--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-25 16:42:30 -06:00
31 changed files with 341 additions and 265 deletions

View File

@@ -0,0 +1,17 @@
INSERT INTO `spell_script_target` VALUES
(33655,0,183350),
(33655,0,183351),
(44374,1,24722),
(31538,1,17895),
(29967,1,16524),
(39887,1,23002),
(31617,1,17899),
(31624,1,17899),
(31625,1,17899),
(34019,1,19422),
(34946,1,20040),
(34946,1,20041),
(21934,1,21934),
(43144,1,23817),
(12613,1,5843),
(9095,1,1200);

View File

@@ -0,0 +1,24 @@
DELETE FROM script_texts WHERE entry BETWEEN -1000395 AND -1000375;
INSERT INTO script_texts (entry,content_default,sound,type,language,emote,comment) VALUES
(-1000375 ,'I remember well the sting of defeat at the conclusion of the Third War. I have waited far too long for my revenge. Now the shadow of the Legion falls over this world. It is only a matter of time until all of your failed creation... is undone.',11332,1,0,0,'kazzak SAY_INTRO'),
(-1000376,'The Legion will conquer all!',11333,1,0,0,'kazzak SAY_AGGRO1'),
(-1000377,'All mortals will perish!',11334,1,0,0,'kazzak SAY_AGGRO2'),
(-1000378,'All life must be eradicated!',11335,1,0,0,'kazzak SAY_SURPREME1'),
(-1000379,'I\'ll rip the flesh from your bones!',11336,1,0,0,'kazzak SAY_SURPREME2'),
(-1000380,'Kirel Narak!',11337,1,0,0,'kazzak SAY_KILL1'),
(-1000381,'Contemptible wretch!',11338,1,0,0,'kazzak SAY_KILL2'),
(-1000382,'The universe will be remade.',11339,1,0,0,'kazzak SAY_KILL3'),
(-1000383,'The Legion... will never... fall.',11340,1,0,0,'kazzak SAY_DEATH'),
(-1000384,'%s goes into a frenzy!',0,2,0,0,'kazzak EMOTE_FRENZY'),
(-1000385,'Invaders, you dangle upon the precipice of oblivion! The Burning Legion comes and with it comes your end.',0,1,0,0,'kazzak SAY_RAND1'),
(-1000386,'Impudent whelps, you only delay the inevitable. Where one has fallen, ten shall rise. Such is the will of Kazzak...',0,1,0,0,'kazzak SAY_RAND2'),
(-1000387,'Do not proceed. You will be eliminated!',11344,1,0,0,'doomwalker SAY_AGGRO'),
(-1000388,'Tectonic disruption commencing.',11345,1,0,0,'doomwalker SAY_EARTHQUAKE_1'),
(-1000389,'Magnitude set. Release.',11346,1,0,0,'doomwalker SAY_EARTHQUAKE_2'),
(-1000390,'Trajectory locked.',11347,1,0,0,'doomwalker SAY_OVERRUN_1'),
(-1000391,'Engage maximum speed.',11348,1,0,0,'doomwalker SAY_OVERRUN_2'),
(-1000392,'Threat level zero.',11349,1,0,0,'doomwalker SAY_SLAY_1'),
(-1000393,'Directive accomplished.',11350,1,0,0,'doomwalker SAY_SLAY_2'),
(-1000394,'Target exterminated.',11351,1,0,0,'doomwalker SAY_SLAY_3'),
(-1000395,'System failure in five, f-o-u-r...',11352,1,0,0,'doomwalker SAY_DEATH');

View File

@@ -0,0 +1,9 @@
DELETE FROM script_texts WHERE entry BETWEEN -1000401 AND -1000396;
INSERT INTO script_texts (entry, content_default, type, language, comment) VALUES
(-1000396, 'Muahahahaha! You fool! You\'ve released me from my banishment in the interstices between space and time!', 0, 0, 'mobs_nether_drake - SAY_NIHIL_1'),
(-1000397, 'All of Draenor shall quick beneath my feet! I will destroy this world and reshape it in my image!', 0, 0, 'mobs_nether_drake - SAY_NIHIL_2'),
(-1000398, 'Where shall I begin? I cannot bother myself with a worm such as yourself. There is a world to be conquered!', 0, 0, 'mobs_nether_Drake - SAY_NIHIL_3'),
(-1000399, 'No doubt the fools that banished me are long dead. I shall take wing survey my demense. Pray to whatever gods you hold dear that we do not meet again.', 0, 0, 'mobs_nether_drake - SAY_NIHIL_4'),
(-1000400, 'NOOOOooooooo!', 1, 0, 'mobs_nether_drake - SAY_NIHIL_INTERRUPT'),
(-1000401, 'Good $N, you are under the spell\'s influence. I must analyze it quickly, then we can talk.', 0, 7, 'npc_daranelle - SAY_DARANELLE');

View File

@@ -158,4 +158,7 @@ INSTALL(FILES
956_world_scripts.sql
957_world_scripts.sql
963_world_scripts.sql
965_world_scripts.sql
966_world_scripts.sql
970_world_scripts.sql
DESTINATION share/trinity/sql/updates)

View File

@@ -720,7 +720,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_overlord_morghor' WHERE entry=
UPDATE `creature_template` SET `ScriptName`='' WHERE entry=23141;
UPDATE `creature_template` SET `ScriptName`='mob_illidari_spawn' WHERE `entry` IN (22075, 22074, 19797);
UPDATE `creature_template` SET `ScriptName`='mob_torloth_the_magnificent' WHERE `entry`='22076';
UPDATE `creature_template SET `ScriptName`='npc_lord_illidan_stormrage' WHERE `entry`=22083;
UPDATE `creature_template` SET `ScriptName`='npc_lord_illidan_stormrage' WHERE `entry`=22083;
UPDATE `creature_template` SET `ScriptName`='npc_earthmender_wilda' WHERE `entry`=21027;
/* SHATTRATH */

