Core/Creature: Implemented CREATURE_STATIC_FLAG_IGNORE_COMBAT

This commit is contained in:
ModoX
2024-05-25 19:28:49 +02:00
parent 85451c7618
commit cbddc33708

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@@ -1278,7 +1278,7 @@ Unit* Creature::SelectVictim()
void Creature::InitializeReactState()
{
if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService())
if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService() || _staticFlags.HasFlag(CREATURE_STATIC_FLAG_IGNORE_COMBAT))
SetReactState(REACT_PASSIVE);
/*
else if (IsCivilian())