mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-25 03:12:09 +01:00
*Convert text to database in barrens
--HG-- branch : trunk
This commit is contained in:
16
sql/updates/951_world_scripts.sql
Normal file
16
sql/updates/951_world_scripts.sql
Normal file
@@ -0,0 +1,16 @@
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||||
DELETE FROM script_texts WHERE entry BETWEEN -1000279 and -1000267;
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INSERT INTO script_texts (entry, content_default, type, comment) VALUES
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(-1000267, 'Ready when you are, warrior.', 1, 'flathead - SAY_BIG_WILL_READY'),
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(-1000268, 'The Affray has begun, get ready to fight!', 1, 'flathead - SAY_TWIGGY_FLATHEAD_BEGIN'),
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(-1000269, 'You! Enter the fray!', 1, 'flathead - SAY_TWIGGY_FLATHEAD_FRAY'),
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(-1000270, 'Challenger is down!', 1, 'flathead - SAY_TWIGGY_FLATHEAD_DOWN'),
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(-1000271, 'The Affray is over.', 1, 'flathead - SAY_TWIGGY_FLATHEAD_OVER'),
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(-1000272, 'Alright, alright I think I can figure out how to operate this thing...', 0, 'shredder - SAY_PROGRESS_1'),
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(-1000273, 'Arrrgh! This isn\'t right!', 0, 'shredder - SAY_PROGRESS_2'),
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(-1000274, 'Okay, I think I\'ve got it, now. Follow me, $N!', 0, 'shredder - SAY_PROGRESS_3'),
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(-1000275, 'There\'s the stolen shredder! Stop it or Lugwizzle will have our hides!', 1, 'shredder - SAY_MERCENARY_4'),
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(-1000276, 'Looks like we\'re out of woods, eh? Wonder what this does...', 0, 'shredder - SAY_PROGRESS_5'),
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(-1000277, 'Come on, don\'t break down on me now!', 0, 'shredder - SAY_PROGRESS_6'),
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(-1000278, 'That was a close one! Well, let\'s get going, it\'s still a ways to Ratchet!', 0, 'shredder - SAY_PROGRESS_7'),
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(-1000279, 'Hmm... I don\'t think this blinking red light is a good thing...', 0, 'shredder - SAY_PROGRESS_8');
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@@ -150,4 +150,5 @@ INSTALL(FILES
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947_world_scripts.sql
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948_world_scripts.sql
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||||
950_world_scripts.sql
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951_world_scripts.sql
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DESTINATION share/trinity/sql/updates)
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@@ -36,12 +36,14 @@ EndContentData */
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## npc_beaten_corpse
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######*/
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#define GOSSIP_CORPSE "Examine corpse in detail..."
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bool GossipHello_npc_beaten_corpse(Player *player, Creature *_Creature)
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{
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if( player->GetQuestStatus(4921) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(4921) == QUEST_STATUS_COMPLETE)
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player->ADD_GOSSIP_ITEM(0,"Examine corpse in detail...",GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+1);
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player->ADD_GOSSIP_ITEM(0, GOSSIP_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(3557,_Creature->GetGUID());
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player->SEND_GOSSIP_MENU(3557, _Creature->GetGUID());
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return true;
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}
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@@ -49,7 +51,7 @@ bool GossipSelect_npc_beaten_corpse(Player *player, Creature *_Creature, uint32
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{
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if(action == GOSSIP_ACTION_INFO_DEF +1)
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{
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player->SEND_GOSSIP_MENU(3558,_Creature->GetGUID());
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player->SEND_GOSSIP_MENU(3558, _Creature->GetGUID());
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player->KilledMonster( 10668,_Creature->GetGUID() );
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}
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return true;
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@@ -59,15 +61,17 @@ bool GossipSelect_npc_beaten_corpse(Player *player, Creature *_Creature, uint32
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## npc_sputtervalve
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######*/
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#define GOSSIP_SPUTTERVALVE "Can you tell me about this shard?"