View File

@@ -761,21 +761,25 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}
Unit* ScriptedAI::FindCreature(uint32 entry, float range)
{
Unit* FindCreature(uint32 entry, float range, Unit* Finder)
{
if(!Finder)
return NULL;
Creature* target = NULL;
Trinity::AllCreaturesOfEntryInRange check(m_creature, entry, range);
Trinity::AllCreaturesOfEntryInRange check(Finder, entry, range);
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check);
m_creature->VisitNearbyObject(range, searcher);
Finder->VisitNearbyObject(range, searcher);
return target;
}
GameObject* ScriptedAI::FindGameObject(uint32 entry, float range)
GameObject* FindGameObject(uint32 entry, float range, Unit* Finder)
{
if(!Finder)
return NULL;
GameObject* target = NULL;
Trinity::AllGameObjectsWithEntryInGrid go_check(entry);
Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(target, go_check);
m_creature->VisitNearbyGridObject(range, searcher);
Finder->VisitNearbyGridObject(range, searcher);
return target;
}

View File

@@ -25,6 +25,12 @@ private:
Creature *m_creature;
};
//Get a single creature of given entry
Unit* FindCreature(uint32 entry, float range, Unit* Finder);
//Get a single gameobject of given entry
GameObject* FindGameObject(uint32 entry, float range, Unit* Finder);
struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
{
ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false), IsFleeing(false) {}
@@ -153,12 +159,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
void DoTeleportAll(float x, float y, float z, float o);
//Get a single creature of given entry
Unit* FindCreature(uint32 entry, float range);
//Get a single gameobject of given entry
GameObject* FindGameObject(uint32 entry, float range);
//Returns friendly unit with the most amount of hp missing from max hp
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);

View File

@@ -202,7 +202,7 @@ struct TRINITY_DLL_DECL npc_ruul_snowhoofAI : public npc_escortAI
{
case 0: {
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
GameObject* Cage = FindGameObject(GO_CAGE, 99);
GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
if(Cage)
Cage->SetGoState(0);
break;}
@@ -232,7 +232,7 @@ struct TRINITY_DLL_DECL npc_ruul_snowhoofAI : public npc_escortAI
if (!IsBeingEscorted)
m_creature->setFaction(1602);
GameObject* Cage = FindGameObject(GO_CAGE, 99);
GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
if(Cage)
Cage->SetGoState(1);
}

View File

@@ -241,7 +241,7 @@ struct TRINITY_DLL_DECL mob_ethereal_beaconAI : public ScriptedAI
{
DoCast(m_creature->getVictim(),SPELL_ARCANE_BOLT);
ArcaneBolt_Timer = 2000 + rand()%2500;
Unit *shaffar = FindCreature(ENTRY_SHAFFAR, 100);
Unit *shaffar = FindCreature(ENTRY_SHAFFAR, 100, m_creature);
if(!shaffar || shaffar->isDead())
{
m_creature->SetVisibility(VISIBILITY_OFF);

View File

@@ -427,7 +427,7 @@ struct TRINITY_DLL_DECL npc_wizzlecrank_shredderAI : public npc_escortAI
case 10: DoScriptText(SAY_PROGRESS_3, m_creature, player);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
case 20:{
Unit* Mercenary = FindCreature(MOB_MERCENARY, 99);
Unit* Mercenary = FindCreature(MOB_MERCENARY, 99, m_creature);
if(Mercenary)
{
DoScriptText(SAY_MERCENARY_4, Mercenary);

View File

@@ -153,7 +153,7 @@ struct TRINITY_DLL_DECL boss_reliquary_of_soulsAI : public ScriptedAI
Phase = 0;
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE,0);
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
}
void Aggro(Unit* who)
@@ -227,18 +227,18 @@ struct TRINITY_DLL_DECL boss_reliquary_of_soulsAI : public ScriptedAI
switch(Counter)
{
case 0:
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE,375); // I R ANNNGRRRY!
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); // I R ANNNGRRRY!
Timer = 3000;
break;
case 1:
Timer = 2800;
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE,374); // Release the cube
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_SUBMERGE); // Release the cube
break;
case 2:
Timer = 5000;
if(Creature* Summon = DoSpawnCreature(23417+Phase, 0, 0, 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0))
{
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE,373); // Ribs: open
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED); // Ribs: open
Summon->AI()->AttackStart(SelectUnit(SELECT_TARGET_TOPAGGRO, 0));
EssenceGUID = Summon->GetGUID();
}else EnterEvadeMode();
@@ -263,7 +263,7 @@ struct TRINITY_DLL_DECL boss_reliquary_of_soulsAI : public ScriptedAI
case 4:
Timer = 1500;
if(Essence->IsWithinDistInMap(m_creature, 10))
Essence->SetUInt32Value(UNIT_NPC_EMOTESTATE, 374); //rotate and disappear
Essence->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_SUBMERGE); //rotate and disappear
else
return;
break;
@@ -420,7 +420,7 @@ struct TRINITY_DLL_DECL boss_essence_of_sufferingAI : public ScriptedAI
if(SoulDrainTimer < diff)
{
DoCast(m_creature, SPELL_SOUL_DRAIN);
DoCast(m_creature->getVictim(), SPELL_SOUL_DRAIN);
SoulDrainTimer = 60000;
}else SoulDrainTimer -= diff;

