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Core/SpellEffects: correcting movement bugs with CC + slow, for example Psychic scream + Chains of ice
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@@ -335,6 +335,7 @@ void FleeingMovementGenerator<Player>::Finalize(Player &owner)
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{
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owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
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owner.ClearUnitState(UNIT_STATE_FLEEING|UNIT_STATE_FLEEING_MOVE);
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owner.StopMoving();
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}
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template<>
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