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bool GossipHello_npc_sputtervalve(Player *player, Creature *_Creature)
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{
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if (_Creature->isQuestGiver())
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player->PrepareQuestMenu( _Creature->GetGUID() );
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if( player->GetQuestStatus(6981) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(0,"Can you tell me about this shard?",GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM(0, GOSSIP_SPUTTERVALVE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(),_Creature->GetGUID());
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player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());
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return true;
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}
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@@ -75,7 +79,7 @@ bool GossipSelect_npc_sputtervalve(Player *player, Creature *_Creature, uint32 s
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{
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if(action == GOSSIP_ACTION_INFO_DEF)
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{
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player->SEND_GOSSIP_MENU(2013,_Creature->GetGUID());
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player->SEND_GOSSIP_MENU(2013, _Creature->GetGUID());
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player->AreaExploredOrEventHappens(6981);
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}
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return true;
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@@ -85,7 +89,7 @@ bool GossipSelect_npc_sputtervalve(Player *player, Creature *_Creature, uint32 s
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## npc_taskmaster_fizzule
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######*/
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//#define FACTION_HOSTILE_F 430
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//#define FACTION_HOSTILE_F 430
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#define FACTION_HOSTILE_F 16
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#define FACTION_FRIENDLY_F 35
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@@ -173,11 +177,11 @@ bool ReciveEmote_npc_taskmaster_fizzule(Player *player, Creature *_Creature, uin
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#define BIG_WILL 6238
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#define AFFRAY_CHALLENGER 6240
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#define SAY_BIG_WILL_READY "Ready when you are, warrior"
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#define SAY_TWIGGY_FLATHEAD_BEGIN "The Affray has begun, get ready to fight!"
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#define SAY_TWIGGY_FLATHEAD_FRAY "You! Enter the fray!"
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#define SAY_TWIGGY_FLATHEAD_DOWN "Challenger is down!"
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#define SAY_TWIGGY_FLATHEAD_OVER "The Affray is over"
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#define SAY_BIG_WILL_READY -1000267
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#define SAY_TWIGGY_FLATHEAD_BEGIN -1000268
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#define SAY_TWIGGY_FLATHEAD_FRAY -1000269
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#define SAY_TWIGGY_FLATHEAD_DOWN -1000270
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#define SAY_TWIGGY_FLATHEAD_OVER -1000271
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float AffrayChallengerLoc[6][4]=
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{
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@@ -214,7 +218,8 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI
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Wave = 0;
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PlayerGUID = 0;
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for(uint8 i = 0; i < 6; i++) {
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for(uint8 i = 0; i < 6; ++i)
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{
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AffrayChallenger[i] = 0;
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Challenger_down[i] = false;
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}
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@@ -249,14 +254,17 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI
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if(!pWarrior->isAlive() && pWarrior->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE) {
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EventInProgress = false;
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DoYell(SAY_TWIGGY_FLATHEAD_DOWN,LANG_UNIVERSAL,NULL);
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DoScriptText(SAY_TWIGGY_FLATHEAD_DOWN, m_creature);
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pWarrior->FailQuest(1719);
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for(uint8 i = 0; i < 6; i++) {
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if (AffrayChallenger[i]) {
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for(uint8 i = 0; i < 6; ++i)
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{
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if (AffrayChallenger[i])
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{
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Creature* pCreature = (Creature*)Unit::GetUnit((*m_creature), AffrayChallenger[i]);
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if(pCreature) {
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if(pCreature->isAlive()) {
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if(pCreature->isAlive())
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{
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pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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pCreature->setDeathState(JUST_DIED);
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@@ -267,7 +275,8 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI
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Challenger_down[i] = false;
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}
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if (BigWill) {
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if (BigWill)
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{
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Creature* pCreature = (Creature*)Unit::GetUnit((*m_creature), BigWill);
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if(pCreature) {
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if(pCreature->isAlive()) {
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@@ -280,22 +289,24 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI
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BigWill = 0;
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}
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if (!EventGrate && EventInProgress) {
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if (!EventGrate && EventInProgress)
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{
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float x,y,z;
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pWarrior->GetPosition(x, y, z);
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if (x >= -1684 && x <= -1674 && y >= -4334 && y <= -4324) {
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pWarrior->AreaExploredOrEventHappens(1719);
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DoYell(SAY_TWIGGY_FLATHEAD_BEGIN,LANG_UNIVERSAL,NULL);
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DoScriptText(SAY_TWIGGY_FLATHEAD_BEGIN, m_creature);
