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Core/AuctionHouse: Merge last changes of PR #12917
Merge last changes of PR #12917 and fix a NULL dereference crash
This commit is contained in:
@@ -168,7 +168,7 @@ enum AuctionBotConfigBoolValues
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class AuctionBotConfig
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{
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private:
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AuctionBotConfig() {}
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AuctionBotConfig(): _itemsPerCycleBoost(1000), _itemsPerCycleNormal(20) {}
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~AuctionBotConfig() {}
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AuctionBotConfig(const AuctionBotConfig&);
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AuctionBotConfig& operator=(const AuctionBotConfig&);
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@@ -20,7 +20,7 @@
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#include "ItemPrototype.h"
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#include "AuctionHouseBotBuyer.h"
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AuctionBotBuyer::AuctionBotBuyer()
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AuctionBotBuyer::AuctionBotBuyer(): _checkInterval(20)
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{
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// Define faction for our main data class.
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for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
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@@ -50,7 +50,7 @@ bool AuctionBotBuyer::Initialize()
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//load Check interval
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_checkInterval = sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BUYER_RECHECK_INTERVAL) * MINUTE;
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TC_LOG_INFO("ahbot", "AHBot buyer interval between 2 check = %u", _checkInterval);
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TC_LOG_DEBUG("ahbot", "AHBot buyer interval between 2 check = %u", _checkInterval);
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return true;
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}
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@@ -150,8 +150,8 @@ uint32 AuctionBotBuyer::GetBuyableEntry(BuyerConfiguration& config)
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}
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}
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TC_LOG_INFO("ahbot", "AHBot: %u items added to buyable vector for ah type: %u", count, config.GetHouseType());
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TC_LOG_INFO("ahbot", "AHBot: SameItemInfo size = %u", (uint32)config.SameItemInfo.size());
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TC_LOG_DEBUG("ahbot", "AHBot: %u items added to buyable vector for ah type: %u", count, config.GetHouseType());
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TC_LOG_DEBUG("ahbot", "AHBot: SameItemInfo size = %u", (uint32)config.SameItemInfo.size());
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return count;
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}
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@@ -167,7 +167,7 @@ void AuctionBotBuyer::PrepareListOfEntry(BuyerConfiguration& config)
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++itr;
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}
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TC_LOG_INFO("ahbot", "AHBot: CheckedEntry size = %u", (uint32)config.CheckedEntry.size());
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TC_LOG_DEBUG("ahbot", "AHBot: CheckedEntry size = %u", (uint32)config.CheckedEntry.size());
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}
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bool AuctionBotBuyer::IsBuyableEntry(uint32 buyoutPrice, double inGameBuyPrice, double maxBuyablePrice, uint32 minBuyPrice, uint32 maxChance, uint32 chanceRatio)
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@@ -227,12 +227,12 @@ bool AuctionBotBuyer::IsBuyableEntry(uint32 buyoutPrice, double inGameBuyPrice,
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if (urand(1, chanceRatio) <= chance)
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{
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TC_LOG_INFO("ahbot", "AHBot: WIN BUY! Chance = %u, num = %u.", chance, chanceRatio);
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TC_LOG_DEBUG("ahbot", "AHBot: WIN BUY! Chance = %u, num = %u.", chance, chanceRatio);
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return true;
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}
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else
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{
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TC_LOG_INFO("ahbot", "AHBot: LOOSE BUY! Chance = %u, num = %u.", chance, chanceRatio);
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TC_LOG_DEBUG("ahbot", "AHBot: LOOSE BUY! Chance = %u, num = %u.", chance, chanceRatio);
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return false;
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}
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}
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@@ -274,25 +274,25 @@ bool AuctionBotBuyer::IsBidableEntry(uint32 bidPrice, double inGameBuyPrice, dou
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if (urand(1, chanceRatio) <= chance)
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{
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TC_LOG_INFO("ahbot", "AHBot: WIN BID! Chance = %u, num = %u.", chance, chanceRatio);
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TC_LOG_DEBUG("ahbot", "AHBot: WIN BID! Chance = %u, num = %u.", chance, chanceRatio);
