Core/Misc: Fix issues reported by static analysis (#25351)

* Core/Misc: Fix issues reported by static analysis

* Core/Vmaps: Code cleanup after e777161888
This commit is contained in:
Giacomo Pozzoni
2020-08-29 13:02:42 +02:00
committed by GitHub
parent f8a5783327
commit cfc8f7b442
11 changed files with 18 additions and 18 deletions

View File

@@ -316,7 +316,7 @@ void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, uint32 phas
data.floorZ = intersectionCallBack.GetLocationInfo().ground_Z;
uint32 liquidType = intersectionCallBack.GetLocationInfo().hitModel->GetLiquidType();
float liquidLevel;
if (!reqLiquidType || (dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager())->GetLiquidFlagsPtr(liquidType) & reqLiquidType))
if (!reqLiquidType || VMAP::VMapFactory::createOrGetVMapManager()->GetLiquidFlagsPtr(liquidType) & reqLiquidType)
if (intersectionCallBack.GetHitModel()->GetLiquidLevel(v, intersectionCallBack.GetLocationInfo(), liquidLevel))
data.liquidInfo.emplace(liquidType, liquidLevel);

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@@ -20,14 +20,14 @@
namespace VMAP
{
IVMapManager* gVMapManager = nullptr;
VMapManager2* gVMapManager = nullptr;
//===============================================
// just return the instance
IVMapManager* VMapFactory::createOrGetVMapManager()
VMapManager2* VMapFactory::createOrGetVMapManager()
{
if (gVMapManager == nullptr)
gVMapManager= new VMapManager2(); // should be taken from config ... Please change if you like :-)
gVMapManager= new VMapManager2();
return gVMapManager;
}

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@@ -26,12 +26,12 @@ This is the access point to the VMapManager.
namespace VMAP
{
//===========================================================
class VMapManager2;
class TC_COMMON_API VMapFactory
{
public:
static IVMapManager* createOrGetVMapManager();
static VMapManager2* createOrGetVMapManager();
static void clear();
};

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@@ -100,7 +100,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
GameObjectModel::~GameObjectModel()
{
if (iModel)
((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name);
VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(name);
}
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
@@ -117,7 +117,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
return false;
}
iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(dataPath + "vmaps/", it->second.name);
iModel = VMAP::VMapFactory::createOrGetVMapManager()->acquireModelInstance(dataPath + "vmaps/", it->second.name);
if (!iModel)
return false;

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@@ -207,9 +207,7 @@ void UnitAI::FillAISpellInfo()
if (AIInfo->cooldown < spellInfo->RecoveryTime)
AIInfo->cooldown = spellInfo->RecoveryTime;
if (!spellInfo->GetMaxRange(false))
UPDATE_TARGET(AITARGET_SELF)
else
if (spellInfo->GetMaxRange(false))
{
for (SpellEffectInfo const& Effect : spellInfo->Effects)
{

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@@ -47,6 +47,7 @@
#include "UpdateFieldFlags.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "World.h"
#include <G3D/Vector3.h>

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@@ -44,6 +44,7 @@
#include "Transport.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "Weather.h"
#include "WeatherMgr.h"
#include "World.h"

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@@ -26,6 +26,7 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "World.h"
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)

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@@ -57,6 +57,7 @@
#include "Util.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"

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@@ -1541,11 +1541,9 @@ void World::SetInitialWorldSettings()
dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
///- Initialize VMapManager function pointers (to untangle game/collision circular deps)
if (VMAP::VMapManager2* vmmgr2 = dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager()))
{
vmmgr2->GetLiquidFlagsPtr = &GetLiquidFlags;
vmmgr2->IsVMAPDisabledForPtr = &DisableMgr::IsVMAPDisabledFor;
}
VMAP::VMapManager2* vmmgr2 = VMAP::VMapFactory::createOrGetVMapManager();
vmmgr2->GetLiquidFlagsPtr = &GetLiquidFlags;
vmmgr2->IsVMAPDisabledForPtr = &DisableMgr::IsVMAPDisabledFor;
///- Initialize config settings
LoadConfigSettings();
@@ -1608,8 +1606,7 @@ void World::SetInitialWorldSettings()
if (sMapStore.LookupEntry(mapId))
mapIds.push_back(mapId);
if (VMAP::VMapManager2* vmmgr2 = dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager()))
vmmgr2->InitializeThreadUnsafe(mapIds);
vmmgr2->InitializeThreadUnsafe(mapIds);
MMAP::MMapManager* mmmgr = MMAP::MMapFactory::createOrGetMMapManager();
mmmgr->InitializeThreadUnsafe(mapIds);

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@@ -40,6 +40,7 @@ EndScriptData */
#include "UpdateTime.h"
#include "Util.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "World.h"
#include "WorldSession.h"