Core/Guilds: Fix crash on kicking offline player of a guild.

This commit is contained in:
et65
2015-04-06 17:42:16 +02:00
parent 568a217c2d
commit cffcf7ef46
4 changed files with 15 additions and 17 deletions

View File

@@ -1688,10 +1688,10 @@ void Guild::HandleLeaveMember(WorldSession* session)
}
else
{
DeleteMember(player->GetGUID(), false, false);
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID().GetCounter());
SendEventPlayerLeft(player);
SendEventPlayerLeft(GetMember(player->GetGUID()));
DeleteMember(player->GetGUID(), false, false);
SendCommandResult(session, GUILD_COMMAND_LEAVE_GUILD, ERR_GUILD_COMMAND_SUCCESS, m_name);
}
@@ -1724,12 +1724,11 @@ void Guild::HandleRemoveMember(WorldSession* session, ObjectGuid guid)
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_RANK_TOO_HIGH_S, name);
else
{
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID().GetCounter(), guid.GetCounter());
SendEventPlayerLeft(member, memberMe, true);
// After call to DeleteMember pointer to member becomes invalid
DeleteMember(guid, false, true);
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID().GetCounter(), guid.GetCounter());
Player* pMember = ObjectAccessor::FindConnectedPlayer(guid);
SendEventPlayerLeft(pMember, player, true);
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_COMMAND_SUCCESS, name);
}
@@ -2204,7 +2203,7 @@ void Guild::SendEventNewLeader(Member* newLeader, Member* oldLeader, bool isSelf
BroadcastPacket(eventPacket.Write());
}
void Guild::SendEventPlayerLeft(Player* leaver, Player* remover, bool isRemoved)
void Guild::SendEventPlayerLeft(Member* leaver, Member* remover, bool isRemoved)
{
WorldPackets::Guild::GuildEventPlayerLeft eventPacket;
eventPacket.Removed = isRemoved;
@@ -2638,8 +2637,6 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
if (m_leaderGuid == guid && !isDisbanding)
@@ -2672,17 +2669,18 @@ void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool
if (oldLeader)
{
SendEventNewLeader(newLeader, oldLeader, true);
SendEventPlayerLeft(player);
SendEventPlayerLeft(oldLeader);
}
}
// Call script on remove before member is actually removed from guild (and database)
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
sScriptMgr->OnGuildRemoveMember(this, guid, isDisbanding, isKicked);
if (Member* member = GetMember(guid))
delete member;
m_members.erase(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
if (player)
{
player->SetInGuild(UI64LIT(0));