Core/Vmaps: Fixed getting map height near large gameobjects like LK platform

Updates #19865
This commit is contained in:
Shauren
2017-06-08 21:39:56 +02:00
parent a2c123b529
commit cfb0f9fb19
3 changed files with 28 additions and 31 deletions

View File

@@ -92,7 +92,7 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/
void update(uint32 difftime)
{
if (!size())
if (empty())
return;
rebalance_timer.Update(difftime);
@@ -135,11 +135,6 @@ void DynamicMapTree::balance()
impl->balance();
}
int DynamicMapTree::size() const
{
return impl->size();
}
void DynamicMapTree::update(uint32 t_diff)
{
impl->update(t_diff);

View File

@@ -55,7 +55,6 @@ public:
void insert(const GameObjectModel&);
void remove(const GameObjectModel&);
bool contains(const GameObjectModel&) const;
int size() const;
void balance();
void update(uint32 diff);

View File

@@ -1,13 +1,12 @@
#ifndef _REGULAR_GRID_H
#define _REGULAR_GRID_H
#include "Containers.h"
#include "Errors.h"
#include <G3D/Ray.h>
#include <G3D/Table.h>
#include <G3D/BoundsTrait.h>
#include <G3D/PositionTrait.h>
#include "Errors.h"
#include <unordered_map>
template<class Node>
struct NodeCreator{
@@ -17,7 +16,7 @@ struct NodeCreator{
template<class T,
class Node,
class NodeCreatorFunc = NodeCreator<Node>,
/*class BoundsFunc = BoundsTrait<T>,*/
class BoundsFunc = BoundsTrait<T>,
class PositionFunc = PositionTrait<T>
>
class TC_COMMON_API RegularGrid2D
@@ -31,16 +30,18 @@ public:
#define HGRID_MAP_SIZE (533.33333f * 64.f) // shouldn't be changed
#define CELL_SIZE float(HGRID_MAP_SIZE/(float)CELL_NUMBER)
typedef G3D::Table<const T*, Node*> MemberTable;
typedef std::unordered_multimap<const T*, Node*> MemberTable;
MemberTable memberTable;
Node* nodes[CELL_NUMBER][CELL_NUMBER];
RegularGrid2D(){
RegularGrid2D()
{
memset(nodes, 0, sizeof(nodes));
}
~RegularGrid2D(){
~RegularGrid2D()
{
for (int x = 0; x < CELL_NUMBER; ++x)
for (int y = 0; y < CELL_NUMBER; ++y)
delete nodes[x][y];
@@ -48,18 +49,27 @@ public:
void insert(const T& value)
{
G3D::Vector3 pos;
PositionFunc::getPosition(value, pos);
Node& node = getGridFor(pos.x, pos.y);
node.insert(value);
memberTable.set(&value, &node);
G3D::AABox bounds;
BoundsFunc::getBounds(value, bounds);
Cell low = Cell::ComputeCell(bounds.low().x, bounds.low().y);
Cell high = Cell::ComputeCell(bounds.high().x, bounds.high().y);
for (int x = low.x; x <= high.x; ++x)
{
for (int y = low.y; y <= high.y; ++y)
{
Node& node = getGrid(x, y);
node.insert(value);
memberTable.insert(MemberTable::value_type(&value, &node));
}
}
}
void remove(const T& value)
{
memberTable[&value]->remove(value);
for (MemberTable::value_type& p : Trinity::Containers::MapEqualRange(memberTable, &value))
p.second->remove(value);
// Remove the member
memberTable.remove(&value);
memberTable.erase(&value);
}
void balance()
@@ -70,8 +80,8 @@ public:
n->balance();
}
bool contains(const T& value) const { return memberTable.containsKey(&value); }
int size() const { return uint32(memberTable.size()); }
bool contains(const T& value) const { return memberTable.count(&value) > 0; }
bool empty() const { return memberTable.empty(); }
struct Cell
{
@@ -87,13 +97,6 @@ public:
bool isValid() const { return x >= 0 && x < CELL_NUMBER && y >= 0 && y < CELL_NUMBER;}
};
Node& getGridFor(float fx, float fy)
{
Cell c = Cell::ComputeCell(fx, fy);
return getGrid(c.x, c.y);
}
Node& getGrid(int x, int y)
{
ASSERT(x < CELL_NUMBER && y < CELL_NUMBER);