mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core: Move FormationMgr to namespace
Also... - Warning fixes - Make Singleton constructors private
This commit is contained in:
@@ -254,9 +254,12 @@ struct LfgPlayerBoot
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class LFGMgr
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{
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friend class ACE_Singleton<LFGMgr, ACE_Null_Mutex>;
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public:
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private:
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LFGMgr();
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~LFGMgr();
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public:
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void Update(uint32 diff);
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// Reward
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@@ -196,7 +196,7 @@ void Creature::RemoveFromWorld()
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if (m_zoneScript)
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m_zoneScript->OnCreatureRemove(this);
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if (m_formation)
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sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
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FormationMgr::RemoveCreatureFromGroup(m_formation, this);
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Unit::RemoveFromWorld();
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sObjectAccessor->RemoveObject(this);
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}
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@@ -223,7 +223,7 @@ void Creature::SearchFormation()
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CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
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if (frmdata != CreatureGroupMap.end())
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sFormationMgr->AddCreatureToGroup(frmdata->second->leaderGUID, this);
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FormationMgr::AddCreatureToGroup(frmdata->second->leaderGUID, this);
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}
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void Creature::RemoveCorpse(bool setSpawnTime)
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@@ -26,7 +26,10 @@
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CreatureGroupInfoType CreatureGroupMap;
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void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature* member)
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namespace FormationMgr
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{
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void AddCreatureToGroup(uint32 groupId, Creature* member)
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{
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Map* map = member->FindMap();
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if (!map)
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@@ -50,7 +53,7 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature* member)
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}
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}
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void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup* group, Creature* member)
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void RemoveCreatureFromGroup(CreatureGroup* group, Creature* member)
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{
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sLog->outDebug(LOG_FILTER_UNITS, "Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
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group->RemoveMember(member);
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@@ -67,7 +70,7 @@ void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup* group, Creatur
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}
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}
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void CreatureGroupManager::LoadCreatureFormations()
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void LoadCreatureFormations()
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{
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uint32 oldMSTime = getMSTime();
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@@ -151,6 +154,8 @@ void CreatureGroupManager::LoadCreatureFormations()
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sLog->outString();
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}
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} // Namespace
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void CreatureGroup::AddMember(Creature* member)
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{
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sLog->outDebug(LOG_FILTER_UNITS, "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
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@@ -19,8 +19,11 @@
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#ifndef _FORMATIONS_H
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#define _FORMATIONS_H
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#include "Common.h"
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#include "Define.h"
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#include "UnorderedMap.h"
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#include <map>
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class Creature;
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class CreatureGroup;
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struct FormationInfo
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@@ -31,20 +34,16 @@ struct FormationInfo
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uint8 groupAI;
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};
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class CreatureGroupManager
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namespace FormationMgr
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{
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friend class ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>;
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public:
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void AddCreatureToGroup(uint32 group_id, Creature* creature);
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void RemoveCreatureFromGroup(CreatureGroup* group, Creature* creature);
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void LoadCreatureFormations();
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void AddCreatureToGroup(uint32 group_id, Creature* creature);
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void RemoveCreatureFromGroup(CreatureGroup* group, Creature* creature);
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void LoadCreatureFormations();
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};
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#define sFormationMgr ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>::instance()
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typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
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extern CreatureGroupInfoType CreatureGroupMap;
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extern CreatureGroupInfoType CreatureGroupMap;
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class CreatureGroup
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{
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@@ -59,7 +58,7 @@ class CreatureGroup
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public:
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//Group cannot be created empty
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explicit CreatureGroup(uint32 id) : m_leader(NULL), m_groupID(id), m_Formed(false) {}
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~CreatureGroup() { sLog->outDebug(LOG_FILTER_UNITS, "Destroying group"); }
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~CreatureGroup() {}
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Creature* getLeader() const { return m_leader; }
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uint32 GetId() const { return m_groupID; }
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@@ -221,7 +221,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
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{
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case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
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m_goValue->Building.Health = goinfo->building.intactNumHits + goinfo->building.damagedNumHits;
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m_goValue->Building.MaxHealth = goinfo->building.intactNumHits + goinfo->building.damagedNumHits;
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m_goValue->Building.MaxHealth = m_goValue->Building.Health;
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SetGoAnimProgress(255);
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break;
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case GAMEOBJECT_TYPE_TRANSPORT:
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@@ -139,9 +139,12 @@ class PlayerSocial
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class SocialMgr
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{
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friend class ACE_Singleton<SocialMgr, ACE_Null_Mutex>;
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SocialMgr();
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public:
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private:
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SocialMgr();
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~SocialMgr();
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public:
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// Misc
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void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); }
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@@ -12120,7 +12120,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
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// can't attack unattackable units or GMs
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if (target->HasUnitState(UNIT_STAT_UNATTACKABLE)
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|| target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->isGameMaster())
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|| (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->isGameMaster()))
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return false;
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// can't attack own vehicle or passenger
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@@ -12214,7 +12214,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
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// can't assist unattackable units or GMs
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if (target->HasUnitState(UNIT_STAT_UNATTACKABLE)
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|| target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->isGameMaster())
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|| (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->isGameMaster()))
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return false;
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// can't assist own vehicle or passenger
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@@ -86,13 +86,13 @@ class ObjectAccessor
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{
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friend class ACE_Singleton<ObjectAccessor, ACE_Thread_Mutex>;
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friend class WorldRunnable;
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ObjectAccessor();
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~ObjectAccessor();
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ObjectAccessor(const ObjectAccessor&);
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ObjectAccessor& operator=(const ObjectAccessor&);
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private:
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ObjectAccessor();