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return true;
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}
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else
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{
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TC_LOG_INFO("ahbot", "AHBot: LOOSE BID! Chance = %u, num = %u.", chance, chanceRatio);
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TC_LOG_DEBUG("ahbot", "AHBot: LOOSE BID! Chance = %u, num = %u.", chance, chanceRatio);
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return false;
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}
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}
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void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice)
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{
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TC_LOG_INFO("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / 10000.0f);
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TC_LOG_DEBUG("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / 10000.0f);
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auction->bid = bidPrice;
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}
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void AuctionBotBuyer::BuyEntry(AuctionEntry* auction)
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{
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TC_LOG_INFO("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->buyout) / 10000.0f);
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TC_LOG_DEBUG("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->buyout) / 10000.0f);
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auction->bid = auction->buyout;
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}
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@@ -307,7 +307,7 @@ void AuctionBotBuyer::AddNewAuctionBuyerBotBid(BuyerConfiguration& config)
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if (config.CheckedEntry.size() > sAuctionBotConfig->GetItemPerCycleBoost())
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{
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buyCycles = sAuctionBotConfig->GetItemPerCycleBoost();
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TC_LOG_INFO("ahbot", "AHBot: Boost value used for Buyer! (if this happens often adjust both ItemsPerCycle in worldserver.conf)");
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TC_LOG_DEBUG("ahbot", "AHBot: Boost value used for Buyer! (if this happens often adjust both ItemsPerCycle in worldserver.conf)");
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}
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else
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buyCycles = sAuctionBotConfig->GetItemPerCycleNormal();
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@@ -317,8 +317,8 @@ void AuctionBotBuyer::AddNewAuctionBuyerBotBid(BuyerConfiguration& config)
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AuctionEntry* auction = auctionHouse->GetAuction(itr->second.AuctionId);
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if (!auction) // is auction not active now
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{
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TC_LOG_INFO("ahbot", "AHBot: Entry %u on ah %u doesn't exists, perhaps bought already?",
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itr->second.AuctionId, auction->GetHouseId());
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TC_LOG_DEBUG("ahbot", "AHBot: Entry %u doesn't exists, perhaps bought already?",
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itr->second.AuctionId);
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config.CheckedEntry.erase(itr++);
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continue;
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@@ -326,7 +326,7 @@ void AuctionBotBuyer::AddNewAuctionBuyerBotBid(BuyerConfiguration& config)
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if (itr->second.LastChecked != 0 && (now - itr->second.LastChecked) <= _checkInterval)
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{
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TC_LOG_INFO("ahbot", "AHBot: In time interval wait for entry %u!", auction->Id);
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TC_LOG_DEBUG("ahbot", "AHBot: In time interval wait for entry %u!", auction->Id);
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++itr;
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continue;
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}
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@@ -382,12 +382,12 @@ void AuctionBotBuyer::AddNewAuctionBuyerBotBid(BuyerConfiguration& config)
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double maxBidablePrice = maxBuyablePrice - (maxBuyablePrice / 30); // Max Bidable price defined to 70% of max buyable price
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TC_LOG_INFO("ahbot", "AHBot: Auction added with data:");
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TC_LOG_INFO("ahbot", "AHBot: MaxPrice of Entry %u is %.1fg.", itr->second.AuctionId, maxBuyablePrice / 10000);
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TC_LOG_INFO("ahbot", "AHBot: GamePrice buy=%.1fg, bid=%.1fg.", inGameBuyPrice / 10000, inGameBidPrice / 10000);
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TC_LOG_INFO("ahbot", "AHBot: Minimal price see in AH Buy=%ug, Bid=%ug.",
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TC_LOG_DEBUG("ahbot", "AHBot: Auction added with data:");
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TC_LOG_DEBUG("ahbot", "AHBot: MaxPrice of Entry %u is %.1fg.", itr->second.AuctionId, maxBuyablePrice / 10000);
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TC_LOG_DEBUG("ahbot", "AHBot: GamePrice buy=%.1fg, bid=%.1fg.", inGameBuyPrice / 10000, inGameBidPrice / 10000);
