
{
uint32 mechanic_mask = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT);
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask) && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_CU_AURA_CC))
{
RemoveAura(iter);
continue;
}
++iter;
}
}
void Unit::RemoveAreaAurasDueToLeaveWorld()
{
// make sure that all area auras not applied on self are removed - prevent access to deleted pointer later
@@ -7126,16 +7210,14 @@ int32 Unit::SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask) const
bool Unit::IsImmunedToDamage(SpellSchoolMask schoolMask) const
{
// If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneContainer const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (auto itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if ((itr->first & schoolMask) != 0)
return true;
uint32 schoolImmunityMask = GetSchoolImmunityMask();
if ((schoolImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
// If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneContainer const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (auto itr = damageList.begin(); itr != damageList.end(); ++itr)
if ((itr->first & schoolMask) != 0)
return true;
uint32 damageImmunityMask = GetDamageImmunityMask();
if ((damageImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
return false;
}
@@ -7213,26 +7295,40 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const
if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
return true;
uint32 schoolImmunityMask = 0;
SpellImmuneContainer const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (auto itr = schoolList.begin(); itr != schoolList.end(); ++itr)
{
if (!(itr->first & spellInfo->GetSchoolMask()))
if ((itr->first & spellInfo->GetSchoolMask()) == 0)
continue;
SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->second);
if (!(immuneSpellInfo && immuneSpellInfo->IsPositive() && spellInfo->IsPositive() && caster && IsFriendlyTo(caster)))
if (!spellInfo->CanPierceImmuneAura(immuneSpellInfo))
return true;
schoolImmunityMask |= itr->first;
}
if ((schoolImmunityMask & spellInfo->GetSchoolMask()) == spellInfo->GetSchoolMask())
return true;
return false;
}
uint32 Unit::GetSchoolImmunityMask() const
{
uint32 mask = 0;
SpellImmuneContainer const& mechanicList = m_spellImmune[IMMUNITY_SCHOOL];
for (auto itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
SpellImmuneContainer const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (auto itr = schoolList.begin(); itr != schoolList.end(); ++itr)
mask |= itr->first;
return mask;
}
uint32 Unit::GetDamageImmunityMask() const
{
uint32 mask = 0;
SpellImmuneContainer const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (auto itr = damageList.begin(); itr != damageList.end(); ++itr)
mask |= itr->first;
return mask;

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@@ -1057,6 +1057,7 @@ class TC_GAME_API Unit : public WorldObject
int32 GetResistance(SpellSchoolMask mask) const;
void SetResistance(SpellSchools school, int32 val) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Resistances, school), val); }
void SetBonusResistanceMod(SpellSchools school, int32 val) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::BonusResistanceMods, school), val); }
float GetEffectiveResistChance(Unit const* owner, SpellSchoolMask schoolMask, Unit const* victim, SpellInfo const* spellInfo = nullptr);
uint64 GetHealth() const { return m_unitData->Health; }
uint64 GetMaxHealth() const { return m_unitData->MaxHealth; }
@@ -1537,7 +1538,8 @@ class TC_GAME_API Unit : public WorldObject
void RemoveAurasWithAttribute(uint32 flags);
void RemoveAurasWithFamily(SpellFamilyNames family, flag128 const& familyFlag, ObjectGuid casterGUID);
void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode = AURA_REMOVE_BY_DEFAULT, uint32 except = 0);
void RemoveMovementImpairingAuras();
void RemoveMovementImpairingAuras(bool withRoot);
void RemoveAurasByShapeShift();
void RemoveAreaAurasDueToLeaveWorld();
void RemoveAllAuras();
@@ -1846,6 +1848,7 @@ class TC_GAME_API Unit : public WorldObject
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
virtual bool IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const; // redefined in Creature
uint32 GetSchoolImmunityMask() const;
uint32 GetDamageImmunityMask() const;
uint32 GetMechanicImmunityMask() const;
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const;
@@ -1853,8 +1856,8 @@ class TC_GAME_API Unit : public WorldObject
virtual bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, Unit* caster) const; // redefined in Creature
bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const* spellInfo = nullptr, int8 effIndex = -1);
uint32 CalcArmorReducedDamage(Unit* attacker, Unit* victim, const uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType = MAX_ATTACK);
uint32 CalcSpellResistance(Unit* victim, SpellSchoolMask schoolMask, SpellInfo const* spellInfo) const;
uint32 CalcArmorReducedDamage(Unit* attacker, Unit* victim, const uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType = MAX_ATTACK) const;
uint32 CalcSpellResistedDamage(Unit* attacker, Unit* victim, uint32 damage, SpellSchoolMask schoolMask, SpellInfo const* spellInfo);
void CalcAbsorbResist(DamageInfo& damageInfo);
void CalcHealAbsorb(HealInfo& healInfo) const;

