Core/Entities: remove grid-wide visibility from setActive and implement another method for it

This commit is contained in:
Aokromes
2018-02-17 17:45:03 +01:00
parent 3292925319
commit cbe84fa130
29 changed files with 97 additions and 6 deletions

View File

@@ -787,6 +787,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos)
// Set creature in world
map->AddToMap(creature);
creature->setActive(true);
creature->SetFarVisible(true);
return creature;
}
@@ -812,6 +813,7 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, G3D:
// Add to world
map->AddToMap(go);
go->setActive(true);
go->SetFarVisible(true);
return go;
}

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@@ -1193,8 +1193,8 @@ void MovementInfo::OutDebug()
}
WorldObject::WorldObject(bool isWorldObject) : WorldLocation(), LastUsedScriptID(0),
m_name(""), m_isActive(false), m_isWorldObject(isWorldObject), m_zoneScript(NULL),
m_transport(NULL), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_currMap(NULL), m_InstanceId(0),
m_name(""), m_isActive(false), m_isFarVisible(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_currMap(nullptr), m_InstanceId(0),
m_phaseMask(PHASEMASK_NORMAL), _dbPhase(0), m_notifyflags(0), m_executed_notifies(0),
m_aiAnimKitId(0), m_movementAnimKitId(0), m_meleeAnimKitId(0)
{
@@ -1254,6 +1254,14 @@ void WorldObject::setActive(bool on)
}
}
void WorldObject::SetFarVisible(bool on)
{
if (GetTypeId() == TYPEID_PLAYER)
return;
m_isFarVisible = on;
}
void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
{
if (IsInWorld())
@@ -1704,7 +1712,7 @@ float WorldObject::GetGridActivationRange() const
float WorldObject::GetVisibilityRange() const
{
if (isActiveObject() && !ToPlayer())
if (IsFarVisible() && !ToPlayer())
return MAX_VISIBILITY_DISTANCE;
else
return GetMap()->GetVisibilityRange();
@@ -1716,7 +1724,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const
{
if (ToPlayer())
{
if (target && target->isActiveObject() && !target->ToPlayer())
if (target && target->IsFarVisible() && !target->ToPlayer())
return MAX_VISIBILITY_DISTANCE;
else if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
return DEFAULT_VISIBILITY_INSTANCE;

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@@ -632,6 +632,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
bool IsFarVisible() const { return m_isFarVisible; }
void SetFarVisible(bool on);
void SetWorldObject(bool apply);
bool IsPermanentWorldObject() const { return m_isWorldObject; }
bool IsWorldObject() const;
@@ -668,6 +670,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
protected:
std::string m_name;
bool m_isActive;
bool m_isFarVisible;
const bool m_isWorldObject;
ZoneScript* m_zoneScript;

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@@ -348,6 +348,7 @@ public:
if (Creature* nefarian = me->SummonCreature(NPC_NEFARIAN, NefarianLoc[0]))
{
nefarian->setActive(true);
nefarian->SetFarVisible(true);
nefarian->SetCanFly(true);
nefarian->SetDisableGravity(true);
nefarian->CastSpell((Unit*)NULL, SPELL_SHADOWFLAME_INITIAL);

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@@ -252,6 +252,7 @@ public:
{
nefarius->SetPhaseMask(1, true);
nefarius->setActive(true);
nefarius->SetFarVisible(true);
nefarius->Respawn();
nefarius->GetMotionMaster()->MoveTargetedHome();
}

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@@ -153,6 +153,7 @@ public:
Talk(EMOTE_SUMMON);
events.SetPhase(PHASE_INTRO);
me->setActive(true);
me->SetFarVisible(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->MoveAlongSplineChain(POINT_INTRO_START, SPLINE_CHAIN_INTRO_START, false);
HandleTerraceDoors(false);

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@@ -558,6 +558,7 @@ public:
{
arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
arca->setActive(true);
arca->SetFarVisible(true);
arca->InterruptNonMeleeSpells(true);
arca->SetSpeedRate(MOVE_FLIGHT, 2.0f);
}

