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DB/Quest: Convert & update support for 'Hypercapacitor Gizmo' to SAI
Closes #24640
This commit is contained in:
20
sql/updates/world/3.3.5/2020_05_19_05_world.sql
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20
sql/updates/world/3.3.5/2020_05_19_05_world.sql
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@@ -0,0 +1,20 @@
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-- Panther Cage SAI (Source: https://www.youtube.com/watch?v=BObxNsbRWsc)
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SET @ID := 176195;
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UPDATE `gameobject_template` SET `AIName` = "SmartGameObjectAI", `ScriptName` = "" WHERE `entry` = @ID;
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DELETE FROM `smart_scripts` WHERE `entryorguid` = @ID AND `source_type` = 1;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ID,1,0,1,70,0,100,0,2,0,0,0,0,64,1,0,0,0,0,0,7,0,0,0,0,0,0,0,0,"Panther Cage - On Gameobject State Changed - Store Targetlist"),
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(@ID,1,1,2,61,0,100,0,0,0,0,0,0,19,2,0,0,0,0,0,19,10992,5,0,0,0,0,0,0,"Panther Cage - On Link - Remove Flag Not Attackable (Enraged Panther)"),
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(@ID,1,2,3,61,0,100,0,0,0,0,0,0,8,2,0,0,0,0,0,19,10992,5,0,0,0,0,0,0,"Panther Cage - On Link - Set Reactstate Aggressive (Enraged Panther)"),
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(@ID,1,3,4,61,0,100,0,0,0,0,0,0,100,1,0,0,0,0,0,19,10992,5,0,0,0,0,0,0,"Panther Cage - On Link - Send Target 1 (Enraged Panther)"),
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(@ID,1,4,0,61,0,100,0,0,0,0,0,0,45,0,1,0,0,0,0,19,10992,5,0,0,0,0,0,0,"Panther Cage - On Link - Set Data 0 1 (Enraged Panther)");
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-- Enraged Panther SAI (Source: https://www.youtube.com/watch?v=BObxNsbRWsc)
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SET @ID := 10992;
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UPDATE `creature` SET `spawntimesecs` = 300 where `guid` = 21705 AND `id` = 10992;
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UPDATE `creature_template` SET `AIName` = "SmartAI", `ScriptName` = "" WHERE `entry` = @ID;
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DELETE FROM `smart_scripts` WHERE `entryorguid` = @ID AND `source_type` = 0;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ID,0,0,1,11,0,100,0,0,0,0,0,0,18,2,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Enraged Panther - On Respawn - Set Flag Not Attackable"),
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(@ID,0,1,0,61,0,100,0,0,0,0,0,0,8,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Enraged Panther - On Link - Set Reactstate Passive"),
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(@ID,0,2,0,38,0,100,0,0,1,0,0,0,49,0,0,0,0,0,0,12,1,0,0,0,0,0,0,0,"Enraged Panther - On Data Set 0 1 - Start Attacking");
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@@ -25,8 +25,6 @@ EndScriptData */
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/* ContentData
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npc_lakota_windsong
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npc_swiftmountain
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npc_enraged_panther
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go_panther_cage
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EndContentData */
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#include "ScriptMgr.h"
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@@ -199,79 +197,8 @@ public:
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}
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};
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enum PantherCage
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{
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QUEST_HYPERCAPACITOR_GIZMO = 5151,
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ENRAGED_PANTHER = 10992
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};
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class go_panther_cage : public GameObjectScript
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{
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public:
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go_panther_cage() : GameObjectScript("go_panther_cage") { }
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struct go_panther_cageAI : public GameObjectAI
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{
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go_panther_cageAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player) override
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{
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me->UseDoorOrButton();
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if (player->GetQuestStatus(QUEST_HYPERCAPACITOR_GIZMO) == QUEST_STATUS_INCOMPLETE)
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{
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if (Creature* panther = me->FindNearestCreature(ENRAGED_PANTHER, 5, true))
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{
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panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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panther->SetReactState(REACT_AGGRESSIVE);
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panther->AI()->AttackStart(player);
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}
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}
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return true;
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}
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};
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GameObjectAI* GetAI(GameObject* go) const override
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{
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return new go_panther_cageAI(go);
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}
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};
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class npc_enraged_panther : public CreatureScript
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{
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public:
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npc_enraged_panther() : CreatureScript("npc_enraged_panther") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_enraged_pantherAI(creature);
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}
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struct npc_enraged_pantherAI : public ScriptedAI
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{
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npc_enraged_pantherAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetReactState(REACT_PASSIVE);
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}
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void UpdateAI(uint32 /*diff*/) override
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{
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_thousand_needles()
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{
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new npc_lakota_windsong();
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new npc_paoka_swiftmountain();
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new npc_enraged_panther();
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new go_panther_cage();
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}
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