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for(uint8 i = 0; i < 6; i++) {
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for(uint8 i = 0; i < 6; ++i)
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{
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Creature* pCreature = m_creature->SummonCreature(AFFRAY_CHALLENGER, AffrayChallengerLoc[i][0], AffrayChallengerLoc[i][1], AffrayChallengerLoc[i][2], AffrayChallengerLoc[i][3], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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if(!pCreature)
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continue;
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pCreature->setFaction(35);
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pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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pCreature->HandleEmoteCommand(15);
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pCreature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
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AffrayChallenger[i] = pCreature->GetGUID();
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}
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Wave_Timer = 5000;
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@@ -303,13 +314,18 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI
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EventGrate = true;
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}
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}
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else if (EventInProgress) {
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if (Challenger_checker < diff) {
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for(uint8 i = 0; i < 6; i++) {
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if (AffrayChallenger[i]) {
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else if (EventInProgress)
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{
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if (Challenger_checker < diff)
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{
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for(uint8 i = 0; i < 6; ++i)
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{
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if (AffrayChallenger[i])
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{
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Creature* pCreature = (Creature*)Unit::GetUnit((*m_creature), AffrayChallenger[i]);
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if((!pCreature || (!pCreature->isAlive())) && !Challenger_down[i]) {
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DoYell(SAY_TWIGGY_FLATHEAD_DOWN,LANG_UNIVERSAL,NULL);
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if((!pCreature || (!pCreature->isAlive())) && !Challenger_down[i])
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{
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DoScriptText(SAY_TWIGGY_FLATHEAD_DOWN, m_creature);
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Challenger_down[i] = true;
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}
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}
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@@ -317,17 +333,20 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI
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Challenger_checker = 1000;
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} else Challenger_checker -= diff;
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if(Wave_Timer < diff) {
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if (AffrayChallenger[Wave] && Wave < 6 && !EventBigWill) {
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DoYell(SAY_TWIGGY_FLATHEAD_FRAY,LANG_UNIVERSAL,NULL);
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if(Wave_Timer < diff)
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{
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if (AffrayChallenger[Wave] && Wave < 6 && !EventBigWill)
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{
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DoScriptText(SAY_TWIGGY_FLATHEAD_FRAY, m_creature);
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Creature* pCreature = (Creature*)Unit::GetUnit((*m_creature), AffrayChallenger[Wave]);
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if(pCreature && (pCreature->isAlive())) {
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if(pCreature && (pCreature->isAlive()))
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{
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pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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pCreature->HandleEmoteCommand(15);
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pCreature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
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pCreature->setFaction(14);
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((CreatureAI*)pCreature->AI())->AttackStart(pWarrior);
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Wave++;
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++Wave;
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Wave_Timer = 20000;
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}
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}
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@@ -338,16 +357,18 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI
|
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//pCreature->GetMotionMaster()->MovePoint(0, -1693, -4343, 4.32);
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//pCreature->GetMotionMaster()->MovePoint(1, -1684, -4333, 2.78);
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pCreature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79);
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//pCreature->HandleEmoteCommand(15);
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pCreature->HandleEmoteCommand(27);
|
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//pCreature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
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pCreature->HandleEmoteCommand(EMOTE_STATE_READYUNARMED);
|
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EventBigWill = true;
|
||||
Wave_Timer = 1000;
|
||||
}
|
||||
}
|
||||
else if (Wave >= 6 && EventBigWill && BigWill) {
|
||||
else if (Wave >= 6 && EventBigWill && BigWill)
|
||||
{
|
||||
Creature* pCreature = (Creature*)Unit::GetUnit((*m_creature), BigWill);
|
||||
if (!pCreature || !pCreature->isAlive()) {
|
||||
DoYell(SAY_TWIGGY_FLATHEAD_OVER,LANG_UNIVERSAL,NULL);
|
||||
if (!pCreature || !pCreature->isAlive())
|
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{
|
||||
DoScriptText(SAY_TWIGGY_FLATHEAD_OVER, m_creature);
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||||
EventInProgress = false;
|
||||
EventBigWill = false;
|
||||
EventGrate = false;
|
||||
@@ -360,25 +381,26 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_twiggy_flathead(Creature *_Creature)
|
||||
{
|
||||
return new npc_twiggy_flatheadAI (_Creature);
|
||||
}
|
||||
|
||||
/*#####
|
||||
## npc_wizzlecrank_shredder NOTE: Part2 will be in ACID
|
||||
## npc_wizzlecrank_shredder
|
||||
#####*/
|
||||
|
||||
#define SAY_PROGRESS_1 "Alright, alright I think I can figure out how to operate this thing..."
|
||||
#define SAY_PROGRESS_2 "Arrrgh! This isn't right!"
|
||||
#define SAY_PROGRESS_3 "Okay, I think I've got it, now. Follow me, $N!"
|
||||
#define SAY_PROGRESS_1 -1000272
|
||||
#define SAY_PROGRESS_2 -1000273
|
||||
#define SAY_PROGRESS_3 -1000274
|
||||
|
||||
#define SAY_MERCENARY_4 "There's the stolen shredder! Stop it or Lugwizzle will have our hides!"
|
||||
#define SAY_MERCENARY_4 -1000275
|
||||
|
||||
#define SAY_PROGRESS_5 "Looks like we're out of woods, eh? Wonder what this does..."
|
||||
#define SAY_PROGRESS_6 "Come on, don't break down on me now!"
