Core/Scripts: log ScriptNames assigned in database without core script

This commit is contained in:
joschiwald
2014-12-05 23:55:06 +01:00
parent 46b6971556
commit cc4ebdbe05
4 changed files with 87 additions and 48 deletions

View File

@@ -2618,7 +2618,7 @@ void ObjectMgr::LoadItemTemplates()
continue;
ItemTemplate& itemTemplate = itemItr->second;
ItemEffect effect;
effect.SpellID = effectEntry->SpellID;
effect.Trigger = effectEntry->Trigger;
@@ -5715,35 +5715,32 @@ void ObjectMgr::LoadAreaTriggerScripts()
uint32 oldMSTime = getMSTime();
_areaTriggerScriptStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
const char *scriptName = fields[1].GetCString();
uint32 triggerId = fields[0].GetUInt32();
char const* scriptName = fields[1].GetCString();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: %u) does not exist in `AreaTrigger.dbc`.", triggerId);
continue;
}
_areaTriggerScriptStore[Trigger_ID] = GetScriptId(scriptName);
} while (result->NextRow());
_areaTriggerScriptStore[triggerId] = GetScriptId(scriptName);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u areatrigger scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " areatrigger scripts in %u ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
@@ -8557,31 +8554,32 @@ void ObjectMgr::LoadScriptNames()
{
uint32 oldMSTime = getMSTime();
_scriptNamesStore.push_back("");
_scriptNamesStore.emplace_back("");
QueryResult result = WorldDatabase.Query(
"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
"UNION "
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
"UNION "
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
if (!result)
{
@@ -8589,20 +8587,23 @@ void ObjectMgr::LoadScriptNames()
return;
}
uint32 count = 1;
do
{
_scriptNamesStore.push_back((*result)[0].GetString());
++count;
_scriptNamesStore.emplace_back((*result)[0].GetCString());
}
while (result->NextRow());
std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
TC_LOG_INFO("server.loading", ">> Loaded %d Script Names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
#ifdef SCRIPTS
for (size_t i = 1; i < _scriptNamesStore.size(); ++i)
UnusedScriptNames.push_back(_scriptNamesStore[i]);
#endif
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " ScriptNames in %u ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetScriptId(const char *name)
uint32 ObjectMgr::GetScriptId(char const* name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element

View File

@@ -1286,9 +1286,8 @@ class ObjectMgr
bool IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
void LoadScriptNames();
ScriptNameContainer &GetScriptNames() { return _scriptNamesStore; }
const char * GetScriptName(uint32 id) const { return id < _scriptNamesStore.size() ? _scriptNamesStore[id].c_str() : ""; }
uint32 GetScriptId(const char *name);
char const* GetScriptName(uint32 id) const { return id < _scriptNamesStore.size() ? _scriptNamesStore[id].c_str() : ""; }
uint32 GetScriptId(char const* name);
SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
{

View File

@@ -34,6 +34,12 @@
#include "WorldPacket.h"
#include "WorldSession.h"
// namespace
// {
UnusedScriptContainer UnusedScripts;
UnusedScriptNamesContainer UnusedScriptNames;
// }
// This is the global static registry of scripts.
template<class TScript>
class ScriptRegistry
@@ -89,6 +95,12 @@ class ScriptRegistry
{
ScriptPointerList[id] = script;
sScriptMgr->IncrementScriptCount();
#ifdef SCRIPTS
UnusedScriptNamesContainer::const_iterator itr = std::lower_bound(UnusedScriptNames.begin(), UnusedScriptNames.end(), script->GetName());
if (itr != UnusedScriptNames.end() && *itr == script->GetName())
UnusedScriptNames.erase(itr);
#endif
}
else
{
@@ -106,8 +118,7 @@ class ScriptRegistry
// Avoid calling "delete script;" because we are currently in the script constructor
// In a valid scenario this will not happen because every script has a name assigned in the database
// If that happens, it's acceptable to just leak a few bytes
UnusedScripts.push_back(script);
return;
}
}
@@ -189,6 +200,15 @@ void ScriptMgr::Initialize()
FillSpellSummary();
AddScripts();
#ifdef SCRIPTS
for (std::string const& scriptName : UnusedScriptNames)
{
TC_LOG_ERROR("sql.sql", "ScriptName '%s' exists in database, but no core script found!", scriptName.c_str());
}
#endif
UnloadUnusedScripts();
TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
@@ -229,10 +249,19 @@ void ScriptMgr::Unload()
#undef SCR_CLEAR
UnloadUnusedScripts();
delete[] SpellSummary;
delete[] UnitAI::AISpellInfo;
}
void ScriptMgr::UnloadUnusedScripts()
{
for (size_t i = 0; i < UnusedScripts.size(); ++i)
delete UnusedScripts[i];
UnusedScripts.clear();
}
void ScriptMgr::LoadDatabase()
{
sScriptSystemMgr->LoadScriptWaypoints();

View File

@@ -872,6 +872,15 @@ class GroupScript : public ScriptObject
// Placed here due to ScriptRegistry::AddScript dependency.
#define sScriptMgr ScriptMgr::instance()
// namespace
// {
typedef std::vector<ScriptObject*> UnusedScriptContainer;
typedef std::list<std::string> UnusedScriptNamesContainer;
extern UnusedScriptContainer UnusedScripts;
extern UnusedScriptNamesContainer UnusedScriptNames;
// }
// Manages registration, loading, and execution of scripts.
class ScriptMgr
{
@@ -900,6 +909,7 @@ class ScriptMgr
public: /* Unloading */
void Unload();
void UnloadUnusedScripts();
public: /* SpellScriptLoader */