View File

@@ -64,11 +64,11 @@ CreatureAI* GetAI_mobs_bladespire_ogre(Creature *_Creature)
## mobs_nether_drake
######*/
#define SAY_NIHIL_1 "Muahahahaha! You fool! You've released me from my banishment in the interstices between space and time!"
#define SAY_NIHIL_2 "All of Draenor shall quick beneath my feet! I will destroy this world and reshape it in my image!"
#define SAY_NIHIL_3 "Where shall I begin? I cannot bother myself with a worm such as yourself. There is a world to be conquered!"
#define SAY_NIHIL_4 "No doubt the fools that banished me are long dead. I shall take wing survey my demense. Pray to whatever gods you hold dear that we do not meet again."
#define SAY_NIHIL_INTERRUPT "NOOOOooooooo!"
#define SAY_NIHIL_1 -1000396
#define SAY_NIHIL_2 -1000397
#define SAY_NIHIL_3 -1000398
#define SAY_NIHIL_4 -1000399
#define SAY_NIHIL_INTERRUPT -1000400
#define ENTRY_WHELP 20021
#define ENTRY_PROTO 21821
@@ -156,7 +156,7 @@ struct TRINITY_DLL_DECL mobs_nether_drakeAI : public ScriptedAI
case ENTRY_NIHIL:
if( NihilSpeech_Phase )
{
DoYell(SAY_NIHIL_INTERRUPT,LANG_UNIVERSAL,NULL);
DoScriptText(SAY_NIHIL_INTERRUPT, m_creature);
IsNihil = false;
switch(rand()%3)
{
@@ -196,19 +196,19 @@ struct TRINITY_DLL_DECL mobs_nether_drakeAI : public ScriptedAI
switch( NihilSpeech_Phase )
{
case 1:
DoSay(SAY_NIHIL_1,LANG_UNIVERSAL,NULL);
DoScriptText(SAY_NIHIL_1, m_creature);
++NihilSpeech_Phase;
break;
case 2:
DoSay(SAY_NIHIL_2,LANG_UNIVERSAL,NULL);
DoScriptText(SAY_NIHIL_2, m_creature);
++NihilSpeech_Phase;
break;
case 3:
DoSay(SAY_NIHIL_3,LANG_UNIVERSAL,NULL);
DoScriptText(SAY_NIHIL_3, m_creature);
++NihilSpeech_Phase;
break;
case 4:
DoSay(SAY_NIHIL_4,LANG_UNIVERSAL,NULL);
DoScriptText(SAY_NIHIL_4, m_creature);
++NihilSpeech_Phase;
break;
case 5:
@@ -261,6 +261,8 @@ CreatureAI* GetAI_mobs_nether_drake(Creature *_Creature)
## npc_daranelle
######*/
#define SAY_DARANELLE -1000401
struct TRINITY_DLL_DECL npc_daranelleAI : public ScriptedAI
{
npc_daranelleAI(Creature *c) : ScriptedAI(c) {Reset();}
@@ -279,7 +281,7 @@ struct TRINITY_DLL_DECL npc_daranelleAI : public ScriptedAI
{
if(who->HasAura(36904,0))
{
DoSay("Good $N, you are under the spell's influence. I must analyze it quickly, then we can talk.",LANG_COMMON,who);
DoScriptText(SAY_DARANELLE, m_creature, who);
//TODO: Move the below to updateAI and run if this statement == true
((Player*)who)->KilledMonster(21511, m_creature->GetGUID());
((Player*)who)->RemoveAurasDueToSpell(36904);
@@ -299,10 +301,12 @@ CreatureAI* GetAI_npc_daranelle(Creature *_Creature)
## npc_overseer_nuaar
######*/
#define GOSSIP_HON "Overseer, I am here to negotiate on behalf of the Cenarion Expedition."
bool GossipHello_npc_overseer_nuaar(Player *player, Creature *_Creature)
{
if (player->GetQuestStatus(10682) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM( 0, "Overseer, I am here to negotiate on behalf of the Cenarion Expedition.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM( 0, GOSSIP_HON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(10532, _Creature->GetGUID());
@@ -323,10 +327,13 @@ bool GossipSelect_npc_overseer_nuaar(Player *player, Creature *_Creature, uint32
## npc_saikkal_the_elder
######*/
#define GOSSIP_HSTE "Yes... yes, it's me."
#define GOSSIP_SSTE "Yes elder. Tell me more of the book."
bool GossipHello_npc_saikkal_the_elder(Player *player, Creature *_Creature)
{
if (player->GetQuestStatus(10980) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM( 0, "Yes... yes, it's me.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM( 0, GOSSIP_HSTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(10794, _Creature->GetGUID());
@@ -338,7 +345,7 @@ bool GossipSelect_npc_saikkal_the_elder(Player *player, Creature *_Creature, uin
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM( 0, "Yes elder. Tell me more of the book.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->ADD_GOSSIP_ITEM( 0, GOSSIP_SSTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(10795, _Creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:

View File

@@ -5,6 +5,10 @@
#ifndef DEF_HYJAL_H
#define DEF_HYJAL_H
#define WORLD_STATE_WAVES 2842
#define WORLD_STATE_ENEMY 2453
#define WORLD_STATE_ENEMYCOUNT 2454
#define DATA_ANETHERON 1
#define DATA_ANETHERONEVENT 2
#define DATA_ARCHIMONDE 3
@@ -21,5 +25,5 @@
#define DATA_TRASH 14
#define DATA_RESET_TRASH_COUNT 15
#define ERROR_INST_DATA "SD2: Instance data not set properly for Mount Hyjal. Encounters will be buggy"
#define ERROR_INST_DATA "TSCR: Instance data not set properly for Mount Hyjal. Encounters will be buggy"
#endif

