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Core/Spells: Bloodthirst will now heal for 0.5% of the attacker's max health instead of 5%
ref #342
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@@ -83,14 +83,6 @@ enum WarriorSpellIcons
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WARRIOR_ICON_ID_SINGLE_MINDED_FURY = 4975
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};
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enum MiscSpells
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{
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SPELL_PALADIN_BLESSING_OF_SANCTUARY = 20911,
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SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY = 25899,
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SPELL_PRIEST_RENEWED_HOPE = 63944
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};
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/// Updated 4.3.4
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// 23881 - Bloodthirst
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class spell_warr_bloodthirst : public SpellScript
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@@ -131,7 +123,7 @@ class spell_warr_bloodthirst_heal : public SpellScript
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void HandleHeal(SpellEffIndex /*effIndex*/)
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{
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_WARRIOR_BLOODTHIRST_DAMAGE);
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SetHitHeal(GetCaster()->CountPctFromMaxHealth(spellInfo->Effects[EFFECT_1].CalcValue(GetCaster())) / 100);
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SetHitHeal(GetCaster()->CountPctFromMaxHealth(spellInfo->Effects[EFFECT_1].CalcValue(GetCaster())) / 1000);
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}
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void Register() override
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