DB/Quest: improvements for Test at Sea:

- Prevent player from entering combat when using the quest item.
- The targeted NPCs should only yell sporadically.
(cherry picked from commit 271c16fb60)

Rename 2016_09_12_03_world.sql to 2016_09_13_01_world.sql
(cherry picked from commit 43968512ce)
This commit is contained in:
SnapperRy
2016-09-13 01:43:37 +02:00
committed by joschiwald
parent 9dae7a6c5e
commit 29ce69b3ad
2 changed files with 3 additions and 0 deletions

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@@ -0,0 +1,2 @@
--
UPDATE `smart_scripts` SET `event_chance`=5 WHERE `entryorguid`=24120 AND `id`=1;

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@@ -3187,6 +3187,7 @@ void SpellMgr::LoadSpellInfoCorrections()
break;
case 42490: // Energized!
case 42492: // Cast Energized
case 43115: // Plague Vial
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
break;
case 29726: // Test Ribbon Pole Channel