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Scripts/BWD: Maloriak's Cauldron Stalker will now exit combat 8 seconds after casting Debilitating Slime to reflect sniff behavior
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@@ -385,7 +385,15 @@ struct boss_maloriak : public BossAI
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break;
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case VIAL_GREEN:
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if (Creature* cauldron = instance->GetCreature(DATA_CAULDRON_TRIGGER))
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{
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// According to sniffs, the cauldron stalker leaves combat after 8 seconds
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cauldron->m_Events.AddEventAtOffset([cauldron]()
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{
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if (cauldron->IsAIEnabled)
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cauldron->AI()->EnterEvadeMode();
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}, 8s);
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cauldron->CastSpell(cauldron, SPELL_DEBILITATING_SLIME_DEBUFF);
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}
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events.ScheduleEvent(EVENT_ARCANE_STORM, 5s, 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_REMEDY, 7s + 500ms, 0, PHASE_ONE);
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