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@@ -67,6 +67,7 @@ public:
void Reset() override
{
me->setActive(true);
me->SetFarVisible(true);
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetCanFly(true);

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@@ -151,6 +151,7 @@ public:
{
Madrigosa->Respawn();
Madrigosa->setActive(true);
Madrigosa->SetFarVisible(true);
IsIntro = true;
Madrigosa->SetMaxHealth(me->GetMaxHealth());
Madrigosa->SetHealth(me->GetMaxHealth());

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@@ -260,6 +260,7 @@ public:
me->SetDisableGravity(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->setActive(true);
me->SetFarVisible(true);
for (uint8 i = 0; i < 4; ++i)
if (GameObject* pOrb = GetOrb(i))
@@ -307,6 +308,7 @@ public:
pOrb->CastSpell(me, SPELL_RING_OF_BLUE_FLAMES);
pOrb->SetFaction(FACTION_FRIENDLY);
pOrb->setActive(true);
pOrb->SetFarVisible(true);
pOrb->Refresh();
}
}
@@ -319,6 +321,7 @@ public:
pOrb->CastSpell(me, SPELL_RING_OF_BLUE_FLAMES);
pOrb->SetFaction(FACTION_FRIENDLY);
pOrb->setActive(true);
pOrb->SetFarVisible(true);
pOrb->Refresh();
OrbsEmpowered = (OrbsEmpowered+1)%4;
@@ -350,6 +353,7 @@ public:
{
pOrb->CastSpell(me, SPELL_RING_OF_BLUE_FLAMES);
pOrb->setActive(true);
pOrb->SetFarVisible(true);
pOrb->Refresh();
}
}

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@@ -383,6 +383,7 @@ void hyjalAI::SummonedCreatureDespawn(Creature* summoned)
void hyjalAI::Reset()
{
me->setActive(true);
me->SetFarVisible(true);
Initialize();
@@ -503,6 +504,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
creature->SetWalk(false);
creature->setActive(true);
creature->SetFarVisible(true);
switch (entry)
{
case NECROMANCER:
@@ -1027,6 +1029,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
unit->SetFarVisible(true);
}
}
for (uint8 i = 0; i < 3; ++i)//summon 3 abominations
@@ -1039,6 +1042,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
unit->SetFarVisible(true);
}
}
for (uint8 i = 0; i < 5; ++i)//summon 5 gargoyles
@@ -1051,6 +1055,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
unit->SetFarVisible(true);
}
}
break;
@@ -1068,6 +1073,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
unit->SetFarVisible(true);
}
}
for (uint8 i = 0; i < 25; ++i)//summon 25 ghouls
@@ -1080,6 +1086,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
unit->SetFarVisible(true);
}
}
for (uint8 i = 0; i < 5; ++i)//summon 5 abominations
@@ -1092,6 +1099,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
unit->SetFarVisible(true);
}
}
break;

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@@ -209,6 +209,7 @@ public:
instance = creature->GetInstanceScript();
HadMount = false;
me->setActive(true);
me->SetFarVisible(true);
}
void Initialize()

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@@ -182,6 +182,7 @@ public:
break;
case NPC_LAIRGUARD:
summoned->setActive(true);
summoned->SetFarVisible(true);
break;
}
summons.Summon(summoned);

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@@ -82,6 +82,7 @@ public:
currentEvent = 0;
eventProgress = 0;
me->setActive(true);
me->SetFarVisible(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
}

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@@ -54,14 +54,17 @@ public:
case NPC_TENEBRON:
tenebronGUID = creature->GetGUID();
creature->setActive(true);
creature->SetFarVisible(true);
break;
case NPC_SHADRON:
shadronGUID = creature->GetGUID();
creature->setActive(true);
creature->SetFarVisible(true);
break;
case NPC_VESPERON:
vesperonGUID = creature->GetGUID();
creature->setActive(true);
creature->SetFarVisible(true);
break;
}
}

