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DB/Quest: Update 'Into the Realm of Shadows'
Closes #27895
(cherry picked from commit f494272e94)
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@@ -0,0 +1,9 @@
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--
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UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = 28653;
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DELETE FROM `smart_scripts` WHERE `entryorguid` = 28653 AND `source_type` = 0;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(28653,0,0,0,19,0,100,0,12687,0,0,0,0,11,52359,0,0,0,0,0,7,0,0,0,0,0,0,0,0,"Salanar the Horseman - On Quest 'Into the Realm of Shadows' Taken - Cast 'Realm of Shadows'"),
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(28653,0,1,2,62,0,100,0,9739,0,0,0,0,11,52359,0,0,0,0,0,7,0,0,0,0,0,0,0,0,"Salanar the Horseman - On Gossip Option 0 Selected - Cast 'Realm of Shadows'"),
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(28653,0,2,0,61,0,100,0,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,"Salanar the Horseman - On Gossip Option 0 Selected - Close Gossip");
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DELETE FROM `spell_area` WHERE `spell` = 52693;
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@@ -775,11 +775,8 @@ private:
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enum SalanarTheHorseman
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{
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GOSSIP_SALANAR_MENU = 9739,
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GOSSIP_SALANAR_OPTION = 0,
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SALANAR_SAY = 0,
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QUEST_INTO_REALM_OF_SHADOWS = 12687,
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NPC_SALANAR_IN_REALM_OF_SHADOWS = 28788,
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SPELL_EFFECT_STOLEN_HORSE = 52263,
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SPELL_DELIVER_STOLEN_HORSE = 52264,
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SPELL_CALL_DARK_RIDER = 52266,
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@@ -796,16 +793,6 @@ public:
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{
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npc_salanar_the_horsemanAI(Creature* creature) : ScriptedAI(creature) { }
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bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
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{
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if (menuId == GOSSIP_SALANAR_MENU && gossipListId == GOSSIP_SALANAR_OPTION)
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{
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player->CastSpell(player, SPELL_REALM_OF_SHADOWS, true);
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player->PlayerTalkClass->SendCloseGossip();
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}
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return false;
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}
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void MoveInLineOfSight(Unit* who) override
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{
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ScriptedAI::MoveInLineOfSight(who);
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@@ -816,8 +803,7 @@ public:
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{
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if (Player* player = charmer->ToPlayer())
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{
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// for quest Into the Realm of Shadows(QUEST_INTO_REALM_OF_SHADOWS)
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if (me->GetEntry() == NPC_SALANAR_IN_REALM_OF_SHADOWS && player->GetQuestStatus(QUEST_INTO_REALM_OF_SHADOWS) == QUEST_STATUS_INCOMPLETE)
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if (player->GetQuestStatus(QUEST_INTO_REALM_OF_SHADOWS) == QUEST_STATUS_INCOMPLETE)
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{
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player->GroupEventHappens(QUEST_INTO_REALM_OF_SHADOWS, me);
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Talk(SALANAR_SAY);
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