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TC_LOG_DEBUG("ahbot", "AHBot: Minimal price see in AH Buy=%ug, Bid=%ug.",
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sameItemItr->second.MinBuyPrice / 10000, sameItemItr->second.MinBidPrice / 10000);
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TC_LOG_INFO("ahbot", "AHBot: Actual Entry price, Buy=%ug, Bid=%ug.", buyoutPrice / 10000, bidPrice / 10000);
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TC_LOG_DEBUG("ahbot", "AHBot: Actual Entry price, Buy=%ug, Bid=%ug.", buyoutPrice / 10000, bidPrice / 10000);
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if (!auction->owner) // Original auction owner
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maxChance = maxChance / 5; // if Owner is AHBot this mean player placed bid on this auction. We divide by 5 chance for AhBuyer to place bid on it. (This make more challenge than ignore entry)
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@@ -422,7 +422,7 @@ bool AuctionBotBuyer::Update(AuctionHouseType houseType)
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{
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if (sAuctionBotConfig->GetConfigBuyerEnabled(houseType))
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{
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TC_LOG_INFO("ahbot", "AHBot: %s buying ...", AuctionBotConfig::GetHouseTypeName(houseType));
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TC_LOG_DEBUG("ahbot", "AHBot: %s buying ...", AuctionBotConfig::GetHouseTypeName(houseType));
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if (GetBuyableEntry(_houseConfig[houseType]) > 0)
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AddNewAuctionBuyerBotBid(_houseConfig[houseType]);
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return true;
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@@ -47,7 +47,7 @@ typedef std::map<uint32, BuyerAuctionEval> CheckEntryMap;
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struct BuyerConfiguration
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{
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BuyerConfiguration(): _houseType(AUCTION_HOUSE_NEUTRAL) {}
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BuyerConfiguration(): FactionChance(3), BuyerEnabled(false), BuyerPriceRatio(100), _houseType(AUCTION_HOUSE_NEUTRAL) {}
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void Initialize(AuctionHouseType houseType)
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{
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@@ -39,7 +39,7 @@ bool AuctionBotSeller::Initialize()
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std::vector<uint32> includeItems;
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std::vector<uint32> excludeItems;
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TC_LOG_INFO("ahbot", "AHBot seller filters:");
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TC_LOG_DEBUG("ahbot", "AHBot seller filters:");
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{
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std::stringstream includeStream(sAuctionBotConfig->GetAHBotIncludes());
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@@ -55,10 +55,10 @@ bool AuctionBotSeller::Initialize()
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excludeItems.push_back(atoi(temp.c_str()));
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}
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TC_LOG_INFO("ahbot", "Forced Inclusion %u items", (uint32)includeItems.size());
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TC_LOG_INFO("ahbot", "Forced Exclusion %u items", (uint32)excludeItems.size());
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TC_LOG_DEBUG("ahbot", "Forced Inclusion %u items", (uint32)includeItems.size());
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TC_LOG_DEBUG("ahbot", "Forced Exclusion %u items", (uint32)excludeItems.size());
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TC_LOG_INFO("ahbot", "Loading npc vendor items for filter..");
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TC_LOG_DEBUG("ahbot", "Loading npc vendor items for filter..");
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const CreatureTemplateContainer* creatures = sObjectMgr->GetCreatureTemplates();
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std::set<uint32> tempItems;
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for (CreatureTemplateContainer::const_iterator it = creatures->begin(); it != creatures->end(); ++it)
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@@ -72,9 +72,9 @@ bool AuctionBotSeller::Initialize()
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for (std::set<uint32>::const_iterator it = tempItems.begin(); it != tempItems.end(); ++it)
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npcItems.push_back(*it);
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TC_LOG_INFO("ahbot", "Npc vendor filter has %u items", (uint32)npcItems.size());
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TC_LOG_DEBUG("ahbot", "Npc vendor filter has %u items", (uint32)npcItems.size());
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TC_LOG_INFO("ahbot", "Loading loot items for filter..");
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TC_LOG_DEBUG("ahbot", "Loading loot items for filter..");
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QueryResult result = WorldDatabase.PQuery(
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"SELECT `item` FROM `creature_loot_template` UNION "
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"SELECT `item` FROM `disenchant_loot_template` UNION "
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@@ -101,8 +101,8 @@ bool AuctionBotSeller::Initialize()
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} while (result->NextRow());
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}