|
||||
#define SAY_PROGRESS_7 "That was a close one! Well, let's get going, it's still a ways to Ratchet!"
|
||||
#define SAY_PROGRESS_8 "Hmm... I don't think this blinking red light is a good thing..."
|
||||
#define SAY_PROGRESS_5 -1000276
|
||||
#define SAY_PROGRESS_6 -1000277
|
||||
#define SAY_PROGRESS_7 -1000278
|
||||
#define SAY_PROGRESS_8 -1000279
|
||||
|
||||
#define QUEST_ESCAPE 863
|
||||
#define NPC_PILOT 3451
|
||||
@@ -388,6 +410,8 @@ struct TRINITY_DLL_DECL npc_wizzlecrank_shredderAI : public npc_escortAI
|
||||
{
|
||||
npc_wizzlecrank_shredderAI(Creature* c) : npc_escortAI(c) {Reset();}
|
||||
|
||||
bool Completed;
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
|
||||
@@ -397,27 +421,28 @@ struct TRINITY_DLL_DECL npc_wizzlecrank_shredderAI : public npc_escortAI
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case 0: DoSay(SAY_PROGRESS_1, LANG_UNIVERSAL, NULL);
|
||||
case 0: DoScriptText(SAY_PROGRESS_1, m_creature);
|
||||
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
|
||||
case 1: DoSay(SAY_PROGRESS_2, LANG_UNIVERSAL, NULL); break;
|
||||
case 10: DoSay(SAY_PROGRESS_3, LANG_UNIVERSAL, player);
|
||||
case 1: DoScriptText(SAY_PROGRESS_2, m_creature); break;
|
||||
case 10: DoScriptText(SAY_PROGRESS_3, m_creature, player);
|
||||
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
|
||||
case 20:{
|
||||
Unit* Mercenary = FindCreature(MOB_MERCENARY, 99);
|
||||
if(Mercenary)
|
||||
{
|
||||
((Creature*)Mercenary)->Yell(SAY_MERCENARY_4, LANG_UNIVERSAL, NULL);
|
||||
DoScriptText(SAY_MERCENARY_4, Mercenary);
|
||||
((Creature*)Mercenary)->AI()->AttackStart(m_creature);
|
||||
AttackStart(Mercenary);
|
||||
}
|
||||
}break;
|
||||
case 21: DoSay(SAY_PROGRESS_5, LANG_UNIVERSAL, NULL);
|
||||
case 21: DoScriptText(SAY_PROGRESS_5, m_creature);
|
||||
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
|
||||
case 28: DoSay(SAY_PROGRESS_6, LANG_UNIVERSAL, NULL); break;
|
||||
case 29: DoSay(SAY_PROGRESS_7, LANG_UNIVERSAL, NULL); break;
|
||||
case 30: DoSay(SAY_PROGRESS_8, LANG_UNIVERSAL, NULL); break;
|
||||
case 28: DoScriptText(SAY_PROGRESS_6, m_creature); break;
|
||||
case 29: DoScriptText(SAY_PROGRESS_7, m_creature); break;
|
||||
case 30: DoScriptText(SAY_PROGRESS_8, m_creature); break;
|
||||
case 31: m_creature->SummonCreature(NPC_PILOT, 1088.77, -2985.39, 91.84, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
|
||||
m_creature->setDeathState(JUST_DIED);
|
||||
Completed = true;
|
||||
if (player && player->GetTypeId() == TYPEID_PLAYER)
|
||||
((Player*)player)->GroupEventHappens(QUEST_ESCAPE, m_creature);
|
||||
break;
|
||||
@@ -427,13 +452,15 @@ struct TRINITY_DLL_DECL npc_wizzlecrank_shredderAI : public npc_escortAI
|
||||
void Reset()
|
||||
{
|
||||
m_creature->setDeathState(ALIVE);
|
||||
Completed = false;
|
||||
m_creature->setFaction(69);
|
||||
}
|
||||
|
||||
void Aggro(Unit* who){}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (PlayerGUID)
|
||||
if (PlayerGUID && !Completed)
|
||||
{
|
||||
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
|
||||
if (player)
|
||||
@@ -461,8 +488,8 @@ CreatureAI* GetAI_npc_wizzlecrank_shredderAI(Creature *_Creature)
|
||||
{
|
||||
npc_wizzlecrank_shredderAI* thisAI = new npc_wizzlecrank_shredderAI(_Creature);
