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Scripts/TheBotanica: Modernize Thorngrin script (#30943)
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6
sql/updates/world/3.3.5/2025_05_17_02_world.sql
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6
sql/updates/world/3.3.5/2025_05_17_02_world.sql
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@@ -0,0 +1,6 @@
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--
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DELETE FROM `creature_text` WHERE `CreatureID` = 17978 AND `GroupID` = 8;
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INSERT INTO `creature_text` (`CreatureID`,`GroupID`,`ID`,`Text`,`Type`,`Language`,`Probability`,`Emote`,`Duration`,`Sound`,`BroadcastTextId`,`TextRange`,`comment`) VALUES
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(17978,8,0,"Welcome my brothers! Bask in the glory of my power!",14,0,100,53,0,0,16961,0,"Thorngrin the Tender - Intro");
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UPDATE `creature_template` SET `ScriptName` = 'boss_thorngrin_the_tender' WHERE `ScriptName` = 'thorngrin_the_tender';
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@@ -17,152 +17,167 @@
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "the_botanica.h"
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enum Says
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enum ThorngrinTexts
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{
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SAY_AGGRO = 0,
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SAY_20_PERCENT_HP = 1,
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SAY_KILL = 2,
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SAY_SLAY = 2,
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SAY_CAST_SACRIFICE = 3,
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SAY_50_PERCENT_HP = 4,
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SAY_CAST_HELLFIRE = 5,
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SAY_DEATH = 6,
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EMOTE_ENRAGE = 7
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EMOTE_ENRAGE = 7,
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SAY_INTRO = 8
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};
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enum Spells
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enum ThorngrinSpells
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{
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SPELL_SACRIFICE = 34661,
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SPELL_HELLFIRE = 34659,
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SPELL_HELLFIRE_H = 39131,
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SPELL_ENRAGE = 34670
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};
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enum Events
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enum ThorngrinEvents
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{
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EVENT_SACRIFICE = 1,
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EVENT_HELLFIRE = 2,
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EVENT_ENRAGE = 3
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EVENT_HELLFIRE,
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EVENT_ENRAGE
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};
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class boss_thorngrin_the_tender : public CreatureScript
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enum ThorngrinPhases : uint8
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{
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public: boss_thorngrin_the_tender() : CreatureScript("thorngrin_the_tender") { }
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PHASE_NONE = 0,
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PHASE_HEALTH_50,
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PHASE_HEALTH_20
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};
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struct boss_thorngrin_the_tenderAI : public BossAI
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// 17978 - Thorngrin the Tender
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struct boss_thorngrin_the_tender : public BossAI
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{
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boss_thorngrin_the_tender(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER), _phase(PHASE_NONE), _introDone(false) { }
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void Reset() override
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{
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_Reset();
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_phase = PHASE_NONE;
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_introDone = false;
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_introDone && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 75.0f))
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{
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boss_thorngrin_the_tenderAI(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER)
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{
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Initialize();
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}
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void Initialize()
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{
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_phase1 = true;
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_phase2 = true;
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}
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void Reset() override
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{
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_Reset();
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Initialize();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SACRIFICE, 5700ms);
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if (IsHeroic())
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events.ScheduleEvent(EVENT_HELLFIRE, 17400ms, 19300ms);
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else
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events.ScheduleEvent(EVENT_HELLFIRE, 18s);
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events.ScheduleEvent(EVENT_ENRAGE, 12s);
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_KILL);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void DamageTaken(Unit* /*killer*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
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{
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if (me->HealthBelowPctDamaged(50, damage) && _phase1)
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{
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_phase1 = false;
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Talk(SAY_50_PERCENT_HP);
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}
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if (me->HealthBelowPctDamaged(20, damage) && _phase2)
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{
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_phase2 = false;
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Talk(SAY_20_PERCENT_HP);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SACRIFICE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
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{
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Talk(SAY_CAST_SACRIFICE);
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DoCast(target, SPELL_SACRIFICE, true);
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}
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events.ScheduleEvent(EVENT_SACRIFICE, 29400ms);
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break;
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case EVENT_HELLFIRE:
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Talk(SAY_CAST_HELLFIRE);
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DoCastVictim(SPELL_HELLFIRE, true);
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if (IsHeroic())
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events.ScheduleEvent(EVENT_HELLFIRE, 17400ms, 19300ms);
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else
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events.ScheduleEvent(EVENT_HELLFIRE, 18s);
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break;
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case EVENT_ENRAGE:
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Talk(EMOTE_ENRAGE);
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DoCast(me, SPELL_ENRAGE);
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events.ScheduleEvent(EVENT_ENRAGE, 33s);
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _phase1;
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bool _phase2;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetBotanicaAI<boss_thorngrin_the_tenderAI>(creature);
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_introDone = true;
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Talk(SAY_INTRO);
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}
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BossAI::MoveInLineOfSight(who);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SACRIFICE, 30s, 40s);
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events.ScheduleEvent(EVENT_HELLFIRE, 5s, 15s);
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events.ScheduleEvent(EVENT_ENRAGE, 30s, 40s);
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}
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void OnSpellStart(SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_SACRIFICE)
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Talk(SAY_CAST_SACRIFICE);
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}
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void OnSpellCast(SpellInfo const* spell) override
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{
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switch (spell->Id)
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{
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case SPELL_HELLFIRE:
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case SPELL_HELLFIRE_H:
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Talk(SAY_CAST_HELLFIRE);
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break;
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case SPELL_ENRAGE:
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Talk(EMOTE_ENRAGE);
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break;
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default:
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break;
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}
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}
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void DamageTaken(Unit* /*killer*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
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{
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if (_phase < PHASE_HEALTH_50 && me->HealthBelowPctDamaged(50, damage))
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{
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_phase++;
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Talk(SAY_50_PERCENT_HP);
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}
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if (_phase < PHASE_HEALTH_20 && me->HealthBelowPctDamaged(20, damage))
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{
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_phase++;
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Talk(SAY_20_PERCENT_HP);
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}
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SACRIFICE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
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DoCast(target, SPELL_SACRIFICE);
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events.Repeat(25s, 30s);
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break;
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case EVENT_HELLFIRE:
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DoCastSelf(SPELL_HELLFIRE);
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events.Repeat(15s, 25s);
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break;
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case EVENT_ENRAGE:
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DoCastSelf(SPELL_ENRAGE);
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events.Repeat(30s, 40s);
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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private:
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uint8 _phase;
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bool _introDone;
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};
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void AddSC_boss_thorngrin_the_tender()
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{
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new boss_thorngrin_the_tender();
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RegisterBotanicaCreatureAI(boss_thorngrin_the_tender);
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}
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