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Core/Ulduar: Fixed XT002 Heart phase
Closes #18557 Thanks to xinef1 * Fixed Heart Phase * Fixed Combat bug with Heart after wipe * Added DespawnAtEvadeMethod
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1
sql/updates/world/3.3.5/2016_12_23_01_world.sql
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sql/updates/world/3.3.5/2016_12_23_01_world.sql
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@@ -0,0 +1 @@
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UPDATE `vehicle_template_accessory` SET `minion`=0 WHERE `entry`=33293 AND `accessory_entry`=33329;
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@@ -209,6 +209,12 @@ class boss_xt002 : public CreatureScript
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instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_MUST_DECONSTRUCT_FASTER);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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summons.DespawnAll();
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_DespawnAtEvade();
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}
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void EnterCombat(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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@@ -444,24 +450,17 @@ class npc_xt002_heart : public CreatureScript
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public:
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npc_xt002_heart() : CreatureScript("npc_xt002_heart") { }
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struct npc_xt002_heartAI : public ScriptedAI
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struct npc_xt002_heartAI : public NullCreatureAI
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{
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npc_xt002_heartAI(Creature* creature) : ScriptedAI(creature),
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_instance(creature->GetInstanceScript())
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{
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SetCombatMovement(false);
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}
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void UpdateAI(uint32 /*diff*/) override { }
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npc_xt002_heartAI(Creature* creature) : NullCreatureAI(creature), _instance(creature->GetInstanceScript()) { }
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void JustDied(Unit* /*killer*/) override
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{
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Creature* xt002 = _instance ? ObjectAccessor::GetCreature(*me, _instance->GetGuidData(BOSS_XT002)) : nullptr;
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if (!xt002 || !xt002->AI())
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return;
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xt002->AI()->SetData(DATA_TRANSFERED_HEALTH, me->GetHealth());
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xt002->AI()->DoAction(ACTION_ENTER_HARD_MODE);
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if (Creature* xt002 = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(BOSS_XT002)))
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{
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xt002->AI()->SetData(DATA_TRANSFERED_HEALTH, me->GetHealth());
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xt002->AI()->DoAction(ACTION_ENTER_HARD_MODE);
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}
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}
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private:
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