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Core/Scripts: move #define to enum in boss_kalecgos.cpp
(cherry picked from commit 8bc00e8952)
This commit is contained in:
@@ -79,23 +79,22 @@ enum SWPActions
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DO_BANISH = 2
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};
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#define GO_FAILED "You are unable to use this currently."
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enum Misc
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{
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FLY_X = 1679,
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FLY_Y = 900,
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FLY_Z = 82,
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CENTER_X = 1705,
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CENTER_Y = 930,
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RADIUS = 30,
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MAX_PLAYERS_IN_SPECTRAL_REALM = 0 // over this, teleport object won't work, 0 disables check
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};
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#define EMOTE_UNABLE_TO_FIND "is unable to find Kalecgos"
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#define FLY_X 1679
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#define FLY_Y 900
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#define FLY_Z 82
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#define CENTER_X 1705
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#define CENTER_Y 930
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#define RADIUS 30
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#define DRAGON_REALM_Z 53.079f
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#define DEMON_REALM_Z -74.558f
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#define MAX_PLAYERS_IN_SPECTRAL_REALM 0 //over this, teleport object won't work, 0 disables check
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uint32 WildMagic[] = { 44978, 45001, 45002, 45004, 45006, 45010 };
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class boss_kalecgos : public CreatureScript
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@@ -565,7 +564,6 @@ public:
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if (player->HasAura(AURA_SPECTRAL_EXHAUSTION) || SpectralPlayers >= MAX_PLAYERS_IN_SPECTRAL_REALM)
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{
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player->GetSession()->SendNotification(GO_FAILED);
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return true;
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}
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#else
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@@ -763,7 +761,6 @@ public:
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}
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else
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{
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me->TextEmote(EMOTE_UNABLE_TO_FIND);
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EnterEvadeMode();
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return;
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}
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