*Add Missing Yell Text and Sounds to Skarvald and Dalronn Script

--HG--
branch : trunk
This commit is contained in:
BroodWyrm
2009-03-01 00:02:08 +01:00
parent ef8d2ac080
commit d1717aef69

View File

@@ -19,23 +19,23 @@
/* ScriptData
SDName: Boss_Skarvald_Dalronn
SD%Complete: 95
SDComment: Needs adjustments to blizzlike timers, 2 Missing Yell Textes, Yell Text + Sound to DB
SDComment: Needs adjustments to blizzlike timers, Yell Text + Sound to DB
SDCategory: Utgarde Keep
EndScriptData */
#include "precompiled.h"
#include "def_utgarde_keep.h"
/*
13202,10,"A_DalronnKill","DalronKill.wav","","","","","","","","","",1,1,1,1,1,1,1,1,1,1,"Sound\Creature\DalronnTheController",0.800000,0,8.000000,45.000000,0,
13232,10,"A_SkarvaldKill","SkarvaldKill.wav","","","","","","","","","",1,1,1,1,1,1,1,1,1,1,"Sound\Creature\SkarvaldTheConstructor",0.800000,0,8.000000,45.000000,0,
*/
#define YELL_SKARVALD_AGGRO "Dalronn! See if you can muster the nerve to join my attack!"
#define SOUND_SKARVALD_AGGRO 13229
#define YELL_DALRONN_AGGRO "By all means, don't assess the situation, you halfwit! Just jump into the fray!"
#define SOUND_DALRONN_AGGRO 13199
#define YELL_SKARVALD_KILL "Jarggn olkt!"
#define SOUND_SKARVALD_KILL 13232
#define YELL_DALRONN_KILL "You may serve me yet."
#define SOUND_DALRONN_KILL 13202
#define YELL_DALRONN_DAL_DIEDFIRST "See... you... soon."
#define SOUND_DALRONN_DAL_DIEDFIRST 13200
#define YELL_SKARVALD_DAL_DIEDFIRST "Pagh! What sort of necromancer lets death stop him? I knew you were worthless!"
@@ -144,6 +144,15 @@ struct TRINITY_DLL_DECL boss_skarvald_the_constructorAI : public ScriptedAI
}
}
void KilledUnit(Unit *victim)
{
if(!ghost)
{
DoYell(YELL_SKARVALD_KILL,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature,SOUND_SKARVALD_KILL);
}
}
void UpdateAI(const uint32 diff)
{
if(ghost)
@@ -285,6 +294,15 @@ struct TRINITY_DLL_DECL boss_dalronn_the_controllerAI : public ScriptedAI
}
}
void KilledUnit(Unit *victim)
{
if(!ghost)
{
DoYell(YELL_DALRONN_KILL,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature,SOUND_DALRONN_KILL);
}
}
void UpdateAI(const uint32 diff)
{
if(ghost)