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*Fix a bug that summon inferno spells summon too many infernos.
--HG-- branch : trunk
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@@ -2397,6 +2397,10 @@ void SpellMgr::LoadSpellCustomAttr()
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spellInfo->MaxAffectedTargets = 1;
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spellInfo->EffectTriggerSpell[0] = 33760;
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break;
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case 1122: // Inferno
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case 18662: // Curse of Doom
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spellInfo->EffectBasePoints[0] = 0; //prevent summon too many of them
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break;
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default:
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break;
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}
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