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https://github.com/TrinityCore/TrinityCore.git
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*Some renames for GO type 33 for easier merging.
--HG-- branch : trunk
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@@ -175,7 +175,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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m_charges = goinfo->spellcaster.charges;
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break;
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case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
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m_goValue->building.health = goinfo->building.damagedHealth + goinfo->building.destroyedHealth;
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m_goValue->building.health = goinfo->building.intactNumHits + goinfo->building.damagedNumHits;
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break;
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}
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@@ -1451,12 +1451,12 @@ void GameObject::TakenDamage(uint32 damage)
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SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
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SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->building.destroyedDisplayId);
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EventInform(m_goInfo->building.destroyedEventId);
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EventInform(m_goInfo->building.damagedEvent);
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}
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}
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else // from intact to damaged
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{
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if(m_goValue->building.health <= m_goInfo->building.destroyedHealth)
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if(m_goValue->building.health <= m_goInfo->building.damagedNumHits)
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{
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if(!m_goInfo->building.destroyedDisplayId)
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m_goValue->building.health = 0;
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@@ -1465,7 +1465,7 @@ void GameObject::TakenDamage(uint32 damage)
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SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
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SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->building.damagedDisplayId);
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EventInform(m_goInfo->building.damagedEventId);
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EventInform(m_goInfo->building.intactEvent);
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}
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}
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}
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@@ -1474,7 +1474,7 @@ void GameObject::Rebuild()
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{
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RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED + GO_FLAG_DESTROYED);
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SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->displayId);
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m_goValue->building.health = m_goInfo->building.damagedHealth + m_goInfo->building.destroyedHealth;
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m_goValue->building.health = m_goInfo->building.intactNumHits + m_goInfo->building.damagedNumHits;
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}
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void GameObject::EventInform(uint32 eventId)
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@@ -350,16 +350,16 @@ struct GameObjectInfo
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//33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
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struct
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{
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uint32 damagedHealth; //0
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uint32 dmgPctState2; //1
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uint32 intactNumHits; //0
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uint32 creditProxyCreature; //1
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uint32 state1Name; //2
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uint32 damagedEventId; //3
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uint32 intactEvent; //3
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uint32 damagedDisplayId; //4
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uint32 destroyedHealth; //5
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uint32 unk6;
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uint32 unk7;
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uint32 unk8;
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uint32 destroyedEventId; //9
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uint32 damagedNumHits; //5
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uint32 empty3; //6
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uint32 empty4; //7
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uint32 empty5; //8
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uint32 damagedEvent; //9
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uint32 destroyedDisplayId; //10
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} building;
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//34 GAMEOBJECT_TYPE_GUILDBANK - empty
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