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Scripts/BRS: Update scripts to new model (3/3) (#26418)
Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit 3b863f6a20)
This commit is contained in:
@@ -159,306 +159,295 @@ enum Events
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EVENT_MORTAL_STRIKE = 32,
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};
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class boss_rend_blackhand : public CreatureScript
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struct boss_rend_blackhand : public BossAI
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{
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public:
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boss_rend_blackhand() : CreatureScript("boss_rend_blackhand") { }
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struct boss_rend_blackhandAI : public BossAI
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boss_rend_blackhand(Creature* creature) : BossAI(creature, DATA_WARCHIEF_REND_BLACKHAND)
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{
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boss_rend_blackhandAI(Creature* creature) : BossAI(creature, DATA_WARCHIEF_REND_BLACKHAND)
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{
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gythEvent = false;
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victorGUID.Clear();
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portcullisGUID.Clear();
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}
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gythEvent = false;
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victorGUID.Clear();
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portcullisGUID.Clear();
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}
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void Reset() override
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{
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_Reset();
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gythEvent = false;
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victorGUID.Clear();
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portcullisGUID.Clear();
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}
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void Reset() override
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{
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_Reset();
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gythEvent = false;
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victorGUID.Clear();
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portcullisGUID.Clear();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_WHIRLWIND, 13s, 15s);
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events.ScheduleEvent(EVENT_CLEAVE, 15s, 17s);
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events.ScheduleEvent(EVENT_MORTAL_STRIKE, 17s, 19s);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_WHIRLWIND, 13s, 15s);
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events.ScheduleEvent(EVENT_CLEAVE, 15s, 17s);
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events.ScheduleEvent(EVENT_MORTAL_STRIKE, 17s, 19s);
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}
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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me->SetImmuneToPC(false);
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DoZoneInCombat();
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}
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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me->SetImmuneToPC(false);
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DoZoneInCombat();
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 75.0f, true))
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victor->AI()->SetData(1, 2);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 75.0f, true))
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victor->AI()->SetData(1, 2);
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}
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void SetData(uint32 type, uint32 data) override
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void SetData(uint32 type, uint32 data) override
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{
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if (type == AREATRIGGER && data == AREATRIGGER_BLACKROCK_STADIUM)
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{
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if (type == AREATRIGGER && data == AREATRIGGER_BLACKROCK_STADIUM)
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if (!gythEvent)
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{
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if (!gythEvent)
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{
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gythEvent = true;
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gythEvent = true;
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if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 5.0f, true))
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victorGUID = victor->GetGUID();
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if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 5.0f, true))
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victorGUID = victor->GetGUID();
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if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 50.0f))
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portcullisGUID = portcullis->GetGUID();
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if (GameObject* portcullis = me->FindNearestGameObject(GO_DR_PORTCULLIS, 50.0f))
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portcullisGUID = portcullis->GetGUID();