View File

@@ -17,13 +17,12 @@
/* ScriptData
SDName: HyjalAI
SD%Complete: 90
SDComment: World Packet workaround for World States
SDComment:
SDCategory: Caverns of Time, Mount Hyjal
EndScriptData */
#include "precompiled.h"
#include "hyjalAI.h"
#include "WorldPacket.h"
// Locations for summoning waves in Alliance base
float AllianceBase[4][3]=
@@ -99,9 +98,9 @@ void hyjalAI::Reset()
memset(Spell, 0, sizeof(Spell));
//Reset World States
UpdateWorldState(WORLDSTATE_WAVES, 0);
UpdateWorldState(WORLDSTATE_ENEMY, 0);
UpdateWorldState(WORLDSTATE_ENEMYCOUNT, 0);
UpdateWorldState(WORLD_STATE_WAVES, 0);
UpdateWorldState(WORLD_STATE_ENEMY, 0);
UpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0);
//Reset Instance Data for trash count
if(pInstance)
@@ -204,22 +203,24 @@ void hyjalAI::SummonNextWave(Wave wave[18], uint32 Count, float Base[4][3])
uint32 stateValue = Count+1;
if(FirstBossDead)
stateValue -= 9; // Subtract 9 from it to give the proper wave number if we are greater than 8
UpdateWorldState(WORLDSTATE_WAVES, stateValue); // Set world state to our current wave number
UpdateWorldState(WORLDSTATE_ENEMY, 1);
//UpdateWorldState(WORLDSTATE_ENEMYCOUNT, EnemyCount); // Let Instance Script handle this
pInstance->SetData(DATA_TRASH, EnemyCount);
UpdateWorldState(WORLD_STATE_WAVES, stateValue); // Set world state to our current wave number
UpdateWorldState(WORLD_STATE_ENEMY, 1); // Enable world state
pInstance->SetData(DATA_TRASH, EnemyCount); // Send data for instance script to update count
if(!Debug)
NextWaveTimer = wave[Count].WaveTimer;
else
{
NextWaveTimer = 15000;
DoTextEmote(": Debug Mode is enabled. Next Wave in 15 seconds", NULL);
debug_log("TSCR: HyjalAI: debug mode is enabled. Next Wave in 15 seconds");
}
}
else
{
UpdateWorldState(WORLDSTATE_WAVES, 0); // Set world state for waves to 0 to disable it.
UpdateWorldState(WORLDSTATE_ENEMYCOUNT, 1); // Set World State for enemies invading to 1.
UpdateWorldState(WORLD_STATE_WAVES, 0); // Set world state for waves to 0 to disable it.
UpdateWorldState(WORLD_STATE_ENEMY, 1);
UpdateWorldState(WORLD_STATE_ENEMYCOUNT, 1); // Set World State for enemies invading to 1.
Summon = false;
}
CheckTimer = 5000;
@@ -241,9 +242,9 @@ void hyjalAI::StartEvent(Player* player)
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
UpdateWorldState(WORLDSTATE_WAVES, 0);
UpdateWorldState(WORLDSTATE_ENEMY, 0);
UpdateWorldState(WORLDSTATE_ENEMYCOUNT, 0);
UpdateWorldState(WORLD_STATE_WAVES, 0);
UpdateWorldState(WORLD_STATE_ENEMY, 0);
UpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0);
}
uint32 hyjalAI::GetInstanceData(uint32 Event)
@@ -291,20 +292,25 @@ void hyjalAI::Talk(uint32 id)
DoScriptText(YellId, m_creature);
}
// Slight workaround for now
void hyjalAI::UpdateWorldState(uint32 field, uint32 value)
void hyjalAI::UpdateWorldState(uint32 id, uint32 state)
{
Map * map = m_creature->GetMap();
if(!map->IsDungeon()) return;
if(!map->IsDungeon())
return;
WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8);
Map::PlayerList const& players = map->GetPlayers();
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* player = itr->getSource())
player->SendUpdateWorldState(id,state);
}
}else debug_log("TSCR: HyjalAI: UpdateWorldState, but PlayerList is empty");
data << field;
data << value;
map->SendToPlayers(&data);
// TODO: Uncomment and remove everything above this line only when the core patch for this is accepted
//remove everything above this line only when/if the core patch for this is accepted and needed
//m_creature->GetMap()->UpdateWorldState(field, value);
}
@@ -420,7 +426,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
CheckTimer = 0;
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
BossGUID[i] = 0;
UpdateWorldState(WORLDSTATE_ENEMY, 0); // Reset world state for enemies to disable it
UpdateWorldState(WORLD_STATE_ENEMY, 0); // Reset world state for enemies to disable it
}
}
}

View File

@@ -27,10 +27,6 @@
#define SPELL_TELEPORT_VISUAL 41232
#define WORLDSTATE_WAVES 2842
#define WORLDSTATE_ENEMY 2453
#define WORLDSTATE_ENEMYCOUNT 2454
//Spells for Jaina
#define SPELL_BRILLIANCE_AURA 31260 // The database must handle this spell via creature_addon
#define SPELL_BLIZZARD 31266

View File

@@ -23,7 +23,6 @@ EndScriptData */
#include "precompiled.h"
#include "def_hyjal.h"
#include "WorldPacket.h"
#define ENCOUNTERS 5
@@ -121,7 +120,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
case DATA_TRASH:
if(data) Trash = data;
else Trash--;
UpdateWorldState(2453, data);
UpdateWorldState(WORLD_STATE_ENEMYCOUNT, Trash);
break;
}
@@ -145,13 +144,18 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
return 0;
}
void UpdateWorldState(uint32 field, uint32 value)
void UpdateWorldState(uint32 id, uint32 state)
{
WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8);
data << field;
data << value;
instance->SendToPlayers(&data);
Map::PlayerList const& players = instance->GetPlayers();
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* player = itr->getSource())
player->SendUpdateWorldState(id,state);
}
}else debug_log("TSCR: Instance Hyjal: UpdateWorldState, but PlayerList is empty!");
}
const char* Save()

View File

@@ -165,7 +165,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
case 0:
{
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
GameObject* Cage = FindGameObject(GO_CAGE, 99);
GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
if(Cage)
Cage->SetGoState(0);
DoScriptText(SAY_START, m_creature, player);
@@ -200,7 +200,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
case 33:
m_creature->SetOrientation(5.858011);
DoScriptText(SAY_END2, m_creature, player);
Unit* CaptainHelios = FindCreature(NPC_CAPTAIN_HELIOS, 50);
Unit* CaptainHelios = FindCreature(NPC_CAPTAIN_HELIOS, 50, m_creature);
if(CaptainHelios)
DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, player);
break;
@@ -214,7 +214,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
if (!IsBeingEscorted)
m_creature->setFaction(1602);
GameObject* Cage = FindGameObject(GO_CAGE, 99);
GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
if(Cage)
Cage->SetGoState(1);
}

View File

@@ -294,7 +294,7 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
void Aggro(Unit* who)
{
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100))
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100, m_creature))
((boss_kelidan_the_breakerAI*)Kelidan->AI())->ChannelerEngaged(who);
if (m_creature->IsNonMeleeSpellCasted(false))
m_creature->InterruptNonMeleeSpells(true);
@@ -303,7 +303,7 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
void JustDied(Unit* Killer)
{
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100))
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100, m_creature))
((boss_kelidan_the_breakerAI*)Kelidan->AI())->ChannelerDied(Killer);
}
@@ -314,7 +314,7 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
if(check_Timer < diff)
{
if (!m_creature->IsNonMeleeSpellCasted(false))
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100))
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100, m_creature))
{
uint64 channeler = ((boss_kelidan_the_breakerAI*)Kelidan->AI())->GetChanneled(m_creature);
if(Unit *channeled = Unit::GetUnit(*m_creature, channeler))

