Core/Scripts: Add OnPlayerLogin, OnPlayerLogout, OnPlayerCreate and OnPlayerDelete

--HG--
branch : trunk
This commit is contained in:
Spp
2010-09-15 13:23:07 +02:00
parent 9d9f18f9d2
commit cc3d4cc823
4 changed files with 39 additions and 3 deletions

View File

@@ -1174,6 +1174,26 @@ void ScriptMgr::OnPlayerSpellCast(Player *player, Spell *spell, bool skipCheck)
FOREACH_SCRIPT(PlayerScript)->OnSpellCast(player, spell, skipCheck);
}
void ScriptMgr::OnPlayerLogin(Player *player)
{
FOREACH_SCRIPT(PlayerScript)->OnLogin(player);
}
void ScriptMgr::OnPlayerLogout(Player *player)
{
FOREACH_SCRIPT(PlayerScript)->OnLogout(player);
}
void ScriptMgr::OnPlayerCreate(Player *player)
{
FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
}
void ScriptMgr::OnPlayerDelete(uint64 guid)
{
FOREACH_SCRIPT(PlayerScript)->OnDelete(guid);
}
void ScriptMgr::OnGuildAddMember(Guild *guild, Player *player, uint32& plRank)
{
FOREACH_SCRIPT(GuildScript)->OnAddMember(guild, player, plRank);

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@@ -706,7 +706,15 @@ class PlayerScript : public ScriptObject
virtual void OnTextEmote(Player* /*player*/, uint32 /*text_emote*/, uint32 /*emoteNum*/, uint64 /*guid*/) { }
// Called in Spell::cast
virtual void OnSpellCast(Player * /*player*/, Spell * /*spell*/, bool /*skipCheck*/) { }
virtual void OnSpellCast(Player* /*player*/, Spell * /*spell*/, bool /*skipCheck*/) { }
// Called when a player logs in or out
virtual void OnLogin(Player* /*player*/) { }
virtual void OnLogout(Player* /*player*/) { }
// Called when a player is created/deleted
virtual void OnCreate(Player* /*player*/) { }
virtual void OnDelete(uint64 /*guid*/) { }
};
class GuildScript : public ScriptObject
@@ -930,7 +938,11 @@ class ScriptMgr
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, Channel* channel);
void OnPlayerEmote(Player* player, uint32 emote);
void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid);
void OnPlayerSpellCast(Player *player, Spell *spell, bool skipCheck);
void OnPlayerSpellCast(Player* player, Spell *spell, bool skipCheck);
void OnPlayerLogin(Player* player);
void OnPlayerLogout(Player* player);
void OnPlayerCreate(Player* player);
void OnPlayerDelete(uint64 guid);
public: /* GuildScript */
void OnGuildAddMember(Guild *guild, Player *player, uint32& plRank);

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@@ -471,8 +471,9 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
SendPacket(&data);
std::string IP_str = GetRemoteAddress();
sLog.outBasic("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
sLog.outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
sLog.outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
sScriptMgr.OnPlayerCreate(pNewChar);
delete pNewChar; // created only to call SaveToDB()
}
@@ -522,6 +523,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
std::string IP_str = GetRemoteAddress();
sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
sScriptMgr.OnPlayerDelete(guid);
if (sLog.IsOutCharDump()) // optimize GetPlayerDump call
{
@@ -801,6 +803,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
m_playerLoading = false;
sScriptMgr.OnPlayerLogin(pCurrChar);
delete holder;
}

View File

@@ -479,6 +479,7 @@ void WorldSession::LogoutPlayer(bool Save)
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'",
GetAccountId());
sLog.outDebug("SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
sScriptMgr.OnPlayerLogout(GetPlayer());
}
m_playerLogout = false;