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Core/Packets: Implemented SMSG_GUILD_NAME_CHANGED
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@@ -1254,30 +1254,11 @@ bool Guild::SetName(std::string const& name)
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stmt->setUInt64(1, GetId());
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CharacterDatabase.Execute(stmt);
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/* TODO 6.x update me
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ObjectGuid guid = GetGUID();
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WorldPacket data(SMSG_GUILD_NAME_CHANGED, 24 + 8 + 1);
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data.WriteBit(guid[5]);
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data.WriteBits(name.length(), 8);
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data.WriteBit(guid[4]);
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data.WriteBit(guid[0]);
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data.WriteBit(guid[6]);
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data.WriteBit(guid[3]);
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data.WriteBit(guid[1]);
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data.WriteBit(guid[7]);
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data.WriteBit(guid[2]);
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WorldPackets::Guild::GuildNameChanged guildNameChanged;
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guildNameChanged.GuildGUID = GetGUID();
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guildNameChanged.GuildName = m_name;
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BroadcastPacket(guildNameChanged.Write());
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data.WriteByteSeq(guid[3]);
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data.WriteByteSeq(guid[2]);
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data.WriteByteSeq(guid[7]);
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data.WriteByteSeq(guid[1]);
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data.WriteByteSeq(guid[0]);
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data.WriteByteSeq(guid[6]);
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data.WriteString(name);
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data.WriteByteSeq(guid[4]);
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data.WriteByteSeq(guid[5]);
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BroadcastPacket(&data); */
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return true;
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}
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@@ -816,3 +816,13 @@ void WorldPackets::Guild::GuildSetAchievementTracking::Read()
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AchievementIDs.insert(value);
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}
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}
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WorldPacket const* WorldPackets::Guild::GuildNameChanged::Write()
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{
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_worldPacket << GuildGUID;
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_worldPacket.WriteBits(GuildName.length(), 7);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(GuildName);
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return &_worldPacket;
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}
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@@ -1010,6 +1010,17 @@ namespace WorldPackets
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std::set<uint32> AchievementIDs;
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};
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class GuildNameChanged final : ServerPacket
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{
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public:
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GuildNameChanged() : ServerPacket(SMSG_GUILD_NAME_CHANGED, 40) { }
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WorldPacket const* Write() override;
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ObjectGuid GuildGUID;
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std::string GuildName;
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};
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}
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}
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@@ -1260,7 +1260,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MEMBER_UPDATE_NOTE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MOVE_STARTING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NAME_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NAME_CHANGED, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NEWS, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NEWS_DELETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_PARTY_STATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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