Core/Player: Introduce separate level caps for each expansion

This commit is contained in:
Max Drosdo.www
2020-07-13 20:35:57 +02:00
committed by Ovahlord
parent 56c3d0fa11
commit cb4e7821e3
6 changed files with 29 additions and 20 deletions

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@@ -883,18 +883,18 @@ uint32 DBCManager::GetMaxLevelForExpansion(uint32 expansion)
{
switch (expansion)
{
case CONTENT_1_60:
case EXPANSION_CLASSIC:
return 60;
case CONTENT_61_70:
case EXPANSION_THE_BURNING_CRUSADE:
return 70;
case CONTENT_71_80:
case EXPANSION_WRATH_OF_THE_LICH_KING:
return 80;
case CONTENT_81_85:
case EXPANSION_CATACLYSM:
return 85;
default:
break;
}
return 0;
return DEFAULT_MAX_LEVEL;
}
/*

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@@ -2276,7 +2276,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
sScriptMgr->OnGivePlayerXP(this, xp, victim);
// XP to money conversion processed in Player::RewardQuest
if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (IsMaxLevel())
return;
uint32 bonus_xp;
@@ -2294,11 +2294,11 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
uint32 newXP = curXP + xp + bonus_xp;
while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
while (newXP >= nextLvlXP && !IsMaxLevel())
{
newXP -= nextLvlXP;
if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (!IsMaxLevel())
GiveLevel(level + 1);
level = getLevel();
@@ -2407,6 +2407,11 @@ void Player::GiveLevel(uint8 level)
sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
}
bool Player::IsMaxLevel() const
{
return getLevel() >= GetUInt32Value(PLAYER_FIELD_MAX_LEVEL);
}
void Player::InitTalentForLevel()
{
uint8 level = getLevel();
@@ -2458,7 +2463,12 @@ void Player::InitStatsForLevel(bool reapplyMods)
PlayerLevelInfo info;
sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info);
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
uint8 exp_max_lvl = DBCManager::GetMaxLevelForExpansion(GetSession()->GetExpansion());
uint8 conf_max_lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
if (exp_max_lvl == DEFAULT_MAX_LEVEL || exp_max_lvl >= conf_max_lvl)
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, conf_max_lvl);
else
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, exp_max_lvl);
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel()));
// reset before any aura state sources (health set/aura apply)
@@ -6138,10 +6148,8 @@ void Player::CheckAreaExploreAndOutdoor()
if (areaEntry->ExplorationLevel > 0)
{
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (IsMaxLevel())
SendExplorationExperience(areaId, 0);
}
else
{
int32 diff = int32(getLevel()) - areaEntry->ExplorationLevel;
@@ -14968,7 +14976,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
AddPct(XP, (*i)->GetAmount());
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (!IsMaxLevel())
GiveXP(XP, nullptr);
if (Guild* guild = GetGuild())
@@ -16591,7 +16599,7 @@ void Player::SendQuestReward(Quest const* quest, Creature const* questGiver, uin
sGameEventMgr->HandleQuestComplete(questId);
uint32 XP = 0;
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (!IsMaxLevel())
XP = xp;
WorldPackets::Quest::QuestGiverQuestComplete packet;
@@ -21653,7 +21661,7 @@ void Player::LeaveAllArenaTeams(ObjectGuid guid)
void Player::SetRestBonus(float rest_bonus_new)
{
// Prevent resting on max level
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (IsMaxLevel())
rest_bonus_new = 0;
if (rest_bonus_new < 0)

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@@ -1103,6 +1103,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void GiveXP(uint32 xp, Unit* victim, float group_rate=1.0f);
void GiveLevel(uint8 level);
bool IsMaxLevel() const;
void InitStatsForLevel(bool reapplyMods = false);

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@@ -156,7 +156,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData)
return;
}
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (!player->IsMaxLevel())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;

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@@ -107,7 +107,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
else
{
/// @todo find correct opcode
if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (!_player->IsMaxLevel())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
@@ -491,7 +491,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
if (type != GUILD_CHARTER_TYPE)
{
if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (!_player->IsMaxLevel())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
@@ -650,7 +650,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
if (type != GUILD_CHARTER_TYPE)
{
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (!player->IsMaxLevel())
{
// player is too low level to join an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);

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@@ -281,7 +281,7 @@ int32 Quest::GetRewOrReqMoney(Player const* player) const
return _rewardMoney;
// RewardMoney: the positive amount
if (!player || player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (!player || !player->IsMaxLevel())
return int32(_rewardMoney * sWorld->getRate(RATE_MONEY_QUEST));
else // At level cap, the money reward is the maximum amount between normal and bonus money reward
return std::max(int32(GetRewMoneyMaxLevel()), int32(_rewardMoney * sWorld->getRate(RATE_MONEY_QUEST)));