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Core/Fishing: implement retail-like fishing skill-up functionality (#17528)
Follow-up to 6f1e823.
Forgot to update base characters database. Sorry.
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@@ -78,12 +78,12 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER, "SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, "
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PrepareStatement(CHAR_SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, "
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"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
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"resettalents_time, primarySpecialization, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, "
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"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, "
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"health, power1, power2, power3, power4, power5, power6, instance_id, activeTalentGroup, lootSpecId, exploredZones, knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty "
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"FROM characters WHERE guid = ?", CONNECTION_ASYNC);
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"health, power1, power2, power3, power4, power5, power6, instance_id, activeTalentGroup, lootSpecId, exploredZones, knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty, fishingSteps "
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"FROM characters c LEFT JOIN character_fishingsteps cfs ON c.guid = cfs.guid WHERE c.guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_GROUP_MEMBER, "SELECT guid FROM group_member WHERE memberGuid = ?", CONNECTION_BOTH);
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PrepareStatement(CHAR_SEL_CHARACTER_INSTANCE, "SELECT id, permanent, map, difficulty, extendState, resettime, entranceId FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ?", CONNECTION_ASYNC);
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@@ -612,6 +612,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_INS_CHAR_GLYPHS, "INSERT INTO character_glyphs VALUES(?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_CHAR_TALENT, "INSERT INTO character_talent (guid, talentId, talentGroup) VALUES (?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UPD_CHAR_LIST_SLOT, "UPDATE characters SET slot = ? WHERE guid = ? AND account = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_CHAR_FISHINGSTEPS, "INSERT INTO character_fishingsteps (guid, fishingSteps) VALUES (?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_CHAR_FISHINGSTEPS, "DELETE FROM character_fishingsteps WHERE guid = ?", CONNECTION_ASYNC);
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// Void Storage
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PrepareStatement(CHAR_SEL_CHAR_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomPropertyType, randomProperty, suffixFactor, upgradeId, fixedScalingLevel, artifactKnowledgeLevel, bonusListIDs FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC);
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@@ -514,6 +514,8 @@ enum CharacterDatabaseStatements
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CHAR_INS_CHAR_GLYPHS,
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CHAR_INS_CHAR_TALENT,
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CHAR_UPD_CHAR_LIST_SLOT,
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CHAR_INS_CHAR_FISHINGSTEPS,
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CHAR_DEL_CHAR_FISHINGSTEPS,
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CHAR_SEL_CHAR_VOID_STORAGE,
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CHAR_REP_CHAR_VOID_STORAGE_ITEM,
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