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@@ -1700,7 +1700,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
case FORM_MOONKIN_FORM:
{
// remove movement affects
target->RemoveMovementImpairingAuras();
target->RemoveAurasByShapeShift();
// and polymorphic affects
if (target->IsPolymorphed())
@@ -1741,7 +1741,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (target->getClass() == CLASS_DRUID)
{
// Remove movement impairing effects also when shifting out
target->RemoveMovementImpairingAuras();
target->RemoveAurasByShapeShift();
}
}

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@@ -636,14 +636,14 @@ void Spell::EffectTriggerSpell(SpellEffIndex /*effIndex*/)
// Vanish (not exist)
case 18461:
{
unitTarget->RemoveMovementImpairingAuras();
unitTarget->RemoveMovementImpairingAuras(true);
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
return;
}
// Demonic Empowerment -- succubus
case 54437:
{
unitTarget->RemoveMovementImpairingAuras();
unitTarget->RemoveMovementImpairingAuras(true);
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STUN);
@@ -3179,7 +3179,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
case 30918: // Improved Sprint
{
// Removes snares and roots.
unitTarget->RemoveMovementImpairingAuras();
unitTarget->RemoveMovementImpairingAuras(true);
break;
}
// Plant Warmaul Ogre Banner

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@@ -3441,7 +3441,13 @@ void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, SpellEffectInfo const* e
target->ApplySpellImmune(Id, IMMUNITY_MECHANIC, i, apply);
if (apply && HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
target->RemoveAurasWithMechanic(mechanicImmunity, AURA_REMOVE_BY_DEFAULT, Id);
{
// exception for purely snare mechanic (eg. hands of freedom)!
if (mechanicImmunity == (1 << MECHANIC_SNARE))
target->RemoveMovementImpairingAuras(false);
else
target->RemoveAurasWithMechanic(mechanicImmunity, AURA_REMOVE_BY_DEFAULT, Id);
}
}
if (uint32 dispelImmunity = immuneInfo->DispelImmune)

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@@ -185,7 +185,7 @@ enum SpellCustomAttributes
SPELL_ATTR0_CU_CONE_LINE = 0x00000004,
SPELL_ATTR0_CU_SHARE_DAMAGE = 0x00000008,
SPELL_ATTR0_CU_NO_INITIAL_THREAT = 0x00000010,
SPELL_ATTR0_CU_IS_TALENT = 0x00000020,
SPELL_ATTR0_CU_AURA_CC = 0x00000020,
SPELL_ATTR0_CU_DONT_BREAK_STEALTH = 0x00000040,
SPELL_ATTR0_CU_DIRECT_DAMAGE = 0x00000100,
SPELL_ATTR0_CU_CHARGE = 0x00000200,
@@ -198,6 +198,10 @@ enum SpellCustomAttributes
SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET = 0x00020000,
SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET = 0x00040000,
SPELL_ATTR0_CU_NEEDS_AMMO_DATA = 0x00080000,
SPELL_ATTR0_CU_BINARY_SPELL = 0x00100000,
SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC = 0x00200000,
SPELL_ATTR0_CU_LIQUID_AURA = 0x00400000,
SPELL_ATTR0_CU_IS_TALENT = 0x00800000,
SPELL_ATTR0_CU_NEGATIVE = SPELL_ATTR0_CU_NEGATIVE_EFF0 | SPELL_ATTR0_CU_NEGATIVE_EFF1 | SPELL_ATTR0_CU_NEGATIVE_EFF2
};