View File

@@ -284,7 +284,7 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
{
Creature *Nazan = (Creature*)Unit::GetUnit(*m_creature, NazanGUID);
Creature *Vazruden = (Creature*)Unit::GetUnit(*m_creature, VazrudenGUID);
if(Nazan || (Nazan = (Creature *)FindCreature(ENTRY_NAZAN, 5000)))
if(Nazan || (Nazan = (Creature *)FindCreature(ENTRY_NAZAN, 5000, m_creature)))
{
Nazan->SetLootRecipient(NULL);
Nazan->SetVisibility(VISIBILITY_OFF);
@@ -292,7 +292,7 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
Nazan->RemoveCorpse();
NazanGUID = 0;
}
if(Vazruden || (Vazruden = (Creature *)FindCreature(ENTRY_VAZRUDEN, 5000)))
if(Vazruden || (Vazruden = (Creature *)FindCreature(ENTRY_VAZRUDEN, 5000, m_creature)))
{
Vazruden->SetLootRecipient(NULL);
Vazruden->SetVisibility(VISIBILITY_OFF);
@@ -424,7 +424,7 @@ struct TRINITY_DLL_DECL mob_hellfire_sentryAI : public ScriptedAI
void JustDied(Unit* who)
{
if(Creature *herald = (Creature *)FindCreature(ENTRY_VAZRUDEN_HERALD,150))
if(Creature *herald = (Creature *)FindCreature(ENTRY_VAZRUDEN_HERALD,150, m_creature))
((boss_vazruden_the_heraldAI *)herald->AI())->SentryDownBy(who);
}

View File

@@ -23,6 +23,19 @@ EndScriptData */
#include "precompiled.h"
#define SAY_INTRO -1000375
#define SAY_AGGRO1 -1000376
#define SAY_AGGRO2 -1000377
#define SAY_SURPREME1 -1000378
#define SAY_SURPREME2 -1000379
#define SAY_KILL1 -1000380
#define SAY_KILL2 -1000381
#define SAY_KILL3 -1000382
#define SAY_DEATH -1000383
#define EMOTE_FRENZY -1000384
#define SAY_RAND1 -1000385
#define SAY_RAND2 -1000386
#define SPELL_SHADOWVOLLEY 32963
#define SPELL_CLEAVE 31779
#define SPELL_THUNDERCLAP 36706
@@ -55,13 +68,39 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
Twisted_Reflection_Timer = 33000; // Timer may be incorrect
}
void Aggro(Unit *who) {}
void JustRespawned()
{
DoScriptText(SAY_INTRO, m_creature);
}
void Aggro(Unit *who)
{
switch(rand()%2)
{
case 0: DoScriptText(SAY_AGGRO1, m_creature); break;
case 1: DoScriptText(SAY_AGGRO2, m_creature); break;
}
}
void KilledUnit(Unit* victim)
{
// When Kazzak kills a player (not pets/totems), he regens some health
if(victim->GetTypeId() == TYPEID_PLAYER)
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
DoCast(m_creature,SPELL_CAPTURESOUL);
switch(rand()%3)
{
case 0: DoScriptText(SAY_KILL1, m_creature); break;
case 1: DoScriptText(SAY_KILL2, m_creature); break;
case 2: DoScriptText(SAY_KILL3, m_creature); break;
}
}
void JustDied(Unit *victim)
{
DoScriptText(SAY_DEATH, m_creature);
}
void UpdateAI(const uint32 diff)
@@ -112,6 +151,7 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
//Enrage_Timer
if (Enrage_Timer < diff)
{
DoScriptText(EMOTE_FRENZY, m_creature);
DoCast(m_creature,SPELL_ENRAGE);
Enrage_Timer = 30000;
}else Enrage_Timer -= diff;
@@ -126,6 +166,7 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
}
};
CreatureAI* GetAI_boss_doomlordkazzak(Creature *_Creature)
{
return new boss_doomlordkazzakAI (_Creature);

View File

@@ -174,7 +174,7 @@ struct TRINITY_DLL_DECL npc_greengill_slaveAI : public ScriptedAI
((Player*)plr)->KilledMonster(25086, m_creature->GetGUID());
}
DoCast(m_creature, ENRAGE);
Unit* Myrmidon = FindCreature(DM, 70);
Unit* Myrmidon = FindCreature(DM, 70, m_creature);
if(Myrmidon)
{
m_creature->AddThreat(Myrmidon, 100000.0f);

View File

@@ -61,9 +61,10 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 GamesmansExitDoor; // Door after Chess
uint64 NetherspaceDoor; // Door at Malchezaar
uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
bool NightbaneSummoned;
void Initialize()
{
for (uint8 i = 0; i < ENCOUNTERS; ++i)
@@ -87,8 +88,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
NetherspaceDoor = 0;
MastersTerraceDoor[0]= 0;
MastersTerraceDoor[1]= 0;
ImageGUID = 0;
NightbaneSummoned = false;
}
bool IsEncounterInProgress() const
@@ -131,6 +133,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case 17229: KilrekGUID = creature->GetGUID(); break;
case 15688: TerestianGUID = creature->GetGUID(); break;
case 15687: MoroesGUID = creature->GetGUID(); break;
case 17225: if(NightbaneSummoned)creature->RemoveFromWorld();
else NightbaneSummoned = true;
break;
}
}

View File

@@ -946,11 +946,11 @@ struct TRINITY_DLL_DECL npc_bessyAI : public npc_escortAI
((Player*)player)->GroupEventHappens(Q_ALMABTRIEB, m_creature);
Completed = true;
}
{Unit* Thadell = FindCreature(N_THADELL, 30);
{Unit* Thadell = FindCreature(N_THADELL, 30, m_creature);
if(Thadell)
DoScriptText(SAY_THADELL_1, m_creature);}break;
case 13:
{Unit* Thadell = FindCreature(N_THADELL, 30);
{Unit* Thadell = FindCreature(N_THADELL, 30, m_creature);
if(Thadell)
DoScriptText(SAY_THADELL_2, m_creature, player);}break;
}

