Core/Spells: add proc cooldown on item equip.

(cherry picked from commit 016b31a1b6)

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
This commit is contained in:
ariel-
2016-10-04 21:43:45 -03:00
committed by joschiwald
parent 1f8fc55ac9
commit cc82951ff0

View File

@@ -23636,10 +23636,23 @@ void Player::ApplyEquipCooldown(Item* pItem)
if (proto->GetFlags() & ITEM_FLAG_NO_EQUIP_COOLDOWN)
return;
std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
for (uint8 i = 0; i < proto->Effects.size(); ++i)
{
ItemEffectEntry const* effectData = proto->Effects[i];
// apply proc cooldown to equip auras if we have any
if (effectData->Trigger == ITEM_SPELLTRIGGER_ON_EQUIP)
{
SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(effectData->SpellID);
if (!procEntry)
continue;
if (Aura* itemAura = GetAura(effectData->SpellID, GetGUID(), pItem->GetGUID()))
itemAura->AddProcCooldown(now + procEntry->Cooldown);
continue;
}
// wrong triggering type
if (effectData->Trigger != ITEM_SPELLTRIGGER_ON_USE)
continue;