|
||||
|
||||
thisAI->AddWaypoint(0, 1109.15, -3104.11, 82.41, 6000);//say1 spw
|
||||
thisAI->AddWaypoint(1, 1105.39, -3102.86, 82.74, 2000);//say2 crazy running
|
||||
thisAI->AddWaypoint(0, 1109.15, -3104.11, 82.41, 6000);
|
||||
thisAI->AddWaypoint(1, 1105.39, -3102.86, 82.74, 2000);
|
||||
thisAI->AddWaypoint(2, 1104.97, -3108.52, 83.10, 1000);
|
||||
thisAI->AddWaypoint(3, 1110.01, -3110.48, 82.81, 1000);
|
||||
thisAI->AddWaypoint(4, 1111.72, -3103.03, 82.21, 1000);
|
||||
@@ -471,7 +498,7 @@ CreatureAI* GetAI_npc_wizzlecrank_shredderAI(Creature *_Creature)
|
||||
thisAI->AddWaypoint(7, 1112.55, -3106.56, 82.31, 1000);
|
||||
thisAI->AddWaypoint(8, 1108.12, -3111.04, 82.99, 1000);
|
||||
thisAI->AddWaypoint(9, 1109.32, -3100.39, 82.08, 1000);
|
||||
thisAI->AddWaypoint(10, 1109.32, -3100.39, 82.08, 6000);//end of crazy running
|
||||
thisAI->AddWaypoint(10, 1109.32, -3100.39, 82.08, 6000);
|
||||
thisAI->AddWaypoint(11, 1098.92, -3095.14, 82.97);
|
||||
thisAI->AddWaypoint(12, 1100.94, -3082.60, 82.83);
|
||||
thisAI->AddWaypoint(13, 1101.12, -3068.83, 82.53);
|
||||
@@ -480,19 +507,19 @@ CreatureAI* GetAI_npc_wizzlecrank_shredderAI(Creature *_Creature)
|
||||
thisAI->AddWaypoint(16, 1098.22, -3027.84, 83.79);
|
||||
thisAI->AddWaypoint(17, 1109.51, -3015.92, 85.73);
|
||||
thisAI->AddWaypoint(18, 1119.87, -3007.21, 87.08);
|
||||
thisAI->AddWaypoint(19, 1130.23, -3002.49, 91.27, 5000);//twice
|
||||
thisAI->AddWaypoint(20, 1130.23, -3002.49, 91.27, 3000);//mercenary
|
||||
thisAI->AddWaypoint(21, 1130.23, -3002.49, 91.27, 4000);//say
|
||||
thisAI->AddWaypoint(22, 1129.73, -2985.89, 92.46);//crazy running
|
||||
thisAI->AddWaypoint(19, 1130.23, -3002.49, 91.27, 5000);
|
||||
thisAI->AddWaypoint(20, 1130.23, -3002.49, 91.27, 3000);
|
||||
thisAI->AddWaypoint(21, 1130.23, -3002.49, 91.27, 4000);
|
||||
thisAI->AddWaypoint(22, 1129.73, -2985.89, 92.46);
|
||||
thisAI->AddWaypoint(23, 1124.10, -2983.29, 92.81);
|
||||
thisAI->AddWaypoint(24, 1111.74, -2992.38, 91.59);
|
||||
thisAI->AddWaypoint(25, 1111.06, -2976.54, 91.81);
|
||||
thisAI->AddWaypoint(26, 1099.91, -2991.17, 91.67);
|
||||
thisAI->AddWaypoint(27, 1096.32, -2981.55, 91.73);
|
||||
thisAI->AddWaypoint(28, 1091.28, -2985.82, 91.74, 4000);//6
|
||||
thisAI->AddWaypoint(29, 1091.28, -2985.82, 91.74, 3000);//7
|
||||
thisAI->AddWaypoint(30, 1091.28, -2985.82, 91.74, 7000);//8
|
||||
thisAI->AddWaypoint(31, 1091.28, -2985.82, 91.74, 3000);//justdied summon creature
|
||||
thisAI->AddWaypoint(28, 1091.28, -2985.82, 91.74, 4000);
|
||||
thisAI->AddWaypoint(29, 1091.28, -2985.82, 91.74, 3000);
|
||||
thisAI->AddWaypoint(30, 1091.28, -2985.82, 91.74, 7000);
|
||||
thisAI->AddWaypoint(31, 1091.28, -2985.82, 91.74, 3000);
|
||||
|
||||
return (CreatureAI*)thisAI;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
##########################################
|
||||
# Trinity Core worldd configuration file #
|
||||
##########################################
|
||||
ConfVersion=2008080101
|
||||
ConfVersion=2009010301
|
||||
|
||||
###################################################################################################################
|
||||
# CONNECTIONS AND DIRECTORIES
|
||||
|
||||
Reference in New Issue
Block a user