View File

@@ -23,53 +23,31 @@ EndScriptData */
#include "precompiled.h"
//--------------------------------------
//Spells
#define SPELL_SUNDER_ARMOR 33661
#define SPELL_CHAIN_LIGHTNING 33665
#define SPELL_OVERRUN 32636
#define SAY_OVERRUN_1 "Trajectory locked."
#define SOUND_OVERRUN_1 11347
#define SAY_OVERRUN_2 "Engage maximum speed."
#define SOUND_OVERRUN_2 11348
#define SPELL_ENRAGE 33653
#define SPELL_MARK_DEATH 37128
#define SAY_AGGRO -1000387
#define SAY_EARTHQUAKE_1 -1000388
#define SAY_EARTHQUAKE_2 -1000389
#define SAY_OVERRUN_1 -1000390
#define SAY_OVERRUN_2 -1000391
#define SAY_SLAY_1 -1000392
#define SAY_SLAY_2 -1000393
#define SAY_SLAY_3 -1000394
#define SAY_DEATH -1000395
#define SPELL_EARTHQUAKE 32686
#define SAY_EARTHQUAKE_1 "Tectonic disruption commencing."
#define SOUND_EARTHQUAKE_1 11345
#define SAY_EARTHQUAKE_2 "Magnitude set. Release."
#define SOUND_EARTHQUAKE_2 11346
//---------------------------------------
//Aggro
#define SAY_AGGRO "Do not proceed. You will be eliminated!"
#define SOUND_AGGRO 11344
//---------------------------------------
//Slay
#define SAY_SLAY_1 "Threat level zero."
#define SOUND_SLAY_1 11349
#define SAY_SLAY_2 "Directive accomplished."
#define SOUND_SLAY_2 11350
#define SAY_SLAY_3 "Target exterminated."
#define SOUND_SLAY_3 11351
//---------------------------------------
//Death
#define SAY_DEATH "System failure in five... four..."
#define SOUND_DEATH 11352
#define SPELL_SUNDER_ARMOR 33661
#define SPELL_CHAIN_LIGHTNING 33665
#define SPELL_OVERRUN 32636
#define SPELL_ENRAGE 33653
#define SPELL_MARK_DEATH 37128
struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
{
boss_doomwalkerAI(Creature *c) : ScriptedAI(c) {Reset();}
uint32 Chain_Timer;
uint32 Enrage_Timer;
uint32 Enrage_Timer;
uint32 Overrun_Timer;
uint32 Quake_Timer;
uint32 Quake_Timer;
uint32 Armor_Timer;
bool InEnrage;
@@ -82,7 +60,7 @@ struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
Quake_Timer = 25000 + rand()%10000;
Overrun_Timer = 30000 + rand()%15000;
InEnrage = false;
InEnrage = false;
}
void KilledUnit(Unit* Victim)
@@ -92,114 +70,98 @@ struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
switch(rand()%3)
{
case 0:
DoYell(SAY_SLAY_1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SLAY_1);
break;
case 1:
DoYell(SAY_SLAY_2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SLAY_2);
break;
case 2:
DoYell(SAY_SLAY_3, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SLAY_3);
break;
case 0: DoScriptText(SAY_SLAY_1, m_creature); break;
case 1: DoScriptText(SAY_SLAY_2, m_creature); break;
case 2: DoScriptText(SAY_SLAY_3, m_creature); break;
}
DoCast(m_creature->getVictim(), SPELL_MARK_DEATH);
}
void JustDied(Unit* Killer)
{
DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_DEATH);
DoScriptText(SAY_DEATH, m_creature);
}
void Aggro(Unit *who)
{
DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_AGGRO);
DoScriptText(SAY_AGGRO, m_creature);
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
//if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
//Spell Enrage, when hp <= 20% gain enrage
if (((m_creature->GetHealth()*100)/ m_creature->GetMaxHealth()) <= 20)
{
//Spell Enrage
if (((m_creature->GetHealth()*100)/ m_creature->GetMaxHealth()) <= 20)//when hp <= 20% gain enrage
{
if(Enrage_Timer < diff)
{
DoCast(m_creature,SPELL_ENRAGE);
Enrage_Timer = 6000;
InEnrage = true;
}else Enrage_Timer -= diff;
if(Enrage_Timer < diff)
{
DoCast(m_creature,SPELL_ENRAGE);
Enrage_Timer = 6000;
InEnrage = true;
}else Enrage_Timer -= diff;
}
//Spell Overrun
if (Overrun_Timer < diff)
{
switch(rand()%2)
{
case 0: DoScriptText(SAY_OVERRUN_1, m_creature); break;
case 1: DoScriptText(SAY_OVERRUN_2, m_creature); break;
}
//Spell Overrun
if (Overrun_Timer < diff)
{
switch(rand()%2)
{
case 0:
DoYell(SAY_OVERRUN_1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_OVERRUN_1);
break;
case 1:
DoYell(SAY_OVERRUN_2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_OVERRUN_2);
break;
}
DoCast(m_creature->getVictim(),SPELL_OVERRUN);
Overrun_Timer = 25000 + rand()%15000;
DoCast(m_creature->getVictim(),SPELL_OVERRUN);
Overrun_Timer = 25000 + rand()%15000;
}else Overrun_Timer -= diff;
}else Overrun_Timer -= diff;
//Spell Earthquake
if (Quake_Timer < diff)
{
if (rand()%2)
return;
//Spell Earthquake
if (Quake_Timer < diff)
switch(rand()%2)
{
if (rand()%2)
return;
case 0: DoScriptText(SAY_EARTHQUAKE_1, m_creature); break;
case 1: DoScriptText(SAY_EARTHQUAKE_2, m_creature); break;
}
switch(rand()%2)
{
case 0:
DoYell(SAY_EARTHQUAKE_1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_EARTHQUAKE_1);
break;
case 1:
DoYell(SAY_EARTHQUAKE_2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_EARTHQUAKE_2);
break;
}
if(InEnrage)
{
m_creature->RemoveAura(SPELL_ENRAGE, 0);//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
}
DoCast(m_creature,SPELL_EARTHQUAKE);
Quake_Timer = 30000 + rand()%25000;
}else Quake_Timer -= diff;
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
if (InEnrage)
m_creature->RemoveAura(SPELL_ENRAGE, 0);
//Spell Chain Lightning
if (Chain_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_CHAIN_LIGHTNING);
Chain_Timer = 15000 + rand()%25000;
}else Chain_Timer -= diff;
DoCast(m_creature,SPELL_EARTHQUAKE);
Quake_Timer = 30000 + rand()%25000;
}else Quake_Timer -= diff;
//Spell Sunder Armor
if (Armor_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_SUNDER_ARMOR);
Armor_Timer = 15000 + rand()%15000;
}else Armor_Timer -= diff;
//Spell Chain Lightning
if (Chain_Timer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,1);
DoMeleeAttackIfReady();
}
if (!target)
target = m_creature->getVictim();
if (target)
DoCast(target,SPELL_CHAIN_LIGHTNING);
Chain_Timer = 10000 + rand()%25000;
}else Chain_Timer -= diff;
//Spell Sunder Armor
if (Armor_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_SUNDER_ARMOR);
Armor_Timer = 10000 + rand()%15000;
}else Armor_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
CreatureAI* GetAI_boss_doomwalker(Creature *_Creature)
{
@@ -210,7 +172,7 @@ void AddSC_boss_doomwalker()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_doomwalker";
newscript->Name = "boss_doomwalker";
newscript->GetAI = &GetAI_boss_doomwalker;
newscript->RegisterSelf();
}