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@@ -90,6 +90,7 @@ class boss_baltharus_the_warborn : public CreatureScript
{
case ACTION_INTRO_BALTHARUS:
me->setActive(true);
me->SetFarVisible(true);
events.ScheduleEvent(EVENT_INTRO_TALK, Seconds(7), 0, PHASE_INTRO);
break;
case ACTION_CLONE:

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@@ -1083,6 +1083,7 @@ class npc_meteor_strike : public CreatureScript
{
DoCastSelf(SPELL_METEOR_STRIKE_FIRE_AURA_2, true);
me->setActive(true);
me->SetFarVisible(true);
_events.ScheduleEvent(EVENT_SPAWN_METEOR_FLAME, Milliseconds(500));
}
}

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@@ -77,6 +77,7 @@ class npc_xerestrasza : public CreatureScript
if (action == ACTION_BALTHARUS_DEATH)
{
me->setActive(true);
me->SetFarVisible(true);
_isIntro = false;
Talk(SAY_XERESTRASZA_EVENT);
@@ -131,6 +132,7 @@ class npc_xerestrasza : public CreatureScript
me->SetFlag(UNIT_NPC_FLAGS, GOSSIP_OPTION_QUESTGIVER);
Talk(SAY_XERESTRASZA_EVENT_7);
me->setActive(false);
me->SetFarVisible(true);
break;
default:
break;

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@@ -276,6 +276,7 @@ class boss_sindragosa : public CreatureScript
instance->SetBossState(DATA_SINDRAGOSA, IN_PROGRESS);
me->SetCombatPulseDelay(5);
me->setActive(true);
me->SetFarVisible(true);
DoZoneInCombat();
}
@@ -313,6 +314,7 @@ class boss_sindragosa : public CreatureScript
return;
me->setActive(true);
me->SetFarVisible(true);
me->SetCanFly(true);
me->SetDisableGravity(true);
me->SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
@@ -347,6 +349,7 @@ class boss_sindragosa : public CreatureScript
{
case POINT_FROSTWYRM_LAND:
me->setActive(false);
me->SetFarVisible(true);
me->SetCanFly(false);
me->SetDisableGravity(false);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
@@ -701,6 +704,7 @@ class npc_spinestalker : public CreatureScript
return;
me->setActive(true);
me->SetFarVisible(true);
me->SetSpeedRate(MOVE_FLIGHT, 2.0f);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
float moveTime = me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
@@ -719,6 +723,7 @@ class npc_spinestalker : public CreatureScript
return;
me->setActive(false);
me->SetFarVisible(true);
me->SetCanFly(false);
me->SetDisableGravity(false);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
@@ -838,6 +843,7 @@ class npc_rimefang : public CreatureScript
return;
me->setActive(true);
me->SetFarVisible(true);
me->SetSpeedRate(MOVE_FLIGHT, 2.0f);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
@@ -856,6 +862,7 @@ class npc_rimefang : public CreatureScript
return;
me->setActive(false);
me->SetFarVisible(true);
me->SetCanFly(false);
me->SetDisableGravity(false);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);

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@@ -1053,6 +1053,7 @@ class boss_the_lich_king : public CreatureScript
triggers.sort(Trinity::ObjectDistanceOrderPred(terenas, true));
Creature* spawner = triggers.front();
spawner->setActive(true);
spawner->SetFarVisible(true);
spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_1, true); // summons bombs randomly
spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_2, true); // summons bombs on players
spawner->m_Events.AddEvent(new TriggerWickedSpirit(spawner), spawner->m_Events.CalculateTime(3000));
@@ -1739,6 +1740,7 @@ class npc_terenas_menethil : public CreatureScript
{
case ACTION_FROSTMOURNE_INTRO:
me->setActive(true);
me->SetFarVisible(false);
if (!IsHeroic())
me->SetHealth(me->GetMaxHealth() / 2);
DoCast(me, SPELL_LIGHTS_FAVOR);