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@@ -2402,6 +2402,14 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
switch (effect->ApplyAuraName)
{
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_AOE_CHARM:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
@@ -2482,6 +2490,87 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
}
}
// spells ignoring hit result should not be binary
if (!spellInfo->HasAttribute(SPELL_ATTR3_IGNORE_HIT_RESULT))
{
bool setFlag = false;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect)
continue;
if (effect->IsEffect())
{
switch (effect->Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_TRIGGER_SPELL:
case SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE:
break;
case SPELL_EFFECT_PERSISTENT_AREA_AURA:
case SPELL_EFFECT_APPLY_AURA:
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
{
if (effect->ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
effect->ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
effect->ApplyAuraName == SPELL_AURA_DUMMY ||
effect->ApplyAuraName == SPELL_AURA_PERIODIC_LEECH ||
effect->ApplyAuraName == SPELL_AURA_PERIODIC_HEALTH_FUNNEL ||
effect->ApplyAuraName == SPELL_AURA_PERIODIC_DUMMY)
break;
}
default:
{
// No value and not interrupt cast or crowd control without SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY flag
if (!effect->CalcValue() && !((effect->Effect == SPELL_EFFECT_INTERRUPT_CAST || spellInfo->HasAttribute(SPELL_ATTR0_CU_AURA_CC)) && !spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)))
break;
// Sindragosa Frost Breath
if (spellInfo->Id == 69649 || spellInfo->Id == 71056 || spellInfo->Id == 71057 || spellInfo->Id == 71058 || spellInfo->Id == 73061 || spellInfo->Id == 73062 || spellInfo->Id == 73063 || spellInfo->Id == 73064)
break;
// Frostbolt
if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (spellInfo->SpellFamilyFlags[0] & 0x20))
break;
// Frost Fever
if (spellInfo->Id == 55095)
break;
// Haunt
if (spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellInfo->SpellFamilyFlags[1] & 0x40000))
break;
setFlag = true;
break;
}
}
if (setFlag)
{
spellInfo->AttributesCu |= SPELL_ATTR0_CU_BINARY_SPELL;
break;
}
}
}
}
// Remove normal school mask to properly calculate damage
if ((spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL) && (spellInfo->SchoolMask & SPELL_SCHOOL_MASK_MAGIC))
{
spellInfo->SchoolMask &= ~SPELL_SCHOOL_MASK_NORMAL;
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC;
}
if (!spellInfo->_IsPositiveEffect(EFFECT_0, false))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
@@ -2494,10 +2583,70 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
if (talentSpells.count(spellInfo->Id))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IS_TALENT;
switch (spellInfo->SpellFamilyName)
{
case SPELLFAMILY_WARRIOR:
// Shout / Piercing Howl
if (spellInfo->SpellFamilyFlags[0] & 0x20000/* || spellInfo->SpellFamilyFlags[1] & 0x20*/)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
case SPELLFAMILY_DRUID:
// Roar
if (spellInfo->SpellFamilyFlags[0] & 0x8)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
case SPELLFAMILY_GENERIC:
// Stoneclaw Totem effect
if (spellInfo->Id == 5729)
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
break;
default:
break;
}
spellInfo->_InitializeExplicitTargetMask();
}
// addition for binary spells, ommit spells triggering other spells
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
spellInfo = mSpellInfoMap[i];
if (!spellInfo)
continue;
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL))
continue;
bool allNonBinary = true;
bool overrideAttr = false;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect)
continue;
if (effect->IsAura() && effect->TriggerSpell)
{
switch (effect->ApplyAuraName)
{
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
if (SpellInfo const* triggerSpell = sSpellMgr->GetSpellInfo(effect->TriggerSpell))
{
overrideAttr = true;
if (triggerSpell->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL))
allNonBinary = false;
}
break;
default:
break;
}
}
}
if (overrideAttr && allNonBinary)
spellInfo->AttributesCu &= ~SPELL_ATTR0_CU_BINARY_SPELL;
}
TC_LOG_INFO("server.loading", ">> Loaded SpellInfo custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
}

View File

@@ -1055,7 +1055,7 @@ class spell_pri_phantasm : public SpellScriptLoader
void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->RemoveMovementImpairingAuras();
GetTarget()->RemoveMovementImpairingAuras(true);
}
void Register() override

View File

@@ -699,7 +699,7 @@ class spell_rog_vanish : public SpellScriptLoader
Unit* target = GetHitUnit();
target->RemoveMovementImpairingAuras();
target->RemoveMovementImpairingAuras(true);
target->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
if (target->GetTypeId() != TYPEID_PLAYER)
return;

View File

@@ -344,7 +344,7 @@ class spell_warl_demonic_circle_teleport : public SpellScriptLoader
if (GameObject* circle = player->GetGameObject(SPELL_WARLOCK_DEMONIC_CIRCLE_SUMMON))
{
player->NearTeleportTo(circle->GetPositionX(), circle->GetPositionY(), circle->GetPositionZ(), circle->GetOrientation());
player->RemoveMovementImpairingAuras();
player->RemoveMovementImpairingAuras(false);
}
}
}