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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events.ScheduleEvent(EVENT_START_1, 1s);
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}
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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events.ScheduleEvent(EVENT_START_1, 1s);
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}
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}
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}
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void MovementInform(uint32 type, uint32 id) override
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == WAYPOINT_MOTION_TYPE)
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{
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if (type == WAYPOINT_MOTION_TYPE)
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switch (id)
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{
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switch (id)
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{
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case 5:
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events.ScheduleEvent(EVENT_TELEPORT_1, 2s);
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break;
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case 11:
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if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 10.0f, true))
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gyth->AI()->SetData(1, 1);
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me->DespawnOrUnsummon(1s, 7_days);
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break;
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}
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case 5:
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events.ScheduleEvent(EVENT_TELEPORT_1, 2s);
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break;
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case 11:
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if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 10.0f, true))
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gyth->AI()->SetData(1, 1);
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me->DespawnOrUnsummon(1s, 7_days);
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break;
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}
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}
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}
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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if (gythEvent)
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{
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if (gythEvent)
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{
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_START_1:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_0);
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events.ScheduleEvent(EVENT_START_2, 4s);
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break;
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case EVENT_START_2:
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
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events.ScheduleEvent(EVENT_START_3, 4s);
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break;
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case EVENT_START_3:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_1);
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events.ScheduleEvent(EVENT_WAVE_1, 2s);
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events.ScheduleEvent(EVENT_TURN_TO_REND, 4s);
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events.ScheduleEvent(EVENT_WAVES_TEXT_1, 20s);
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break;
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case EVENT_TURN_TO_REND:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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{
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victor->SetFacingToObject(me);
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victor->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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}
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break;
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case EVENT_TURN_TO_PLAYER:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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if (Unit* player = victor->SelectNearestPlayer(60.0f))
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victor->SetFacingToObject(player);
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break;
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case EVENT_TURN_TO_FACING_1:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->SetFacingTo(1.518436f);
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break;
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case EVENT_TURN_TO_FACING_2:
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me->SetFacingTo(1.658063f);
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break;
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case EVENT_TURN_TO_FACING_3:
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me->SetFacingTo(1.500983f);
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break;
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case EVENT_WAVES_EMOTE_1:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
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break;
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case EVENT_WAVES_EMOTE_2:
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me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
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break;
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case EVENT_WAVES_TEXT_1:
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_2);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
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events.ScheduleEvent(EVENT_WAVES_EMOTE_1, 5s);
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events.ScheduleEvent(EVENT_WAVE_2, 2s);
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events.ScheduleEvent(EVENT_WAVES_TEXT_2, 20s);
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break;
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case EVENT_WAVES_TEXT_2:
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_3);
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events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
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events.ScheduleEvent(EVENT_WAVE_3, 2s);
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events.ScheduleEvent(EVENT_WAVES_TEXT_3, 20s);
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break;
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case EVENT_WAVES_TEXT_3:
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_4);
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events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
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events.ScheduleEvent(EVENT_WAVE_4, 2s);
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events.ScheduleEvent(EVENT_WAVES_TEXT_4, 20s);
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break;
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case EVENT_WAVES_TEXT_4:
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Talk(SAY_BLACKHAND_1);
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events.ScheduleEvent(EVENT_WAVES_EMOTE_2, 4s);
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events.ScheduleEvent(EVENT_TURN_TO_FACING_3, 8s);
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events.ScheduleEvent(EVENT_WAVE_5, 2s);
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events.ScheduleEvent(EVENT_WAVES_TEXT_5, 20s);
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break;
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case EVENT_WAVES_TEXT_5:
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_5);
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events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
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events.ScheduleEvent(EVENT_WAVE_6, 2s);
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events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_1, 20s);
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break;
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case EVENT_WAVES_COMPLETE_TEXT_1:
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_6);
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events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
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events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_2, 13s);
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break;
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case EVENT_WAVES_COMPLETE_TEXT_2:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_7);
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Talk(SAY_BLACKHAND_2);
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events.ScheduleEvent(EVENT_PATH_REND, 1s);
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events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_3, 4s);
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break;
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case EVENT_WAVES_COMPLETE_TEXT_3:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_8);
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events.ScheduleEvent(EVENT_PATH_NEFARIUS, 1s);
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events.ScheduleEvent(EVENT_PATH_REND, 1s);
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break;
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case EVENT_PATH_NEFARIUS:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->GetMotionMaster()->MovePath(NEFARIUS_PATH_1, true);
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break;
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case EVENT_PATH_REND:
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me->GetMotionMaster()->MovePath(REND_PATH_1, false);
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break;
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case EVENT_TELEPORT_1:
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me->NearTeleportTo(194.2993f, -474.0814f, 121.4505f, -0.01225555f);
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events.ScheduleEvent(EVENT_TELEPORT_2, 50s);
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break;
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case EVENT_TELEPORT_2:
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me->NearTeleportTo(216.485f, -434.93f, 110.888f, -0.01225555f);
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me->SummonCreature(NPC_GYTH, 211.762f, -397.5885f, 111.1817f, 4.747295f);
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break;
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case EVENT_WAVE_1:
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if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
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portcullis->UseDoorOrButton();
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// move wave
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break;
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case EVENT_WAVE_2:
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// spawn wave
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if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
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portcullis->UseDoorOrButton();
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// move wave
