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Core/Globals: use proper type for smallint
(cherry picked from commit c9b730c767)
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@@ -7501,7 +7501,7 @@ void ObjectMgr::LoadGameObjectOverrides()
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}
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GameObjectOverride& gameObjectOverride = _gameObjectOverrideStore[spawnId];
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gameObjectOverride.Faction = fields[1].GetUInt32();
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gameObjectOverride.Faction = fields[1].GetUInt16();
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gameObjectOverride.Flags = fields[2].GetUInt32();
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if (gameObjectOverride.Faction && !sFactionTemplateStore.LookupEntry(gameObjectOverride.Faction))
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