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@@ -418,12 +418,16 @@ class npc_highlord_tirion_fordring_lh : public CreatureScript
if (Creature* factionNPC = me->FindNearestCreature(_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE ? NPC_SE_HIGH_OVERLORD_SAURFANG : NPC_SE_MURADIN_BRONZEBEARD, 50.0f))
{
me->setActive(true);
me->SetFarVisible(true);
_theLichKing = theLichKing->GetGUID();
theLichKing->setActive(true);
theLichKing->SetFarVisible(true);
_bolvarFordragon = bolvarFordragon->GetGUID();
bolvarFordragon->setActive(true);
bolvarFordragon->SetFarVisible(true);
_factionNPC = factionNPC->GetGUID();
factionNPC->setActive(true);
factionNPC->SetFarVisible(true);
}
}
}
@@ -515,6 +519,7 @@ class npc_highlord_tirion_fordring_lh : public CreatureScript
{
bolvarFordragon->AI()->Talk(SAY_BOLVAR_INTRO_1);
bolvarFordragon->setActive(false);
bolvarFordragon->SetFarVisible(false);
}
break;
case EVENT_LK_INTRO_5:
@@ -522,6 +527,7 @@ class npc_highlord_tirion_fordring_lh : public CreatureScript
{
theLichKing->AI()->Talk(SAY_LK_INTRO_5);
theLichKing->setActive(false);
theLichKing->SetFarVisible(false);
}
break;
case EVENT_SAURFANG_INTRO_1:
@@ -835,6 +841,7 @@ class boss_sister_svalna : public CreatureScript
break;
case ACTION_START_GAUNTLET:
me->setActive(true);
me->SetFarVisible(true);
_isEventInProgress = true;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_SVALNA_START, 25000);
@@ -847,6 +854,7 @@ class boss_sister_svalna : public CreatureScript
break;
case ACTION_RESET_EVENT:
me->setActive(false);
me->SetFarVisible(false);
Reset();
break;
default:
@@ -870,6 +878,7 @@ class boss_sister_svalna : public CreatureScript
_isEventInProgress = false;
me->setActive(false);
me->SetFarVisible(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetDisableGravity(false);
me->SetHover(false);
@@ -1001,6 +1010,7 @@ class npc_crok_scourgebane : public CreatureScript
_events.ScheduleEvent(EVENT_CROK_INTRO_3, 14000);
_events.ScheduleEvent(EVENT_START_PATHING, 37000);
me->setActive(true);
me->SetFarVisible(true);
for (uint32 i = 0; i < 4; ++i)
if (Creature* crusader = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_CAPTAIN_ARNATH + i)))
crusader->AI()->DoAction(ACTION_START_GAUNTLET);
@@ -1010,6 +1020,7 @@ class npc_crok_scourgebane : public CreatureScript
_isEventActive = false;
_isEventDone = _instance->GetBossState(DATA_SISTER_SVALNA) == DONE;
me->setActive(false);
me->SetFarVisible(false);
_aliveTrash.clear();
_currentWPid = 0;
}
@@ -1027,6 +1038,7 @@ class npc_crok_scourgebane : public CreatureScript
{
_isEventActive = false;
me->setActive(false);
me->SetFarVisible(false);
Talk(SAY_CROK_FINAL_WP);
if (Creature* svalna = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_SISTER_SVALNA)))
svalna->AI()->DoAction(ACTION_RESURRECT_CAPTAINS);
@@ -1056,6 +1068,7 @@ class npc_crok_scourgebane : public CreatureScript
{
_isEventActive = false;
me->setActive(false);
me->SetFarVisible(false);
Talk(SAY_CROK_FINAL_WP);
if (Creature* svalna = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_SISTER_SVALNA)))
svalna->AI()->DoAction(ACTION_RESURRECT_CAPTAINS);
@@ -1280,6 +1293,7 @@ struct npc_argent_captainAI : public ScriptedAI
}
me->setActive(true);
me->SetFarVisible(true);
}
else if (action == ACTION_RESET_EVENT)
{