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break;
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case EVENT_WAVE_3:
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// spawn wave
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if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
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portcullis->UseDoorOrButton();
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// move wave
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break;
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case EVENT_WAVE_4:
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// spawn wave
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if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
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portcullis->UseDoorOrButton();
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// move wave
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break;
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case EVENT_WAVE_5:
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// spawn wave
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if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
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portcullis->UseDoorOrButton();
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// move wave
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break;
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case EVENT_WAVE_6:
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// spawn wave
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if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
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portcullis->UseDoorOrButton();
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// move wave
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break;
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default:
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break;
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}
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}
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}
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_WHIRLWIND:
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DoCast(SPELL_WHIRLWIND);
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events.ScheduleEvent(EVENT_WHIRLWIND, 13s, 18s);
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case EVENT_START_1:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_0);
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events.ScheduleEvent(EVENT_START_2, 4s);
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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events.ScheduleEvent(EVENT_CLEAVE, 10s, 14s);
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case EVENT_START_2:
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
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events.ScheduleEvent(EVENT_START_3, 4s);
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break;
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case EVENT_MORTAL_STRIKE:
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DoCastVictim(SPELL_MORTAL_STRIKE);
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events.ScheduleEvent(EVENT_MORTAL_STRIKE, 14s, 16s);
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case EVENT_START_3:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_1);
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events.ScheduleEvent(EVENT_WAVE_1, 2s);
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events.ScheduleEvent(EVENT_TURN_TO_REND, 4s);
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events.ScheduleEvent(EVENT_WAVES_TEXT_1, 20s);
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break;
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case EVENT_TURN_TO_REND:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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{
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victor->SetFacingToObject(me);
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victor->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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}
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break;
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case EVENT_TURN_TO_PLAYER:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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if (Unit* player = victor->SelectNearestPlayer(60.0f))
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victor->SetFacingToObject(player);
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break;
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case EVENT_TURN_TO_FACING_1:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->SetFacingTo(1.518436f);
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break;
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case EVENT_TURN_TO_FACING_2:
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me->SetFacingTo(1.658063f);
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break;
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case EVENT_TURN_TO_FACING_3:
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me->SetFacingTo(1.500983f);
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break;
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case EVENT_WAVES_EMOTE_1:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
|
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break;
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||||
case EVENT_WAVES_EMOTE_2:
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me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
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break;
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case EVENT_WAVES_TEXT_1:
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_2);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
