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Scripts/The Lich King: Defile should not grow when player grabbed by Val'kyr is moves across
Closes #14131
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@@ -2417,6 +2417,7 @@ class spell_the_lich_king_defile : public SpellScriptLoader
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void CorrectRange(std::list<WorldObject*>& targets)
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{
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targets.remove_if(ExactDistanceCheck(GetCaster(), 10.0f * GetCaster()->GetObjectScale()));
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targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HARVEST_SOUL_VALKYR));
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}
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void ChangeDamageAndGrow()
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