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https://github.com/TrinityCore/TrinityCore.git
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Scripts: UNIT_FLAG_REMOVE_CLIENT_CONTROL no longer used as a method for preventing a unit from moving
UNIT_FLAG_REMOVE_CLIENT_CONTROL (formerly UNIT_FLAG_DISABLE_MOVE) is a client-only feature that should not be used for NPC scripting. All applications of this flag in scripts/ have been replaced with applications/removals of the UNIT_STATE_ROOT state.
Closes #17311
(cherry picked from commit 061b62a97d)
This commit is contained in:
committed by
joschiwald
parent
96fb2c9779
commit
cd811271d9
@@ -98,7 +98,7 @@ class boss_archaedas : public CreatureScript
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instance->SetData(0, 5); // respawn any dead minions
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me->setFaction(35);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->AddAura(SPELL_FREEZE_ANIM, me);
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}
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@@ -111,7 +111,7 @@ class boss_archaedas : public CreatureScript
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DoCast(minion, SPELL_AWAKEN_VAULT_WALKER, flag);
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minion->CastSpell(minion, SPELL_ARCHAEDAS_AWAKEN, true);
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minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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minion->SetControlled(false, UNIT_STATE_ROOT);
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minion->setFaction(14);
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minion->RemoveAura(SPELL_MINION_FREEZE_ANIM);
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}
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@@ -121,7 +121,7 @@ class boss_archaedas : public CreatureScript
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{
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me->setFaction(14);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(false, UNIT_STATE_ROOT);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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@@ -261,7 +261,7 @@ class npc_archaedas_minions : public CreatureScript
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me->setFaction(35);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->RemoveAllAuras();
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me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
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}
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@@ -270,8 +270,8 @@ class npc_archaedas_minions : public CreatureScript
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{
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me->setFaction (14);
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me->RemoveAllAuras();
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me->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetControlled(false, UNIT_STATE_ROOT);
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bAmIAwake = true;
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}
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@@ -350,7 +350,7 @@ class npc_stonekeepers : public CreatureScript
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{
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me->setFaction(35);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->RemoveAllAuras();
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me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
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}
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@@ -359,7 +359,7 @@ class npc_stonekeepers : public CreatureScript
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{
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me->setFaction(14);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(false, UNIT_STATE_ROOT);
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}
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void UpdateAI(uint32 /*diff*/) override
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@@ -147,7 +147,7 @@ class instance_uldaman : public InstanceMapScript
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creature->setFaction(35);
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creature->RemoveAllAuras();
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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creature->SetControlled(true, UNIT_STATE_ROOT);
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creature->AddAura(SPELL_MINION_FREEZE_ANIM, creature);
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}
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@@ -178,7 +178,7 @@ class instance_uldaman : public InstanceMapScript
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Creature* target = instance->GetCreature(*i);
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if (!target || !target->IsAlive())
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continue;
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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target->SetControlled(false, UNIT_STATE_ROOT);
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target->setFaction(14);
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
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@@ -202,7 +202,7 @@ class instance_uldaman : public InstanceMapScript
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Creature* target = instance->GetCreature(*i);
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if (!target || !target->IsAlive() || target->getFaction() == 14)
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continue;
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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target->SetControlled(false, UNIT_STATE_ROOT);
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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target->setFaction(14);
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target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
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@@ -268,7 +268,7 @@ class instance_uldaman : public InstanceMapScript
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return;
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ironaya->setFaction(415);
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ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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ironaya->SetControlled(false, UNIT_STATE_ROOT);
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ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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ironaya->GetMotionMaster()->Clear();
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@@ -156,7 +156,8 @@ public:
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ImpaleTarget = impaleTarget->GetGUID();
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impaleTarget->SetReactState(REACT_PASSIVE);
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impaleTarget->SetDisplayId(DISPLAY_INVISIBLE);
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impaleTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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impaleTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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impaleTarget->SetControlled(true, UNIT_STATE_ROOT);
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return impaleTarget;
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}
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@@ -646,7 +646,7 @@ struct boss_jormungarAI : public BossAI
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// if the worm was mobile before submerging, make him stationary now
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if (WasMobile)
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(true, UNIT_STATE_ROOT);
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SetCombatMovement(false);
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me->SetDisplayId(ModelStationary);
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me->CastSpell(me, SPELL_GROUND_VISUAL_1, true);
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@@ -658,7 +658,7 @@ struct boss_jormungarAI : public BossAI
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}
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else
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(false, UNIT_STATE_ROOT);
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SetCombatMovement(true);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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me->SetDisplayId(ModelMobile);
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@@ -1023,7 +1023,8 @@ class boss_icehowl : public CreatureScript
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me->SetTarget(_trampleTargetGUID);
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_trampleCast = false;
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SetCombatMovement(false);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveIdle();
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events.ScheduleEvent(EVENT_TRAMPLE, 4*IN_MILLISECONDS);
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@@ -1107,7 +1108,8 @@ class boss_icehowl : public CreatureScript
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Talk(EMOTE_TRAMPLE_FAIL);
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}
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_movementStarted = false;
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetControlled(false, UNIT_STATE_ROOT);
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SetCombatMovement(true);
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me->GetMotionMaster()->MovementExpired();
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me->GetMotionMaster()->Clear();
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@@ -144,7 +144,7 @@ class boss_devourer_of_souls : public CreatureScript
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void Reset() override
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{
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_Reset();
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(false, UNIT_STATE_ROOT);
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me->SetDisplayId(DISPLAY_ANGER);
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me->SetReactState(REACT_AGGRESSIVE);
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@@ -297,7 +297,7 @@ class boss_devourer_of_souls : public CreatureScript
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me->SetTarget(ObjectGuid::Empty);
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me->GetMotionMaster()->Clear();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(true, UNIT_STATE_ROOT);
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wailingSoulTick = 15;
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events.DelayEvents(18000); // no other events during wailing souls