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events.ScheduleEvent(EVENT_WAVES_EMOTE_1, 5s);
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events.ScheduleEvent(EVENT_WAVE_2, 2s);
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events.ScheduleEvent(EVENT_WAVES_TEXT_2, 20s);
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break;
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case EVENT_WAVES_TEXT_2:
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events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
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||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
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victor->AI()->Talk(SAY_NEFARIUS_3);
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||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
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||||
events.ScheduleEvent(EVENT_WAVE_3, 2s);
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||||
events.ScheduleEvent(EVENT_WAVES_TEXT_3, 20s);
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||||
break;
|
||||
case EVENT_WAVES_TEXT_3:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_4);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
|
||||
events.ScheduleEvent(EVENT_WAVE_4, 2s);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_4, 20s);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_4:
|
||||
Talk(SAY_BLACKHAND_1);
|
||||
events.ScheduleEvent(EVENT_WAVES_EMOTE_2, 4s);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_3, 8s);
|
||||
events.ScheduleEvent(EVENT_WAVE_5, 2s);
|
||||
events.ScheduleEvent(EVENT_WAVES_TEXT_5, 20s);
|
||||
break;
|
||||
case EVENT_WAVES_TEXT_5:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_5);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
|
||||
events.ScheduleEvent(EVENT_WAVE_6, 2s);
|
||||
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_1, 20s);
|
||||
break;
|
||||
case EVENT_WAVES_COMPLETE_TEXT_1:
|
||||
events.ScheduleEvent(EVENT_TURN_TO_PLAYER, 0s);
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_6);
|
||||
events.ScheduleEvent(EVENT_TURN_TO_FACING_1, 4s);
|
||||
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_2, 13s);
|
||||
break;
|
||||
case EVENT_WAVES_COMPLETE_TEXT_2:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_7);
|
||||
Talk(SAY_BLACKHAND_2);
|
||||
events.ScheduleEvent(EVENT_PATH_REND, 1s);
|
||||
events.ScheduleEvent(EVENT_WAVES_COMPLETE_TEXT_3, 4s);
|
||||
break;
|
||||
case EVENT_WAVES_COMPLETE_TEXT_3:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->AI()->Talk(SAY_NEFARIUS_8);
|
||||
events.ScheduleEvent(EVENT_PATH_NEFARIUS, 1s);
|
||||
events.ScheduleEvent(EVENT_PATH_REND, 1s);
|
||||
break;
|
||||
case EVENT_PATH_NEFARIUS:
|
||||
if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
|
||||
victor->GetMotionMaster()->MovePath(NEFARIUS_PATH_1, true);
|
||||
break;
|
||||
case EVENT_PATH_REND:
|
||||
me->GetMotionMaster()->MovePath(REND_PATH_1, false);
|
||||
break;
|
||||
case EVENT_TELEPORT_1:
|
||||
me->NearTeleportTo(194.2993f, -474.0814f, 121.4505f, -0.01225555f);
|
||||
events.ScheduleEvent(EVENT_TELEPORT_2, 50s);
|
||||
break;
|
||||
case EVENT_TELEPORT_2:
|
||||
me->NearTeleportTo(216.485f, -434.93f, 110.888f, -0.01225555f);
|
||||
me->SummonCreature(NPC_GYTH, 211.762f, -397.5885f, 111.1817f, 4.747295f);
|
||||
break;
|
||||
case EVENT_WAVE_1:
|
||||
if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_2:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_3:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_4:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_5:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
case EVENT_WAVE_6:
|
||||
// spawn wave
|
||||
if (GameObject* portcullis = ObjectAccessor::GetGameObject(*me, portcullisGUID))
|
||||
portcullis->UseDoorOrButton();
|
||||
// move wave
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool gythEvent;
|
||||
ObjectGuid victorGUID;
|
||||
ObjectGuid portcullisGUID;
|
||||
};
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetBlackrockSpireAI<boss_rend_blackhandAI>(creature);
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_WHIRLWIND:
|
||||
DoCast(SPELL_WHIRLWIND);
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, 13s, 18s);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 10s, 14s);
|
||||
break;
|
||||
case EVENT_MORTAL_STRIKE:
|
||||
DoCastVictim(SPELL_MORTAL_STRIKE);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 14s, 16s);
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool gythEvent;
|
||||
ObjectGuid victorGUID;
|
||||
ObjectGuid portcullisGUID;
|
||||
};
|
||||
|
||||
void AddSC_boss_rend_blackhand()
|
||||
{
|
||||
new boss_rend_blackhand();
|
||||
RegisterBlackrockSpireCreatureAI(boss_rend_blackhand);
|
||||
}
|
||||
|
||||
@@ -33,78 +33,66 @@ enum Events
|
||||
EVENT_CLEAVE = 3,
|
||||
};
|
||||
|
||||
class boss_shadow_hunter_voshgajin : public CreatureScript
|
||||
struct boss_shadow_hunter_voshgajin : public BossAI
|
||||
{
|
||||
public:
|
||||
boss_shadow_hunter_voshgajin() : CreatureScript("boss_shadow_hunter_voshgajin") { }
|
||||
boss_shadow_hunter_voshgajin(Creature* creature) : BossAI(creature, DATA_SHADOW_HUNTER_VOSHGAJIN) { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
void Reset() override
|
||||
{
|
||||
return GetBlackrockSpireAI<boss_shadowvoshAI>(creature);
|
||||
_Reset();
|
||||
//DoCast(me, SPELL_ICEARMOR, true);
|
||||
}
|
||||
|
||||
struct boss_shadowvoshAI : public BossAI
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
boss_shadowvoshAI(Creature* creature) : BossAI(creature, DATA_SHADOW_HUNTER_VOSHGAJIN) { }
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 2s);
|
||||
events.ScheduleEvent(EVENT_HEX, 8s);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 14s);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
_Reset();
|
||||
