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*Some changes to pet spell learning-now pet passives should work.
*Fix a crash with lifebloom. --HG-- branch : trunk
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@@ -326,7 +326,7 @@ void LoadDBCStores(const std::string& dataPath)
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if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
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{
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for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
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for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
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{
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CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
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if(!cFamily)
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@@ -335,6 +335,10 @@ void LoadDBCStores(const std::string& dataPath)
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if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
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continue;
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// Passive spell has to have spellfamilyflags if name present (need to not apply 20782)
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if (spellInfo->Attributes & SPELL_ATTR_UNK18 && spellInfo->SpellFamilyName && !spellInfo->SpellFamilyFlags)
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continue;
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sPetFamilySpellsStore[i].insert(spellInfo->Id);
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}
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}
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@@ -2599,7 +2599,8 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real)
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return;
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// Not needed in 3.1
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m_amount /=GetParentAura()->GetStackAmount();
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if (GetParentAura() && GetParentAura()->GetStackAmount()!=0)
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m_amount /= GetParentAura()->GetStackAmount();
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// final heal
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if(m_target->IsInWorld())
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@@ -2533,8 +2533,8 @@ void SpellMgr::LoadPetLevelupSpellMap()
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if (creatureFamily->skillLine[j]!=skillLine->skillId)
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continue;
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SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId);
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// not exist
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if(!spell)
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// not exist or passive (passives are handled elsewhere)
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if(!spell || IsPassiveSpell(spell))
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continue;
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// Make sure that triggered spells aren't learned
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if (!spell->SpellFamilyName && !spell->StartRecoveryCategory)
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