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TC_LOG_INFO("ahbot", "Loot filter has %u items", (uint32)lootItems.size());
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TC_LOG_INFO("ahbot", "Sorting and cleaning items for AHBot seller...");
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TC_LOG_DEBUG("ahbot", "Loot filter has %u items", (uint32)lootItems.size());
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TC_LOG_DEBUG("ahbot", "Sorting and cleaning items for AHBot seller...");
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uint32 itemsAdded = 0;
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@@ -382,18 +382,18 @@ bool AuctionBotSeller::Initialize()
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return false;
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}
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TC_LOG_INFO("ahbot", "AuctionHouseBot seller will use %u items to fill auction house (according your config choices)", itemsAdded);
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TC_LOG_DEBUG("ahbot", "AuctionHouseBot seller will use %u items to fill auction house (according your config choices)", itemsAdded);
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LoadConfig();
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TC_LOG_INFO("ahbot", "Items loaded \tGray\tWhite\tGreen\tBlue\tPurple\tOrange\tYellow");
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TC_LOG_DEBUG("ahbot", "Items loaded \tGray\tWhite\tGreen\tBlue\tPurple\tOrange\tYellow");
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for (uint32 i = 0; i < MAX_ITEM_CLASS; ++i)
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TC_LOG_INFO("ahbot", "\t\t%u\t%u\t%u\t%u\t%u\t%u\t%u",
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TC_LOG_DEBUG("ahbot", "\t\t%u\t%u\t%u\t%u\t%u\t%u\t%u",
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(uint32)_itemPool[0][i].size(), (uint32)_itemPool[1][i].size(), (uint32)_itemPool[2][i].size(),
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(uint32)_itemPool[3][i].size(), (uint32)_itemPool[4][i].size(), (uint32)_itemPool[5][i].size(),
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(uint32)_itemPool[6][i].size());
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TC_LOG_INFO("ahbot", "AHBot seller configuration data loaded and initialized");
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TC_LOG_DEBUG("ahbot", "AHBot seller configuration data loaded and initialized");
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return true;
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}
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@@ -594,17 +594,17 @@ void AuctionBotSeller::LoadSellerValues(SellerConfiguration& config)
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config.SetMinTime(sAuctionBotConfig->GetConfig(CONFIG_AHBOT_MINTIME));
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config.SetMaxTime(sAuctionBotConfig->GetConfig(CONFIG_AHBOT_MAXTIME));
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TC_LOG_INFO("ahbot", "AHBot: minTime = %u", config.GetMinTime());
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TC_LOG_INFO("ahbot", "AHBot: maxTime = %u", config.GetMaxTime());
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TC_LOG_DEBUG("ahbot", "AHBot: minTime = %u", config.GetMinTime());
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TC_LOG_DEBUG("ahbot", "AHBot: maxTime = %u", config.GetMaxTime());
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TC_LOG_INFO("ahbot", "AHBot: For AH type %u", config.GetHouseType());
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TC_LOG_INFO("ahbot", "AHBot: GrayItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_GRAY));
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TC_LOG_INFO("ahbot", "AHBot: WhiteItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_WHITE));
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TC_LOG_INFO("ahbot", "AHBot: GreenItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_GREEN));
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TC_LOG_INFO("ahbot", "AHBot: BlueItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_BLUE));
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TC_LOG_INFO("ahbot", "AHBot: PurpleItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_PURPLE));
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TC_LOG_INFO("ahbot", "AHBot: OrangeItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_ORANGE));
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TC_LOG_INFO("ahbot", "AHBot: YellowItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_YELLOW));
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TC_LOG_DEBUG("ahbot", "AHBot: For AH type %u", config.GetHouseType());
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TC_LOG_DEBUG("ahbot", "AHBot: GrayItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_GRAY));
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TC_LOG_DEBUG("ahbot", "AHBot: WhiteItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_WHITE));
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TC_LOG_DEBUG("ahbot", "AHBot: GreenItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_GREEN));
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TC_LOG_DEBUG("ahbot", "AHBot: BlueItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_BLUE));
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TC_LOG_DEBUG("ahbot", "AHBot: PurpleItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_PURPLE));
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TC_LOG_DEBUG("ahbot", "AHBot: OrangeItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_ORANGE));
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TC_LOG_DEBUG("ahbot", "AHBot: YellowItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_YELLOW));
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}
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// Set static of items on one AH faction.
