Scripts/TheBotanica: Modernize Thorngrin script (#30943)

This commit is contained in:
offl
2025-05-17 14:08:00 +03:00
committed by GitHub
parent 86f8a1e43f
commit d1fa9cbc47
2 changed files with 140 additions and 119 deletions

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@@ -0,0 +1,6 @@
--
DELETE FROM `creature_text` WHERE `CreatureID` = 17978 AND `GroupID` = 8;
INSERT INTO `creature_text` (`CreatureID`,`GroupID`,`ID`,`Text`,`Type`,`Language`,`Probability`,`Emote`,`Duration`,`Sound`,`BroadcastTextId`,`TextRange`,`comment`) VALUES
(17978,8,0,"Welcome my brothers! Bask in the glory of my power!",14,0,100,53,0,0,16961,0,"Thorngrin the Tender - Intro");
UPDATE `creature_template` SET `ScriptName` = 'boss_thorngrin_the_tender' WHERE `ScriptName` = 'thorngrin_the_tender';

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@@ -17,152 +17,167 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "the_botanica.h"
enum Says
enum ThorngrinTexts
{
SAY_AGGRO = 0,
SAY_20_PERCENT_HP = 1,
SAY_KILL = 2,
SAY_SLAY = 2,
SAY_CAST_SACRIFICE = 3,
SAY_50_PERCENT_HP = 4,
SAY_CAST_HELLFIRE = 5,
SAY_DEATH = 6,
EMOTE_ENRAGE = 7
EMOTE_ENRAGE = 7,
SAY_INTRO = 8
};
enum Spells
enum ThorngrinSpells
{
SPELL_SACRIFICE = 34661,
SPELL_HELLFIRE = 34659,
SPELL_HELLFIRE_H = 39131,
SPELL_ENRAGE = 34670
};
enum Events
enum ThorngrinEvents
{
EVENT_SACRIFICE = 1,
EVENT_HELLFIRE = 2,
EVENT_ENRAGE = 3
EVENT_HELLFIRE,
EVENT_ENRAGE
};
class boss_thorngrin_the_tender : public CreatureScript
enum ThorngrinPhases : uint8
{
public: boss_thorngrin_the_tender() : CreatureScript("thorngrin_the_tender") { }
PHASE_NONE = 0,
PHASE_HEALTH_50,
PHASE_HEALTH_20
};
struct boss_thorngrin_the_tenderAI : public BossAI
// 17978 - Thorngrin the Tender
struct boss_thorngrin_the_tender : public BossAI
{
boss_thorngrin_the_tender(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER), _phase(PHASE_NONE), _introDone(false) { }
void Reset() override
{
_Reset();
_phase = PHASE_NONE;
_introDone = false;
}
void MoveInLineOfSight(Unit* who) override
{
if (!_introDone && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 75.0f))
{
boss_thorngrin_the_tenderAI(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER)
{
Initialize();
}
void Initialize()
{
_phase1 = true;
_phase2 = true;
}
void Reset() override
{
_Reset();
Initialize();
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SACRIFICE, 5700ms);
if (IsHeroic())
events.ScheduleEvent(EVENT_HELLFIRE, 17400ms, 19300ms);
else
events.ScheduleEvent(EVENT_HELLFIRE, 18s);
events.ScheduleEvent(EVENT_ENRAGE, 12s);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void DamageTaken(Unit* /*killer*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (me->HealthBelowPctDamaged(50, damage) && _phase1)
{
_phase1 = false;
Talk(SAY_50_PERCENT_HP);
}
if (me->HealthBelowPctDamaged(20, damage) && _phase2)
{
_phase2 = false;
Talk(SAY_20_PERCENT_HP);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SACRIFICE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
{
Talk(SAY_CAST_SACRIFICE);
DoCast(target, SPELL_SACRIFICE, true);
}
events.ScheduleEvent(EVENT_SACRIFICE, 29400ms);
break;
case EVENT_HELLFIRE:
Talk(SAY_CAST_HELLFIRE);
DoCastVictim(SPELL_HELLFIRE, true);
if (IsHeroic())
events.ScheduleEvent(EVENT_HELLFIRE, 17400ms, 19300ms);
else
events.ScheduleEvent(EVENT_HELLFIRE, 18s);
break;
case EVENT_ENRAGE:
Talk(EMOTE_ENRAGE);
DoCast(me, SPELL_ENRAGE);
events.ScheduleEvent(EVENT_ENRAGE, 33s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
private:
bool _phase1;
bool _phase2;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetBotanicaAI<boss_thorngrin_the_tenderAI>(creature);
_introDone = true;
Talk(SAY_INTRO);
}
BossAI::MoveInLineOfSight(who);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SACRIFICE, 30s, 40s);
events.ScheduleEvent(EVENT_HELLFIRE, 5s, 15s);
events.ScheduleEvent(EVENT_ENRAGE, 30s, 40s);
}
void OnSpellStart(SpellInfo const* spell) override
{
if (spell->Id == SPELL_SACRIFICE)
Talk(SAY_CAST_SACRIFICE);
}
void OnSpellCast(SpellInfo const* spell) override
{
switch (spell->Id)
{
case SPELL_HELLFIRE:
case SPELL_HELLFIRE_H:
Talk(SAY_CAST_HELLFIRE);
break;
case SPELL_ENRAGE:
Talk(EMOTE_ENRAGE);
break;
default:
break;
}
}
void DamageTaken(Unit* /*killer*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (_phase < PHASE_HEALTH_50 && me->HealthBelowPctDamaged(50, damage))
{
_phase++;
Talk(SAY_50_PERCENT_HP);
}
if (_phase < PHASE_HEALTH_20 && me->HealthBelowPctDamaged(20, damage))
{
_phase++;
Talk(SAY_20_PERCENT_HP);
}
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SACRIFICE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
DoCast(target, SPELL_SACRIFICE);
events.Repeat(25s, 30s);
break;
case EVENT_HELLFIRE:
DoCastSelf(SPELL_HELLFIRE);
events.Repeat(15s, 25s);
break;
case EVENT_ENRAGE:
DoCastSelf(SPELL_ENRAGE);
events.Repeat(30s, 40s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
private:
uint8 _phase;
bool _introDone;
};
void AddSC_boss_thorngrin_the_tender()
{
new boss_thorngrin_the_tender();
RegisterBotanicaCreatureAI(boss_thorngrin_the_tender);
}