Core/Entities: AoE spells should be able to hit invisible targets.

Closes #7712
This commit is contained in:
LordUsagi
2012-11-17 19:46:05 -05:00
committed by Subv
parent b768ebc68f
commit cee9c3885d

View File

@@ -1844,7 +1844,7 @@ bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const
if (obj->IsAlwaysDetectableFor(seer))
return true;
if (!seer->CanDetectInvisibilityOf(obj))
if (!ignoreStealth && !seer->CanDetectInvisibilityOf(obj))
return false;
if (!ignoreStealth && !seer->CanDetectStealthOf(obj))