Merge pull request #15258 from StormBytePP/6.x_fix_rigor_mortis

Core/Spell: Remove Rigor Mortis casting on DK creation and make Rigor Mortis spell be positive instead of negative.
Fix by @Killyana and @killradio
Closes #15248
This commit is contained in:
David Carlos Manuelda
2015-08-23 20:08:08 +02:00
2 changed files with 4 additions and 0 deletions

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@@ -0,0 +1,3 @@
-- Fix rigor mortis being caster upon DK creation which shouldn't
-- Don't excluding just DK class because original value was 0 (all)
UPDATE `playercreateinfo_cast_spell` SET `classMask`=925 WHERE `raceMask`=16 AND `spell`=73523;

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@@ -2918,6 +2918,7 @@ bool SpellInfo::_IsPositiveEffect(uint32 effIndex, bool deep) const
case 62344: // Fists of Stone
case 61819: // Manabonked! (item)
case 61834: // Manabonked! (minigob)
case 73523: // Rigor Mortis
return true;
default:
break;