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Core/Warden: Attempt to fix random ingame Lua errors with Warden enabled
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@@ -252,7 +252,7 @@ void WardenWin::RequestChecks()
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[&expectedSize](uint16 id)
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{
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uint8 const thisSize = GetCheckPacketSize(sWardenCheckMgr->GetCheckData(id));
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if ((expectedSize + thisSize) > 512) // warden packets are truncated to 512 bytes clientside
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if ((expectedSize + thisSize) > 500) // warden packets are truncated to 512 bytes clientside
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return true;
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expectedSize += thisSize;
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return false;
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