Scripts/BWD: Maloriak's Cauldron Stalker will now exit combat 8 seconds after casting Debilitating Slime to reflect sniff behavior

This commit is contained in:
Ovahlord
2021-03-30 17:59:50 +02:00
parent 77158594ff
commit cece14db62

View File

@@ -385,7 +385,15 @@ struct boss_maloriak : public BossAI
break;
case VIAL_GREEN:
if (Creature* cauldron = instance->GetCreature(DATA_CAULDRON_TRIGGER))
{
// According to sniffs, the cauldron stalker leaves combat after 8 seconds
cauldron->m_Events.AddEventAtOffset([cauldron]()
{
if (cauldron->IsAIEnabled)
cauldron->AI()->EnterEvadeMode();
}, 8s);
cauldron->CastSpell(cauldron, SPELL_DEBILITATING_SLIME_DEBUFF);
}
events.ScheduleEvent(EVENT_ARCANE_STORM, 5s, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_REMEDY, 7s + 500ms, 0, PHASE_ONE);