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~ObjectAccessor();
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ObjectAccessor(const ObjectAccessor&);
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ObjectAccessor& operator=(const ObjectAccessor&);
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public:
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typedef UNORDERED_MAP<uint64, Corpse*> Player2CorpsesMapType;
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typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
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@@ -1191,8 +1191,7 @@ class ObjectMgr
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void LoadFactionChangeSpells();
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void LoadFactionChangeReputations();
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protected:
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private:
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// first free id for selected id type
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uint32 m_auctionid;
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uint64 m_equipmentSetGuid;
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@@ -23,6 +23,7 @@
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class GroupMgr
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{
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friend class ACE_Singleton<GroupMgr, ACE_Null_Mutex>;
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private:
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GroupMgr();
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~GroupMgr();
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@@ -118,6 +118,8 @@ class InstanceSaveManager
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{
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friend class ACE_Singleton<InstanceSaveManager, ACE_Thread_Mutex>;
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friend class InstanceSave;
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private:
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InstanceSaveManager() : lock_instLists(false) {};
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~InstanceSaveManager();
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@@ -148,10 +150,12 @@ class InstanceSaveManager
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ResetTimeByMapDifficultyMap::const_iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR32(mapid, d));
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return itr != m_resetTimeByMapDifficulty.end() ? itr->second : 0;
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}
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void SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)
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{
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m_resetTimeByMapDifficulty[MAKE_PAIR32(mapid, d)] = t;
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}
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ResetTimeByMapDifficultyMap const& GetResetTimeMap() const
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{
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return m_resetTimeByMapDifficulty;
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@@ -160,7 +164,8 @@ class InstanceSaveManager
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void Update();
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InstanceSave* AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load = false);
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InstanceSave* AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, time_t resetTime,
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bool canReset, bool load = false);
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void RemoveInstanceSave(uint32 InstanceId);
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static void DeleteInstanceFromDB(uint32 instanceid);
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@@ -175,7 +180,6 @@ class InstanceSaveManager
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static uint16 ResetTimeDelay[];
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private:
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void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime);
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void _ResetInstance(uint32 mapid, uint32 instanceId);
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void _ResetSave(InstanceSaveHashMap::iterator &itr);
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@@ -38,14 +38,13 @@ struct OutdoorPvPData
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// class to handle player enter / leave / areatrigger / GO use events
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class OutdoorPvPMgr
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{
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public:
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friend class ACE_Singleton<OutdoorPvPMgr, ACE_Null_Mutex>;
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// ctor
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private:
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OutdoorPvPMgr();
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// dtor
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~OutdoorPvPMgr();
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public:
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// create outdoor pvp events
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void InitOutdoorPvP();
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@@ -79,12 +78,11 @@ class OutdoorPvPMgr
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void HandleDropFlag(Player* plr, uint32 spellId);
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private:
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typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
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typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
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typedef std::map<OutdoorPvPTypes, OutdoorPvPData*> OutdoorPvPDataMap;
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private:
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// contains all initiated outdoor pvp events
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// used when initing / cleaning up
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OutdoorPvPSet m_OutdoorPvPSet;
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@@ -105,8 +105,10 @@ typedef std::pair<PooledQuestRelation::iterator, PooledQuestRelation::iterator>
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class PoolMgr
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{
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friend class ACE_Singleton<PoolMgr, ACE_Null_Mutex>;
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PoolMgr();
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~PoolMgr() {};
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private:
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PoolMgr();
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~PoolMgr() {};
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public:
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void LoadFromDB();
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@@ -134,7 +136,8 @@ class PoolMgr
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PooledQuestRelation mQuestCreatureRelation;
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PooledQuestRelation mQuestGORelation;
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protected:
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private:
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template<typename T>
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void SpawnPool(uint32 pool_id, uint32 db_guid_or_pool_id);
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@@ -33,13 +33,13 @@
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class WorldLog
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{
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friend class ACE_Singleton<WorldLog, ACE_Thread_Mutex>;
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WorldLog();
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WorldLog(const WorldLog &);
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WorldLog& operator=(const WorldLog &);
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ACE_Thread_Mutex Lock;
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/// Close the file in destructor
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~WorldLog();
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private:
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WorldLog();
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~WorldLog();
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WorldLog(const WorldLog &);
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WorldLog& operator=(const WorldLog &);
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ACE_Thread_Mutex Lock;
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public:
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void Initialize();
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@@ -843,6 +843,8 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
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if (targetMask & TARGET_FLAG_UNIT_MASK)
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AddUnitTarget(m_caster, 1 << effIndex, false);
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break;
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default:
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break;
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}
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}
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@@ -162,9 +162,11 @@ typedef std::map<uint32, GmTicket*> GmTicketList;
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class TicketMgr
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{
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TicketMgr();
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friend class ACE_Singleton<TicketMgr, ACE_Null_Mutex>;
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private:
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TicketMgr();
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public:
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void LoadTickets();
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void LoadSurveys();
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@@ -1564,7 +1564,7 @@ void World::SetInitialWorldSettings()
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sSmartWaypointMgr->LoadFromDB();
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sLog->outString("Loading Creature Formations...");
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sFormationMgr->LoadCreatureFormations();
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FormationMgr::LoadCreatureFormations();
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sLog->outString("Loading Conditions...");
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sConditionMgr->LoadConditions();
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@@ -1666,7 +1666,7 @@ class spell_pursue : public SpellScriptLoader
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caster->AI()->EnterEvadeMode();
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}
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void HandleScript(SpellEffIndex eff)
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void HandleScript(SpellEffIndex /*eff*/)
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{
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Creature* caster = GetCaster()->ToCreature();
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if (!caster)
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@@ -509,7 +509,7 @@ class instance_ulduar : public InstanceMapScript
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}
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}
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void SetData64(uint32 type, uint64 data)
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void SetData64(uint32 /*type*/, uint64 /*data*/)
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{
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}
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