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@@ -990,9 +990,10 @@ class instance_icecrown_citadel : public InstanceMapScript
// set the platform as active object to dramatically increase visibility range
// note: "active" gameobjects do not block grid unloading
if (GameObject* precipice = instance->GetGameObject(ArthasPrecipiceGUID))
precipice->setActive(state == IN_PROGRESS);
precipice->SetFarVisible(state == IN_PROGRESS);
if (GameObject* platform = instance->GetGameObject(ArthasPlatformGUID))
platform->setActive(state == IN_PROGRESS);
platform->SetFarVisible(state == IN_PROGRESS);
if (instance->IsHeroic())
{

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@@ -226,6 +226,7 @@ struct boss_four_horsemen_baseAI : public BossAI
cBoss->SetReactState(REACT_PASSIVE);
cBoss->AttackStop(); // clear initial target that was set on enter combat
cBoss->setActive(true);
cBoss->SetFarVisible(true);
for (Map::PlayerList::const_iterator it = players.begin(); it != players.end(); ++it)
{

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@@ -163,6 +163,7 @@ public:
{
summons.Summon(summon);
summon->setActive(true);
summon->SetFarVisible(true);
summon->AI()->DoZoneInCombat(nullptr, 250.0f); // specify range to cover entire room - default 50yd is not enough
}

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@@ -221,10 +221,17 @@ public:
{
_JustDied();
me->setActive(false);
me->SetFarVisible(false);
if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
{
stalagg->setActive(false);
stalagg->SetFarVisible(false);
}
if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
{
feugen->setActive(false);
feugen->SetFarVisible(false);
}
Talk(SAY_DEATH);
}
@@ -262,11 +269,18 @@ public:
instance->SetBossState(BOSS_THADDIUS, IN_PROGRESS);
me->setActive(true);
me->SetFarVisible(true);
DoZoneInCombat();
if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
{
stalagg->setActive(true);
stalagg->SetFarVisible(true);
}
if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
{
feugen->setActive(true);
feugen->SetFarVisible(true);
}
break;
case ACTION_FEUGEN_DIED:
if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
@@ -335,6 +349,7 @@ public:
stalagg->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER);
me->setActive(false);
me->SetFarVisible(false);
}
void ResetEncounter()
@@ -525,6 +540,7 @@ public:
coil->SetGoState(GO_STATE_READY);
me->DespawnOrUnsummon();
me->setActive(false);
me->SetFarVisible(false);
}
void ResetEncounter()
@@ -794,6 +810,7 @@ public:
coil->SetGoState(GO_STATE_READY);
me->DespawnOrUnsummon();
me->setActive(false);
me->SetFarVisible(false);
}
void ResetEncounter()

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@@ -407,6 +407,7 @@ class boss_algalon_the_observer : public CreatureScript
brann->AI()->DoAction(ACTION_FINISH_INTRO);
me->setActive(true);
me->SetFarVisible(true);
DoZoneInCombat();
introDelay = 26000;
summons.DespawnEntry(NPC_AZEROTH);

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@@ -1131,6 +1131,7 @@ class npc_thorim_pre_phase : public CreatureScript
npc_thorim_pre_phaseAI(Creature* creature) : npc_thorim_trashAI(creature)
{
me->setActive(true); // prevent grid unload
me->SetFarVisible(true);
}
void Reset() override

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@@ -361,6 +361,7 @@ public:
init.Launch();
me->setActive(true);
me->SetFarVisible(true);
me->SetCanFly(true);
me->SetDisableGravity(true);
me->SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);

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@@ -191,18 +191,22 @@ class instance_serpent_shrine : public InstanceMapScript
case 184568:
ControlConsole = go->GetGUID();
go->setActive(true);
go->SetFarVisible(true);
break;
case 184203:
BridgePart[0] = go->GetGUID();
go->setActive(true);
go->SetFarVisible(true);
break;
case 184204:
BridgePart[1] = go->GetGUID();
go->setActive(true);
go->SetFarVisible(true);
break;
case 184205:
BridgePart[2] = go->GetGUID();
go->setActive(true);
go->SetFarVisible(true);
break;
default:
break;