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Core/Guilds: Fix crash on kicking offline player of a guild.
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@@ -1688,10 +1688,10 @@ void Guild::HandleLeaveMember(WorldSession* session)
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}
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else
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{
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DeleteMember(player->GetGUID(), false, false);
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_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID().GetCounter());
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SendEventPlayerLeft(player);
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SendEventPlayerLeft(GetMember(player->GetGUID()));
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DeleteMember(player->GetGUID(), false, false);
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SendCommandResult(session, GUILD_COMMAND_LEAVE_GUILD, ERR_GUILD_COMMAND_SUCCESS, m_name);
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}
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@@ -1724,12 +1724,11 @@ void Guild::HandleRemoveMember(WorldSession* session, ObjectGuid guid)
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SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_RANK_TOO_HIGH_S, name);
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else
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{
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_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID().GetCounter(), guid.GetCounter());
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SendEventPlayerLeft(member, memberMe, true);
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// After call to DeleteMember pointer to member becomes invalid
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DeleteMember(guid, false, true);
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_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID().GetCounter(), guid.GetCounter());
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Player* pMember = ObjectAccessor::FindConnectedPlayer(guid);
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SendEventPlayerLeft(pMember, player, true);
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SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_COMMAND_SUCCESS, name);
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}
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@@ -2204,7 +2203,7 @@ void Guild::SendEventNewLeader(Member* newLeader, Member* oldLeader, bool isSelf
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BroadcastPacket(eventPacket.Write());
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}
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void Guild::SendEventPlayerLeft(Player* leaver, Player* remover, bool isRemoved)
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void Guild::SendEventPlayerLeft(Member* leaver, Member* remover, bool isRemoved)
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{
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WorldPackets::Guild::GuildEventPlayerLeft eventPacket;
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eventPacket.Removed = isRemoved;
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@@ -2638,8 +2637,6 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
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void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
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{
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Player* player = ObjectAccessor::FindConnectedPlayer(guid);
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// Guild master can be deleted when loading guild and guid doesn't exist in characters table
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// or when he is removed from guild by gm command
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if (m_leaderGuid == guid && !isDisbanding)
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@@ -2672,17 +2669,18 @@ void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool
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if (oldLeader)
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{
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SendEventNewLeader(newLeader, oldLeader, true);
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SendEventPlayerLeft(player);
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SendEventPlayerLeft(oldLeader);
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}
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}
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// Call script on remove before member is actually removed from guild (and database)
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sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
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sScriptMgr->OnGuildRemoveMember(this, guid, isDisbanding, isKicked);
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if (Member* member = GetMember(guid))
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delete member;
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m_members.erase(guid);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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Player* player = ObjectAccessor::FindConnectedPlayer(guid);
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if (player)
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{
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player->SetInGuild(UI64LIT(0));
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@@ -817,7 +817,7 @@ public:
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void SendEventBankMoneyChanged();
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void SendEventMOTD(WorldSession* session, bool broadcast = false);
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void SendEventNewLeader(Member* newLeader, Member* oldLeader, bool isSelfPromoted = false);
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void SendEventPlayerLeft(Player* leaver, Player* remover = nullptr, bool isRemoved = false);
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void SendEventPlayerLeft(Member* leaver, Member* remover = nullptr, bool isRemoved = false);
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void SendEventPresenceChanged(WorldSession* session, bool loggedOn, bool broadcast = false);
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// Load from DB
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@@ -1354,9 +1354,9 @@ void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
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FOREACH_SCRIPT(GuildScript)->OnAddMember(guild, player, plRank);
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}
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void ScriptMgr::OnGuildRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool isKicked)
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void ScriptMgr::OnGuildRemoveMember(Guild* guild, ObjectGuid guid, bool isDisbanding, bool isKicked)
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{
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FOREACH_SCRIPT(GuildScript)->OnRemoveMember(guild, player, isDisbanding, isKicked);
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FOREACH_SCRIPT(GuildScript)->OnRemoveMember(guild, guid, isDisbanding, isKicked);
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}
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void ScriptMgr::OnGuildMOTDChanged(Guild* guild, const std::string& newMotd)
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@@ -814,7 +814,7 @@ class GuildScript : public ScriptObject
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virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { }
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// Called when a member is removed from the guild.
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virtual void OnRemoveMember(Guild* /*guild*/, Player* /*player*/, bool /*isDisbanding*/, bool /*isKicked*/) { }
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virtual void OnRemoveMember(Guild* /*guild*/, ObjectGuid /*guid*/, bool /*isDisbanding*/, bool /*isKicked*/) { }
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// Called when the guild MOTD (message of the day) changes.
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virtual void OnMOTDChanged(Guild* /*guild*/, const std::string& /*newMotd*/) { }
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@@ -1101,7 +1101,7 @@ class ScriptMgr
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public: /* GuildScript */
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void OnGuildAddMember(Guild* guild, Player* player, uint8& plRank);
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void OnGuildRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool isKicked);
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void OnGuildRemoveMember(Guild* guild, ObjectGuid guid, bool isDisbanding, bool isKicked);
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void OnGuildMOTDChanged(Guild* guild, const std::string& newMotd);
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void OnGuildInfoChanged(Guild* guild, const std::string& newInfo);
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void OnGuildCreate(Guild* guild, Player* leader, const std::string& name);
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