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@@ -317,7 +317,7 @@ class boss_devourer_of_souls : public CreatureScript
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{
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetDisplayId(DISPLAY_ANGER);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(false, UNIT_STATE_ROOT);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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events.ScheduleEvent(EVENT_WAILING_SOULS, urand(60000, 70000));
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}
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@@ -309,7 +309,8 @@ public:
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_Reset();
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me->setFaction(35);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->SetControlled(true, UNIT_STATE_ROOT);
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ResetPlayerScale();
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spawns.DespawnAll();
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@@ -356,7 +357,8 @@ public:
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}
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DoCast(me, SPELL_KELTHUZAD_CHANNEL, false);
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Talk(SAY_SUMMON_MINIONS);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->SetFloatValue(UNIT_FIELD_COMBATREACH, 4);
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me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 4);
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events.SetPhase(PHASE_ONE);
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@@ -426,7 +428,8 @@ public:
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Talk(SAY_AGGRO);
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Talk(EMOTE_PHASE_TWO);
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spawns.DespawnAll();
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->SetControlled(false, UNIT_STATE_ROOT);
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me->CastStop();
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DoStartMovement(me->GetVictim());
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@@ -113,7 +113,8 @@ public:
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Initialize();
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->SetControlled(false, UNIT_STATE_ROOT);
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if (!me->IsVisible())
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me->SetVisible(true);
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@@ -152,7 +153,8 @@ public:
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me->AttackStop();
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me->SetVisible(false);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveIdle();
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@@ -236,7 +238,8 @@ public:
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else if (lSparkList.empty())
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{
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me->SetVisible(true);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->SetControlled(false, UNIT_STATE_ROOT);
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DoCast(me, SPELL_SPARK_DESPAWN, false);
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@@ -415,7 +415,8 @@ class npc_saronite_vapors : public CreatureScript
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if (damage >= me->GetHealth())
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{
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damage = 0;
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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me->SetHealth(me->GetMaxHealth());
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me->RemoveAllAuras();
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@@ -186,7 +186,8 @@ class npc_flash_freeze : public CreatureScript
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Initialize();
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instance = me->GetInstanceScript();
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me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
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me->SetControlled(true, UNIT_STATE_ROOT);
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}
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void Initialize()
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@@ -261,7 +262,8 @@ class npc_ice_block : public CreatureScript
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{
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instance = me->GetInstanceScript();
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me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
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me->SetControlled(true, UNIT_STATE_ROOT);
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}
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InstanceScript* instance;
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@@ -271,7 +273,8 @@ class npc_ice_block : public CreatureScript
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void IsSummonedBy(Unit* summoner) override
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{
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targetGUID = summoner->GetGUID();
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summoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
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summoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
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summoner->SetControlled(true, UNIT_STATE_ROOT);
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me->SetInCombatWith(summoner);
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me->AddThreat(summoner, 250.0f);
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summoner->AddThreat(me, 250.0f);
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@@ -287,7 +290,8 @@ class npc_ice_block : public CreatureScript
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{
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if (Creature* Helper = ObjectAccessor::GetCreature(*me, targetGUID))
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{
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Helper->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
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Helper->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
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Helper->SetControlled(false, UNIT_STATE_ROOT);
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if (Creature* Hodir = ObjectAccessor::GetCreature(*me, instance->GetGuidData(BOSS_HODIR)))
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{
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@@ -390,7 +394,8 @@ class boss_hodir : public CreatureScript
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me->RemoveAllAttackers();
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me->AttackStop();
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->InterruptNonMeleeSpells(true);
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me->StopMoving();
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me->GetMotionMaster()->Clear();
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@@ -547,7 +552,8 @@ class npc_icicle : public CreatureScript
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{
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Initialize();
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me->SetDisplayId(me->GetCreatureTemplate()->Modelid1);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_NOT_SELECTABLE);
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->SetReactState(REACT_PASSIVE);
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}
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@@ -601,7 +607,8 @@ class npc_snowpacked_icicle : public CreatureScript
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{
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Initialize();
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me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->SetReactState(REACT_PASSIVE);
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}
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@@ -178,7 +178,8 @@ class boss_ignis : public CreatureScript
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{
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summon->setFaction(16);
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summon->SetReactState(REACT_AGGRESSIVE);
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summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_IMMUNE_TO_PC);
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summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_IMMUNE_TO_PC);
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summon->SetControlled(false, UNIT_STATE_ROOT);
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}
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summon->AI()->AttackStart(me->GetVictim());
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@@ -375,7 +376,8 @@ class npc_scorch_ground : public CreatureScript
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npc_scorch_groundAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL |UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
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me->SetControlled(true, UNIT_STATE_ROOT);
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creature->SetDisplayId(16925); //model 2 in db cannot overwrite wdb fields
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}
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@@ -104,7 +104,7 @@ class boss_kologarn : public CreatureScript
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left(false), right(false)
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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me->SetControlled(true, UNIT_STATE_ROOT);
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DoCast(SPELL_KOLOGARN_REDUCE_PARRY);
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SetCombatMovement(false);
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@@ -247,7 +247,8 @@ class npc_frozen_orb_stalker : public CreatureScript
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npc_frozen_orb_stalkerAI(Creature* creature) : ScriptedAI(creature)
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{
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creature->SetVisible(false);
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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me->SetControlled(true, UNIT_STATE_ROOT);
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creature->SetReactState(REACT_PASSIVE);
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instance = creature->GetInstanceScript();
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|
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Block a user