mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-17 16:10:49 +01:00
Fixed linker errors caused by my foolishness.
--HG-- branch : trunk
This commit is contained in:
@@ -661,22 +661,22 @@ public:
|
||||
bool IsDatabaseBound() const { return false; }
|
||||
|
||||
// Called when a player kills another player
|
||||
virtual void OnPVPKill(Player *killer, Player *killed);
|
||||
virtual void OnPVPKill(Player *killer, Player *killed) { }
|
||||
|
||||
// Called when a player kills a creature
|
||||
virtual void OnCreatureKill(Player *killer, Creature *killed);
|
||||
virtual void OnCreatureKill(Player *killer, Creature *killed) { }
|
||||
|
||||
// Called when a player is killed by a creature
|
||||
virtual void OnPlayerKilledByCreature(Creature *killer, Player *killed);
|
||||
virtual void OnPlayerKilledByCreature(Creature *killer, Player *killed) { }
|
||||
|
||||
// Called when a player's level changes (right before the level is applied)
|
||||
virtual void OnLevelChanged(Player *player, uint8 newLevel);
|
||||
virtual void OnLevelChanged(Player *player, uint8 newLevel) { }
|
||||
|
||||
// Called when a player's free talent points change (right before the change is applied)
|
||||
virtual void OnFreeTalentPointsChanged(Player *player, uint32 points);
|
||||
virtual void OnFreeTalentPointsChanged(Player *player, uint32 points) { }
|
||||
|
||||
// Called when a player's talent points are reset (right before the reset is done)
|
||||
virtual void OnTalentsReset(Player *player, bool no_cost);
|
||||
virtual void OnTalentsReset(Player *player, bool no_cost) { }
|
||||
};
|
||||
|
||||
// Placed here due to ScriptRegistry::AddScript dependency.
|
||||
|
||||
Reference in New Issue
Block a user