mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
kill some whitespaces
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@@ -317,7 +317,7 @@ void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb)
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{
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Player* player = ObjectAccessor::FindConnectedPlayer(guid);
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Group* group = (player && player->GetGroup()) ? player->GetGroup() : nullptr;
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// Remove member from team
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for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
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{
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@@ -288,7 +288,7 @@ void Creature::AddToWorld()
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AIM_Initialize();
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if (IsVehicle())
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GetVehicleKit()->Install();
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if (GetZoneScript())
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GetZoneScript()->OnCreatureCreate(this);
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}
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@@ -14,7 +14,7 @@
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AbstractFollower.h"
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#include "Unit.h"
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@@ -14,7 +14,7 @@
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_CHASEMOVEMENTGENERATOR_H
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#define TRINITY_CHASEMOVEMENTGENERATOR_H
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@@ -14,7 +14,7 @@
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_FOLLOWMOVEMENTGENERATOR_H
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#define TRINITY_FOLLOWMOVEMENTGENERATOR_H
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@@ -14,7 +14,7 @@
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_GENERICMOVEMENTGENERATOR_H
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#define TRINITY_GENERICMOVEMENTGENERATOR_H
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@@ -338,7 +338,6 @@ public:
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return false;
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}
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AccountOpResult result = AccountMgr::ChangeEmail(handler->GetSession()->GetAccountId(), email);
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switch (result)
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{
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@@ -489,7 +488,7 @@ public:
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handler->SetSentErrorMessage(true);
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return false;
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}
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}
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else
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{
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@@ -118,7 +118,7 @@ struct boss_baroness_anastari : public BossAI
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{
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possessedTarget->RemoveAurasDueToSpell(SPELL_POSSESS);
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possessedTarget->RemoveAurasDueToSpell(SPELL_POSSESSED);
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me->RemoveAurasDueToSpell(SPELL_POSSESS_INV);
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me->RemoveAurasDueToSpell(SPELL_POSSESS_INV);
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_possessedTargetGuid.Clear();
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events.ScheduleEvent(EVENT_SPELL_POSSESS, 20s, 30s);
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events.CancelEvent(EVENT_CHECK_POSSESSED);
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@@ -167,7 +167,7 @@ struct npc_cameron : public ScriptedAI
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{
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if (waypointId == HOUSE_WAYPOINT)
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{
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// Move childeren at last point
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// Move childeren at last point
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MoveTheChildren();
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// After 30 seconds a random sound should play
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@@ -249,7 +249,7 @@ class ValithriaDespawner : public BasicEvent
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default:
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return;
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}
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creature->DespawnOrUnsummon(0, 10s);
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}
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