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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 01:15:35 +01:00
Core/Spells: Add more generic overload for Unit::CastSpell function and make all cast functions use it as a base.
This commit is contained in:
@@ -874,6 +874,29 @@ void Unit::CastStop(uint32 except_spellid)
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InterruptSpell(CurrentSpellTypes(i), false);
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}
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void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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if (!spellInfo)
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{
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sLog->outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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}
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// TODO: this is a workaround and needs removal
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if (!originalCaster && GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem() && IsControlledByPlayer())
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if (Unit* owner = GetOwner())
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originalCaster=owner->GetGUID();
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Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster);
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if (value)
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for (CustomSpellValues::const_iterator itr = value->begin(); itr != value->end(); ++itr)
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spell->SetSpellValue(itr->first, itr->second);
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spell->m_CastItem = castItem;
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spell->prepare(&targets, triggeredByAura);
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}
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void Unit::CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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CastSpell(victim, spellId, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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@@ -882,10 +905,9 @@ void Unit::CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castIte
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void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags /*= TRIGGER_NONE*/, Item* castItem /*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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sLog->outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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sLog->outError("CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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}
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@@ -899,29 +921,9 @@ void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, I
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void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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if (!spellInfo)
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{
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sLog->outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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}
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if (!originalCaster && GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem() && IsControlledByPlayer())
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if (Unit* owner = GetOwner())
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originalCaster=owner->GetGUID();
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SpellCastTargets targets;
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targets.SetUnitTarget(victim);
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if (castItem)
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sLog->outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id);
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if (!originalCaster && triggeredByAura)
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originalCaster = triggeredByAura->GetCasterGUID();
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Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster);
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spell->m_CastItem = castItem;
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spell->prepare(&targets, triggeredByAura);
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CastSpell(targets, spellInfo, NULL, triggerFlags, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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@@ -948,81 +950,41 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit*
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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sLog->outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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sLog->outError("CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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}
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SpellCastTargets targets;
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targets.SetUnitTarget(victim);
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if (!originalCaster && triggeredByAura)
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originalCaster = triggeredByAura->GetCasterGUID();
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Spell* spell = new Spell(this, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, originalCaster);
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if (castItem)
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{
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sLog->outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id);
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spell->m_CastItem = castItem;
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}
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for (CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr)
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spell->SetSpellValue(itr->first, itr->second);
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spell->prepare(&targets, triggeredByAura);
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CastSpell(targets, spellInfo, &value, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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// used for scripting
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void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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sLog->outError("CastSpell(x, y, z): unknown spell id %i by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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sLog->outError("CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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}
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if (castItem)
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sLog->outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id);
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if (!originalCaster && triggeredByAura)
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originalCaster = triggeredByAura->GetCasterGUID();
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Spell* spell = new Spell(this, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, originalCaster);
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SpellCastTargets targets;
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targets.SetDst(x, y, z, GetOrientation());
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spell->m_CastItem = castItem;
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spell->prepare(&targets, triggeredByAura);
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CastSpell(targets, spellInfo, NULL, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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// used for scripting
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void Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
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{
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if (!go)
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return;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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sLog->outError("CastSpell(x, y, z): unknown spell id %i by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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sLog->outError("CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
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return;
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}
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if (castItem)
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sLog->outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id);
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if (!originalCaster && triggeredByAura)
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originalCaster = triggeredByAura->GetCasterGUID();
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Spell* spell = new Spell(this, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, originalCaster);
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SpellCastTargets targets;
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targets.SetGOTarget(go);
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spell->m_CastItem = castItem;
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spell->prepare(&targets, triggeredByAura);
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CastSpell(targets, spellInfo, NULL, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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// Obsolete func need remove, here only for comotability vs another patches
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@@ -1569,10 +1569,12 @@ class Unit : public WorldObject
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void SendEnergizeSpellLog(Unit* pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
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void EnergizeBySpell(Unit* pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
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uint32 SpellNonMeleeDamageLog(Unit* pVictim, uint32 spellID, uint32 damage);
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void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
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