View File

@@ -165,15 +165,6 @@ CreatureAI* GetAI_mob_mature_netherwing_drake(Creature *_creature)
# mob_enslaved_netherwing_drake
####*/
Creature* SelectCreatureInGrid(Unit* pUnit, uint32 entry, float range)
{
Creature* target = NULL;
Trinity::AllCreaturesOfEntryInRange check(pUnit, entry, range);
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check);
pUnit->VisitNearbyObject(range, searcher);
return target;
}
#define FACTION_DEFAULT 62
#define FACTION_FRIENDLY 1840 // Not sure if this is correct, it was taken off of Mordenai.
@@ -221,7 +212,7 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
m_creature->setFaction(FACTION_FRIENDLY);
DoCast(caster, SPELL_FORCE_OF_NELTHARAKU, true);
Creature* Dragonmaw = SelectCreatureInGrid(m_creature, CREATURE_DRAGONMAW_SUBJUGATOR, 50);
Unit* Dragonmaw = FindCreature(CREATURE_DRAGONMAW_SUBJUGATOR, 50, m_creature);
if(Dragonmaw)
{
@@ -281,7 +272,7 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
float dx, dy, dz;
Creature* EscapeDummy = SelectCreatureInGrid(m_creature, CREATURE_ESCAPE_DUMMY, 30);
Unit* EscapeDummy = FindCreature(CREATURE_ESCAPE_DUMMY, 30, m_creature);
if(EscapeDummy)
EscapeDummy->GetPosition(dx, dy, dz);
else
@@ -637,7 +628,7 @@ bool QuestAccept_npc_karynaku(Player* player, Creature* creature, Quest const* q
nodes.resize(2);
nodes[0] = 161; // From Karynaku
nodes[1] = 162; // To Mordenai
error_log("SD2: Player %s started quest 10870 which has disabled taxi node, need to be fixed in core", player->GetName());
error_log("TSCR: Player %s started quest 10870 which has disabled taxi node, need to be fixed in core", player->GetName());
//player->ActivateTaxiPathTo(nodes, 20811);
}
@@ -780,7 +771,7 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
return 6000; break;
case 27:
{
Unit* Yarzill = FindCreature(C_YARZILL, 50);
Unit* Yarzill = FindCreature(C_YARZILL, 50, m_creature);
if (Yarzill)
Yarzill->SetUInt64Value(UNIT_FIELD_TARGET, PlayerGUID);
return 500; }break;
@@ -792,19 +783,19 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
return 1000; break;
case 29:
{
Unit* Yarzill = FindCreature(C_YARZILL, 50);
Unit* Yarzill = FindCreature(C_YARZILL, 50, m_creature);
if(Yarzill)
DoScriptText(YARZILL_THE_MERC_SAY, Yarzill, plr);
return 5000; }break;
case 30:
{
Unit* Yarzill = FindCreature(C_YARZILL, 50);
Unit* Yarzill = FindCreature(C_YARZILL, 50, m_creature);
if (Yarzill)
Yarzill->SetUInt64Value(UNIT_FIELD_TARGET, 0);
return 5000; }break;
case 31:
{
Unit* Yarzill = FindCreature(C_YARZILL, 50);
Unit* Yarzill = FindCreature(C_YARZILL, 50, m_creature);
if (Yarzill)
Yarzill->CastSpell(plr, 41540, true);
return 1000;}break;
@@ -1128,10 +1119,10 @@ struct WaveData
static WaveData WavesInfo[]=
{
{9, 0, 22075, 10000, 7000, -1000371},//Illidari Soldier
{2, 9, 22074, 10000, 7000, -1000372},//Illidari Mind Breaker
{4, 11, 19797, 10000, 7000, -1000373},//Illidari Highlord
{1, 15, 22076, 10000, 7000, -1000374} //Torloth The Magnificent
{9, 0, 22075, 10000, 7000, -1000371}, //Illidari Soldier
{2, 9, 22074, 10000, 7000, -1000372}, //Illidari Mind Breaker
{4, 11, 19797, 10000, 7000, -1000373}, //Illidari Highlord
{1, 15, 22076, 10000, 7000, -1000374} //Torloth The Magnificent
};
struct SpawnSpells
@@ -1141,15 +1132,15 @@ struct SpawnSpells
static SpawnSpells SpawnCast[]=
{
{10000, 15000, 35871},// Illidari Soldier Cast - Spellbreaker
{10000, 10000, 38985},// Illidari Mind Breake Cast - Focused Bursts
{35000, 35000, 22884},// Illidari Mind Breake Cast - Psychic Scream
{20000, 20000, 17194},// Illidari Mind Breake Cast - Mind Blast
{8000, 15000, 38010},// Illidari Highlord Cast - Curse of Flames
{12000, 20000, 16102},// Illidari Highlord Cast - Flamestrike
{10000, 15000, 15284},// Torloth the Magnificent Cast - Cleave
{18000, 20000, 39082},// Torloth the Magnificent Cast - Shadowfury
{25000, 28000, 33961}// Torloth the Magnificent Cast - Spell Reflection
{10000, 15000, 35871}, // Illidari Soldier Cast - Spellbreaker
{10000, 10000, 38985}, // Illidari Mind Breake Cast - Focused Bursts
{35000, 35000, 22884}, // Illidari Mind Breake Cast - Psychic Scream
{20000, 20000, 17194}, // Illidari Mind Breake Cast - Mind Blast
{8000, 15000, 38010}, // Illidari Highlord Cast - Curse of Flames
{12000, 20000, 16102}, // Illidari Highlord Cast - Flamestrike
{10000, 15000, 15284}, // Torloth the Magnificent Cast - Cleave
{18000, 20000, 39082}, // Torloth the Magnificent Cast - Shadowfury
{25000, 28000, 33961} // Torloth the Magnificent Cast - Spell Reflection
};
/*######
@@ -1618,13 +1609,13 @@ bool GOQuestAccept_GO_crystal_prison(Player* plr, GameObject* go, Quest const* q
{
if(quest->GetQuestId() == QUEST_BATTLE_OF_THE_CRIMSON_WATCH )
{
Creature* Illidan = SelectCreatureInGrid(plr, 22083, 50);
Unit* Illidan = FindCreature(22083, 50, plr);
if(Illidan && !(((npc_lord_illidan_stormrageAI*)Illidan->AI())->EventStarted))
if(Illidan && !(((npc_lord_illidan_stormrageAI*)((Creature*)Illidan)->AI())->EventStarted))
{
((npc_lord_illidan_stormrageAI*)Illidan->AI())->PlayerGUID = plr->GetGUID();
((npc_lord_illidan_stormrageAI*)Illidan->AI())->LiveCount = 0;
((npc_lord_illidan_stormrageAI*)Illidan->AI())->EventStarted=true;
((npc_lord_illidan_stormrageAI*)((Creature*)Illidan)->AI())->PlayerGUID = plr->GetGUID();
((npc_lord_illidan_stormrageAI*)((Creature*)Illidan)->AI())->LiveCount = 0;
((npc_lord_illidan_stormrageAI*)((Creature*)Illidan)->AI())->EventStarted=true;
}
}
return true;