//DoCast(me, SPELL_ICEARMOR, true);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 2s);
|
||||
events.ScheduleEvent(EVENT_HEX, 8s);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 14s);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CURSE_OF_BLOOD:
|
||||
DoCastVictim(SPELL_CURSEOFBLOOD);
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 45s);
|
||||
break;
|
||||
case EVENT_HEX:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
|
||||
DoCast(target, SPELL_HEX);
|
||||
events.ScheduleEvent(EVENT_HEX, 15s);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 7s);
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CURSE_OF_BLOOD:
|
||||
DoCastVictim(SPELL_CURSEOFBLOOD);
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 45s);
|
||||
break;
|
||||
case EVENT_HEX:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
|
||||
DoCast(target, SPELL_HEX);
|
||||
events.ScheduleEvent(EVENT_HEX, 15s);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 7s);
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_shadowvosh()
|
||||
{
|
||||
new boss_shadow_hunter_voshgajin();
|
||||
RegisterBlackrockSpireCreatureAI(boss_shadow_hunter_voshgajin);
|
||||
}
|
||||
|
||||
@@ -39,73 +39,62 @@ enum Events
|
||||
EVENT_INTIMIDATING_ROAR = 3
|
||||
};
|
||||
|
||||
class boss_urok_doomhowl : public CreatureScript
|
||||
struct boss_urok_doomhowl : public BossAI
|
||||
{
|
||||
public:
|
||||
boss_urok_doomhowl() : CreatureScript("boss_urok_doomhowl") { }
|
||||
boss_urok_doomhowl(Creature* creature) : BossAI(creature, DATA_UROK_DOOMHOWL) { }
|
||||
|
||||
struct boss_urok_doomhowlAI : public BossAI
|
||||
void Reset() override
|
||||
{
|
||||
boss_urok_doomhowlAI(Creature* creature) : BossAI(creature, DATA_UROK_DOOMHOWL) { }
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(SPELL_REND, 17s, 20s);
|
||||
events.ScheduleEvent(SPELL_STRIKE, 10s, 12s);
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(SPELL_REND, 17s, 20s);
|
||||
events.ScheduleEvent(SPELL_STRIKE, 10s, 12s);
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (eventId)
|
||||
{
|
||||
case SPELL_REND:
|
||||
DoCastVictim(SPELL_REND);
|
||||
events.ScheduleEvent(SPELL_REND, 8s, 10s);
|
||||
break;
|
||||
case SPELL_STRIKE:
|
||||
DoCastVictim(SPELL_STRIKE);
|
||||
events.ScheduleEvent(SPELL_STRIKE, 8s, 10s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case SPELL_REND:
|
||||
DoCastVictim(SPELL_REND);
|
||||
events.ScheduleEvent(SPELL_REND, 8s, 10s);
|
||||
break;
|
||||
case SPELL_STRIKE:
|
||||
DoCastVictim(SPELL_STRIKE);
|
||||
events.ScheduleEvent(SPELL_STRIKE, 8s, 10s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetBlackrockSpireAI<boss_urok_doomhowlAI>(creature);
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_urok_doomhowl()
|
||||
{
|
||||
new boss_urok_doomhowl();
|
||||
RegisterBlackrockSpireCreatureAI(boss_urok_doomhowl);
|
||||
}
|
||||
|
||||
@@ -39,90 +39,79 @@ enum Events
|
||||
EVENT_THROW_AXE = 6
|
||||
};
|
||||
|
||||
class boss_warmaster_voone : public CreatureScript
|
||||
struct boss_warmaster_voone : public BossAI
|
||||
{
|
||||
public:
|
||||
boss_warmaster_voone() : CreatureScript("boss_warmaster_voone") { }
|
||||
boss_warmaster_voone(Creature* creature) : BossAI(creature, DATA_WARMASTER_VOONE) { }
|
||||
|
||||
struct boss_warmastervooneAI : public BossAI
|
||||
void Reset() override
|
||||
{
|
||||
boss_warmastervooneAI(Creature* creature) : BossAI(creature, DATA_WARMASTER_VOONE) { }
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(EVENT_SNAP_KICK, 8s);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 14s);
|
||||
events.ScheduleEvent(EVENT_UPPERCUT, 20s);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 12s);
|
||||
events.ScheduleEvent(EVENT_PUMMEL, 32s);
|
||||
events.ScheduleEvent(EVENT_THROW_AXE, 1s);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(EVENT_SNAP_KICK, 8s);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 14s);
|
||||
events.ScheduleEvent(EVENT_UPPERCUT, 20s);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 12s);
|
||||
events.ScheduleEvent(EVENT_PUMMEL, 32s);
|
||||
events.ScheduleEvent(EVENT_THROW_AXE, 1s);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SNAP_KICK:
|
||||
DoCastVictim(SPELL_SNAPKICK);
|
||||
events.ScheduleEvent(EVENT_SNAP_KICK, 6s);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 12s);
|
||||
break;
|
||||
case EVENT_UPPERCUT:
|
||||
DoCastVictim(SPELL_UPPERCUT);
|
||||
events.ScheduleEvent(EVENT_UPPERCUT, 14s);
|
||||
break;
|
||||
case EVENT_MORTAL_STRIKE:
|
||||
DoCastVictim(SPELL_MORTALSTRIKE);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 10s);
|
||||
break;
|
||||
case EVENT_PUMMEL:
|
||||
DoCastVictim(SPELL_PUMMEL);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 16s);
|
||||
break;
|
||||
case EVENT_THROW_AXE:
|
||||
DoCastVictim(SPELL_THROWAXE);
|
||||
events.ScheduleEvent(EVENT_THROW_AXE, 8s);
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SNAP_KICK:
|
||||
DoCastVictim(SPELL_SNAPKICK);
|
||||
events.ScheduleEvent(EVENT_SNAP_KICK, 6s);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 12s);
|
||||
break;
|
||||
case EVENT_UPPERCUT:
|
||||
DoCastVictim(SPELL_UPPERCUT);
|
||||
events.ScheduleEvent(EVENT_UPPERCUT, 14s);
|
||||
break;
|
||||
case EVENT_MORTAL_STRIKE:
|
||||
DoCastVictim(SPELL_MORTALSTRIKE);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 10s);
|
||||
break;
|
||||
case EVENT_PUMMEL:
|
||||
DoCastVictim(SPELL_PUMMEL);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 16s);
|
||||
break;
|
||||
case EVENT_THROW_AXE:
|
||||
DoCastVictim(SPELL_THROWAXE);
|
||||
events.ScheduleEvent(EVENT_THROW_AXE, 8s);
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetBlackrockSpireAI<boss_warmastervooneAI>(creature);
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_warmastervoone()
|
||||
{
|
||||
new boss_warmaster_voone();
|
||||
RegisterBlackrockSpireCreatureAI(boss_warmaster_voone);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user