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@@ -637,10 +637,10 @@ uint32 AuctionBotSeller::SetStat(SellerConfiguration& config)
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}
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}
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TC_LOG_INFO("ahbot", "AHBot: Missed Item \tGray\tWhite\tGreen\tBlue\tPurple\tOrange\tYellow");
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TC_LOG_DEBUG("ahbot", "AHBot: Missed Item \tGray\tWhite\tGreen\tBlue\tPurple\tOrange\tYellow");
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for (uint32 i = 0; i < MAX_ITEM_CLASS; ++i)
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{
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TC_LOG_INFO("ahbot", "AHBot: \t\t%u\t%u\t%u\t%u\t%u\t%u\t%u",
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TC_LOG_DEBUG("ahbot", "AHBot: \t\t%u\t%u\t%u\t%u\t%u\t%u\t%u",
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config.GetMissedItemsPerClass(AUCTION_QUALITY_GRAY, (ItemClass)i),
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config.GetMissedItemsPerClass(AUCTION_QUALITY_WHITE, (ItemClass)i),
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config.GetMissedItemsPerClass(AUCTION_QUALITY_GREEN, (ItemClass)i),
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@@ -899,13 +899,13 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
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if (config.LastMissedItem > sAuctionBotConfig->GetItemPerCycleBoost())
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{
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items = sAuctionBotConfig->GetItemPerCycleBoost();
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TC_LOG_INFO("ahbot", "AHBot: Boost value used to fill AH! (if this happens often adjust both ItemsPerCycle in worldserver.conf)");
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TC_LOG_DEBUG("ahbot", "AHBot: Boost value used to fill AH! (if this happens often adjust both ItemsPerCycle in worldserver.conf)");
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}
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else
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items = sAuctionBotConfig->GetItemPerCycleNormal();
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uint32 houseid;
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uint32 auctioneer;
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uint32 houseid = 0;
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uint32 auctioneer = 0;
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switch (config.GetHouseType())
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{
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case AUCTION_HOUSE_ALLIANCE:
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@@ -938,14 +938,14 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
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if (!itemId)
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{
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TC_LOG_INFO("ahbot", "AHBot: Item entry 0 auction creating attempt.");
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TC_LOG_DEBUG("ahbot", "AHBot: Item entry 0 auction creating attempt.");
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continue;
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}
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ItemTemplate const* prototype = sObjectMgr->GetItemTemplate(itemId);
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if (!prototype)
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{
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TC_LOG_INFO("ahbot", "AHBot: Unknown item %u auction creating attempt.", itemId);
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TC_LOG_DEBUG("ahbot", "AHBot: Unknown item %u auction creating attempt.", itemId);
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continue;
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}
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@@ -1012,14 +1012,14 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
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}
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CharacterDatabase.CommitTransaction(trans);
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TC_LOG_INFO("ahbot", "AHBot: Added %u items to auction", count);
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TC_LOG_DEBUG("ahbot", "AHBot: Added %u items to auction", count);
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}
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bool AuctionBotSeller::Update(AuctionHouseType houseType)
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{
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if (sAuctionBotConfig->GetConfigItemAmountRatio(houseType) > 0)
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{
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TC_LOG_INFO("ahbot", "AHBot: %s selling ...", AuctionBotConfig::GetHouseTypeName(houseType));
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TC_LOG_DEBUG("ahbot", "AHBot: %s selling ...", AuctionBotConfig::GetHouseTypeName(houseType));
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if (SetStat(_houseConfig[houseType]))
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AddNewAuctions(_houseConfig[houseType]);
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return true;
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@@ -55,7 +55,7 @@ struct SellerItemInfo
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class SellerConfiguration
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{
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public:
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SellerConfiguration(): _houseType(AUCTION_HOUSE_NEUTRAL)
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SellerConfiguration(): LastMissedItem(0), _houseType(AUCTION_HOUSE_NEUTRAL), _minTime(1), _maxTime(72)
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{
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}
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@@ -2738,16 +2738,16 @@ AuctionHouseBot.LockBox.Enabled = 0
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#
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# AuctionHouseBot.ItemsPerCycle.Boost
|
||||
# Description: This value is used to fill DB faster than normal when there is more than this value on missed items (not auctioned items).
|
||||
# Normaly this value is only used once on server start with empty auction table.
|
||||
# Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).
|
||||
# Usually this value is only used once on server start with empty auction table.
|
||||
# Default: 1000
|
||||
|
||||
AuctionHouseBot.ItemsPerCycle.Boost = 1000
|
||||
|
||||
#
|
||||
# AuctionHouseBot.ItemsPerCycle.Normal
|
||||
# Description: This value is used to fill DB with way with less cpu/db using.
|
||||
# Normaly this value is used always when auction table is already initialised.
|
||||
# Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive
|
||||
# Usually this value is used always when auction table is already initialised.
|
||||
# Default: 20
|
||||
|
||||
AuctionHouseBot.ItemsPerCycle.Normal = 20
|
||||
@@ -2785,7 +2785,6 @@ AuctionHouseBot.Neutral.Price.Ratio = 100
|
||||
# AuctionHouseBot.Items.ItemLevel.*
|
||||
# Description: Prevent seller from listing items below/above this item level
|
||||
# Default: 0 - (Disabled)
|
||||
# 1-80 (Levels)
|
||||
|
||||
AuctionHouseBot.Items.ItemLevel.Min = 0
|
||||
AuctionHouseBot.Items.ItemLevel.Max = 0
|
||||
|
||||
Reference in New Issue
Block a user