View File

@@ -453,13 +453,13 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
Step = 0;
m_creature->setFaction(1194);
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20);
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20, m_creature);
if(Creepjack)
{
((Creature*)Creepjack)->AI()->EnterEvadeMode();
Creepjack->setFaction(1194);
}
Unit* Malone = FindCreature(NPC_MALONE, 20);
Unit* Malone = FindCreature(NPC_MALONE, 20, m_creature);
if(Malone)
{
((Creature*)Malone)->AI()->EnterEvadeMode();
@@ -474,10 +474,10 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
switch(Step)
{
case 0:{ m_creature->SetInFront(player);
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20);
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20, m_creature);
if(Creepjack)
Creepjack->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
Unit* Malone = FindCreature(NPC_MALONE, 20);
Unit* Malone = FindCreature(NPC_MALONE, 20, m_creature);
if(Malone)
Malone->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); }return 2000;
@@ -508,14 +508,14 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if(player)
{
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20);
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20, m_creature);
if(Creepjack)
{
Creepjack->Attack(player, true);
Creepjack->setFaction(14);
Creepjack->GetMotionMaster()->MoveChase(player);
}
Unit* Malone = FindCreature(NPC_MALONE, 20);
Unit* Malone = FindCreature(NPC_MALONE, 20, m_creature);
if(Malone)
{
Malone->Attack(player, true);
@@ -531,13 +531,13 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
if((m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 1 && !Done)
{
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20);
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20, m_creature);
if(Creepjack)
{
((Creature*)Creepjack)->AI()->EnterEvadeMode();
Creepjack->setFaction(1194);
}
Unit* Malone = FindCreature(NPC_MALONE, 20);
Unit* Malone = FindCreature(NPC_MALONE, 20, m_creature);
if(Malone)
{
((Creature*)Malone)->AI()->EnterEvadeMode();

View File

@@ -130,7 +130,7 @@ struct TRINITY_DLL_DECL npc_deathstalker_erlandAI : public npc_escortAI
((Player*)player)->GroupEventHappens(QUEST_ESCORTING, m_creature);break;
case 14: DoScriptText(SAY_THANKS, m_creature, player);break;
case 15: {
Unit* Rane = FindCreature(NPC_RANE, 20);
Unit* Rane = FindCreature(NPC_RANE, 20, m_creature);
if(Rane)
DoScriptText(SAY_RANE, Rane);
break;}
@@ -138,7 +138,7 @@ struct TRINITY_DLL_DECL npc_deathstalker_erlandAI : public npc_escortAI
case 17: DoScriptText(SAY_MOVE_QUINN, m_creature); break;
case 24: DoScriptText(SAY_GREETINGS, m_creature);break;
case 25: {
Unit* Quinn = FindCreature(NPC_QUINN, 20);
Unit* Quinn = FindCreature(NPC_QUINN, 20, m_creature);
if(Quinn)
DoScriptText(SAY_QUINN, Quinn);
break;}

View File

@@ -405,7 +405,7 @@ struct TRINITY_DLL_DECL npc_OOX17AI : public npc_escortAI
m_creature->SummonCreature(SPAWN_SECOND_2, -7515.07, -4797.50, 9.35, 6.22, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
m_creature->SummonCreature(SPAWN_SECOND_2, -7518.07, -4792.50, 9.35, 6.22, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_CHICKEN_AMB, m_creature);
{Unit* scoff = FindCreature(SPAWN_SECOND_2, 30);
{Unit* scoff = FindCreature(SPAWN_SECOND_2, 30, m_creature);
if(scoff)
DoScriptText(SAY_SCOFF, scoff);}break;
break;

View File

@@ -387,7 +387,7 @@ struct TRINITY_DLL_DECL npc_isla_starmaneAI : public npc_escortAI
{
case 0:
{
GameObject* Cage = FindGameObject(GO_CAGE, 99);
GameObject* Cage = FindGameObject(GO_CAGE, 10, m_creature);
if(Cage)
Cage->SetGoState(0);
}break;

View File

@@ -2170,6 +2170,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 37790: //Spread Shot
case 46771: //Flame Sear
case 45248: //Shadow Blades
case 41303: // Soul Drain
spellInfo->MaxAffectedTargets = 3;
break;
case 38310: //Multi-Shot

View File

@@ -557,11 +557,16 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
}
}
}
}
if (damagetype != NODAMAGE)
{
// interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DAMAGE, spellProto ? spellProto->Id : 0);
pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0);
}
if(!damage) //when will zero damage? need interrupt aura?
if(!damage)
{
// Rage from physical damage received .
if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
@@ -893,9 +898,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER)
{
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DAMAGE, spellProto ? spellProto->Id : 0);
pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0);
/*const SpellEntry *se = i->second->GetSpellProto();
next = i; ++next;
if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self