Core/Spells: fix dispel aggro in a less hacky way!

This commit is contained in:
Kandera
2012-05-18 13:49:59 -04:00
parent 7b8bece578
commit d1e0dc3fe0
2 changed files with 1 additions and 4 deletions

View File

@@ -2505,7 +2505,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
}
}
if (missInfo != SPELL_MISS_EVADE && m_caster && !m_caster->IsFriendlyTo(unit) && !m_spellInfo->IsPositive())
if (missInfo != SPELL_MISS_EVADE && m_caster && !m_caster->IsFriendlyTo(unit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
{
m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO));

View File

@@ -2610,9 +2610,6 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
}
m_caster->SendMessageToSet(&dataSuccess, true);
if (m_caster->IsValidAttackTarget(unitTarget) && !m_caster->isInCombat())
m_caster->CombatStart(unitTarget);
// On success dispel
// Devour Magic
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)